Wednesday 23 October 2019

New Stormland ‘Mission Log’ And Dev Q&A Reveal New Gameplay Insights

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We’re not far off from the November 14 release date for Insomniac Games’ Rift-exclusive title Stormland. To build up the hype, Oculus Studios and Insomniac Games are releasing a new “Mission Log” video and developer Q&A every week until release.

This week’s mission log video is embedded above, and the developer Q&A is with Insomniac’s Principal Designer Duncan Moore, which you can read here.

One of the more interesting tidbits from the interview is the sections on the open-world climbing mechanic, which lets you climb on any surface in the game, unrestricted.

“Having the ability to freely explore the world—using your body to climb and traverse both feels natural and empowering,” said Moore. “Seeing your full body animating and moving with you locks you into that character in a way many other VR games aren’t achieving.”

Initially, the climbing was restricted to certain designated areas only, but the team decided to take the reins off and let players climb on any surface in Stormland. “Some were skeptical at first, because this is a big deal and really affects the way you design and construct the whole world. We decided to take on the design challenge and went for it—we felt it was a perfect fit for VR and really made a bold statement about the open-world nature of our game.”

We’ve got a wealth of Stormland content for you to catch up on before the game releases in three weeks. You can read our co-op multiplayer hands-on from last month here, as well as our initial hands-on with the game all the way back in September 2018. We also recently published an interview with Tim Salvitti, (also embedded above) Senior Community Developer at Insomniac Games, about Stormland’s story, its inspiration and the expansive gameplay.

You can pre-order Stormland for the Rift on the Oculus Store now, ahead of its November 14 release.

The post New Stormland ‘Mission Log’ And Dev Q&A Reveal New Gameplay Insights appeared first on UploadVR.



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