Thursday 30 November 2023

Sniper Elite VR: Winter Warrior Review - More Of The Same

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Sniper Elite VR: Winter Warrior is available today on Quest, offering a new campaign that feels more like an expansion than a true follow-up.

Sequels often have a tricky task ahead. Significant gameplay departures risk alienating fans, yet sticking closely to the established formula becomes too safe. Two years later, this Sniper Elite VR sequel quickly falls into the latter. Delivering an 8-mission campaign with three difficulty settings, we're back with the Italian Resistance, destroying Nazi 'wonder weapons' around the Gothic Line.

Sniper Elite VR: Winter Warrior - The Facts

What is it?: A winter-themed Sniper Elite VR sequel set in Northern Italy
Platforms: Quest 2, Quest Pro, Quest 3 (Review conducted on Quest 3)
Release Date: Out Now
Developer: Rebellion Developments and Just Add Water
Price: $14.99
Sniper Elite VR: Winter Warrior Review - Quest 3 screenshot
Quest 3 screenshot

What's immediately apparent is how similar these missions play to the original game. There's decent mission variety between setting explosive charges, sniping targets from afar, or quietly infiltrating bases. While you can take the guns-blazing approach, stealth usually feels more rewarding, often ducking behind crates as enemies do their patrols. It's relatively easy but patience is often crucial. Timing shots with loud airplanes flying overhead can mask your gunfire. Getting through undetected left me feeling a sense of accomplishment.

Like before, Winter Warrior includes optional objectives that award stars, like achieving five stealth kills or killing a key target with a non-scoped rifle. The added challenge creates some nice replayability, and unlike the first game, progression is no longer gated behind earning these stars – no more forced replays to advance. Collectibles like letters from home also fill these missions, though I never felt compelled to find them.

That familiarity also extends to gunplay, though new weapons like the M1A1 Thompson SMG and M1 Garand rifle add some appreciated variety with manually reloading weapons, alongside pistols, shotguns and explosives. Like before, Rebellion and Just Add Water aren't trying to create a realistic sim, though the general process involves grabbing ammo, discarding your previous clip and manually reloading your weapon. Winter Warrior balances reloading with keeping action suspenseful well. I only wish bullet fire didn't look like basic white lines, though.

Sniper Elite VR: Winter Warrior Review - Quest 3 screenshot
Quest 3 screenshot

Ranged combat remains a highlight in Winter Warrior. Looking through the rifle scope and picking off distant enemies is great fun, while the manual reloading system reinforces how much every shot counts. Watching Nazi skulls or vital organs get obliterated in Sniper Elite's famous X-ray kill cameras never gets old, either. Not much has changed from before but in this instance, I don't mind.

The change of scenery is nice, but environment interactivity is unfortunately minimal. Hands still go through crates and other objects, often breaking immersion. Items like snowballs can be thrown as distractions, but only from pre-fabricated ones left in set locations. It’s disappointing to be surrounded by snow, but unable to scoop up snowballs with your own virtual hands.  

A handful of graphical glitches didn't help, like guns floating in the air or an enemy glitching out after being killed on stairs. I’m told this falls under known issues that will be fixed “soon after release,” but that presently leaves the campaign feeling unpolished.

Sniper Elite VR: Winter Warrior Review - Quest 3 screenshot
Quest 3 screenshot

At least Winter Warrior looks better than the original game on Quest 2. I still remember rubble looking surprisingly flat in the first game's opening mission. Several low-res textures were noticeable in Winter Warrior, even on Quest 3, but it's a step up from before.

Sniper Elite VR: Winter Warrior - Comfort

Winter Warriors begins by selecting your dominant hand, offering pre-determined comfort categories that can be customized. Stick-based artificial locomotion or teleportation movement are available, along with adjustable smooth/snap-turning, head/hand direction options and vignetting with adjustable strength.

You can choose the offset of your belt and belt size. Realistic and basic scope modes are supported. You can adjust grip settings for grabbing items. Manual reloading can be turned off for automatic reloads. Aim and tracking smoothing can also be applied to anyone with unsteady hands.

Controller vibration strength is adjustable, and you can activate support for ProTube VR accessories and bHaptics. The HUD can be turned off entirely or reduced. Sniper Elite's famous X-ray kill cam can also be turned off and you can adjust how often the kill cam appears.

Regarding wider accessibility, Winter Warrior includes different sliders for music volume, and subtitles that can be turned on with different color fonts. Six different colorblind settings are available for Deuteranomaly, Deuteranopia, Protanomaly, Protanopia, Tritanomaly, or Tritanopia. The HUD can be turned off entirely or reduced, though mission designs feel better suited to using it.

Winter Warrior's two new modes are also entertaining extras. 'Sniper Hunt' is a game of cat and mouse, initially boxing you into one location as you kill Nazi infantry before luring out the Sniper. Once they appear, staying still is a death sentence thanks to one hit kills and defeating them opens up the map. It's a great mode that adds some necessary variety, though I wish it supported multiplayer.

As for 'Last Stand,' this survival mode pits you against increasing enemy waves. Rigging traps and fending off enemies was enjoyable enough but I preferred the suspense that Sniper Hunt introduces.

Sniper Elite VR: Winter Warrior Review - Quest 3 screenshot
Quest 3 screenshot

Sniper Elite VR: Winter Warrior Review - Final Thoughts

Sniper Elite VR: Winter Warrior feels more like an expansion pack than a true sequel. There's an enjoyable but brief new campaign, new modes offer welcome variety, and staring down the scope to shoot Nazis feels great. However, very little has otherwise changed, while poor environmental interactions and odd design choices detract considerably from the immersion. If all you want is more Sniper Elite VR content, Winter Warrior delivers but it's a missed opportunity for improvement.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.



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Wednesday 29 November 2023

Three UVR Showcase Sneak Peeks From Perp Games For PSVR2

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This post was produced by UploadVR in partnership with Perp Games as part of their UVRSW23 Sponsorship.

Since 2017, Perp Games has been on a journey to discover and unveil cutting-edge video game technology and virtual reality. As the Main Sponsor of The UploadVR Showcase - Winter 2023 (Watch it next Wednesday December 6th @10am PST on our YouTube channel), the company will promote three new PSVR2 titles, so keep reading for a sneak peek of what players can expect to see during the showcase. 

MADiSON VR

Dive deep into a terrifying and immersive virtual experience in MADiSON VR. With your possessed instant camera, explore dark corridors and mysterious rooms as you bridge the gap between your world and the unknown. Take photos and develop them for clues and solve puzzles. While you may be playing solo, know that you aren’t alone in these horrifying halls. 

According to a study by The Science of Scare Project, MADiSON is the scariest video game they've ever tested. After testing, the average heart rate when playing was a staggering 97 BPM, peaking at 131 BPM. If you’re ready for a virtual fright, wishlist MADiSON VR on the PlayStation store today. The official trailer and release date for the digital and physical versions of the game will be announced at UVRWS23. 

Vertigo 2

If you’re a fan of sci-fi adventures with enemy variety and an extensive range of environments to explore, you won’t want to miss out on Vertigo 2. This game is a single-player experience built from the ground up for VR. Players already familiar with Vertigo know to expect ambitious boss encounters - and that’s where this sequel really shines, too. Take on bizarre alien lifeforms, avoid danger when possible, and finish your perilous journey home. 

The new gameplay trailer will debut at UVR’s upcoming showcase and will be available on PSVR2 and PCVR, with physical box copies released through retail starting February 9th, 2023. In the meantime, players can wishlist Vertigo 2 on the PlayStation store

Mixture

The world of the Wastelands in Mixture is harsh, and only the strongest can survive in this fantasy action-adventure. You’re in control of two characters simultaneously who perfectly complement each other - Steel Moth Knight Sola can devastate foes with the swing of a scythe, while Sephairos is an alchemical genius whose magical concoctions destroy enemies. 

Mixture will be coming to both PSVR2 and PCVR, and the official trailer and release date will be announced at UVR’s showcase on December 6th, 2023. 

As Perp Games continues to support physical box games, players can anticipate some exciting surprises from the studio’s early 2024 lineup. Follow Perp Games on Facebook, Instagram, X, and YouTube for new developments and announcements. 



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Quest 2 is Vastly Outselling Quest 3 so Far This Holiday on Amazon

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With such an alluring price point on Quest 2 during the Black Friday period, it makes sense the headset would sell more than Quest 3. But what will it mean for the company’s effort to make mixed reality the main selling proposition of its headsets?

Twitter user JustDaven pointed out that Amazon reveals some coarse sales figures in certain cases, including for Quest 2 and Quest 3. We thought it would be interesting to look at all of the major Amazon territories where Quests are sold to find out what the numbers look like.

Across all major Amazon territories (just one of many places where the headset is sold), we found that Meta has sold some 240,000 Quest headsets. What’s more interesting than the raw number however is that Quest 2 is outselling Quest 3 nearly 3:1.

Even though Quest 3 is the hot new model that’s getting all the marketing, it’s not surprising how this happened.

The Quest 2 had a pretty stellar Black Friday discount with a sticker price of $250, including a $50 gift card (pricing it effectively at $200). Compare that to the lowest sticker price for Quest 3 which was $500, including a $15 gift card and a copy of Asgard’s Wrath 2 (pricing it effectively at $425).

Considering the Black Friday sticker prices ($250 vs. $500), people will naturally ask: “At twice the price of Quest 2, is Quest 3 twice as good?”

What It Means

In any case, the cheaper headset appears to be the clear winner so far this holiday season. But what does this mean for Meta—which has been trying to pivot from pure VR to mixed reality with its last two headsets?

Demeo Mixed Reality mode | Image courtesy Meta

Meta has pushed mixed reality as the primary use-case for both the Quest Pro and Quest 3. But while developers still need time to build killer apps and use-cases for mixed reality, a fresh surge of Quest 2 users is about to hit—a headset which just barely supports mixed reality experiences with a grainy black & white view.

This creates a difficult decision for developers: build for the new-fangled headsets with their greater power, better visuals, and much improved mixed reality capabilities? Or cater to the much larger audience of Quest 2 users?

This is of course always the case when game developers need to choose when to shift their focus to a next-gen game console. But this is different.

Between PS4 and PS5, for instance, there is no significant difference between the consoles that compares with the difference in mixed reality capabilities between Quest 2 and Quest 3. For PS4 and PS5, it’s comparatively easy for developers to build a single game and tune it to run well on both systems.

That’s arguably the same case for Quest 2 to Quest 3, but only if we’re talking about pure VR apps.

But a great mixed reality game built for Quest 3 is really going to struggle to provide a good experience on Quest 2; not only because of the lower resolution and black & white passthrough view, but also Quest 2’s lack of depth-sensor—a critical component for creating reasonably accurate maps of the player’s environment to truly mix the virtual and real worlds.

Quest 2 is already three years old. That’s not long for a typical console generation, but it is in the much faster moving landscape of standalone VR headsets.

A new surge of users for the last-gen headset will inevitably slow the transition to the next generation. That means developers will stay focused on the broader Quest 2 audience for a longer period, leaving Quest Pro and Quest 3 with less content that truly takes care of their main differentiator of higher quality mixed reality.

Image courtesy Meta

Ever since Quest Pro, Meta has focused its Quest marketing very heavily on mixed reality, giving customers a sense that there’s lots of great mixed reality content for the devices. But that’s far from the truth as things stand today. Mixed reality games and apps are still barely gestating, with most simply attaching a passthrough background to an existing game. Sure, that might make those games better in some cases, but it doesn’t really make use of the headsets’ mixed reality capabilities.

So while Meta would apparently like to see developers accelerate their transition to Quest Pro and Quest 3’s unique capabilities, the market is incentivizing them to decelerate that transition. That puts the platform and its developers at odds, with customers stuck somewhere in the twilight zone between.

The post Quest 2 is Vastly Outselling Quest 3 so Far This Holiday on Amazon appeared first on Road to VR.



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Tuesday 28 November 2023

Quest 3 Elite Strap With Battery Sales Paused To Fix Charging Issue In Firmware

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Meta paused Quest 3 Elite Strap with Battery sales as it replaces stock with a firmware issue causing incomplete charging.

Many buyers of the $130 official accessory have reported it not being recognized by the headset or not charging correctly.

Meta told Road To VR that this is due to a firmware fault with the strap itself, and since the firmware isn't user-updatable it will have to replace its inventory with units with new firmware, hence the sales pause.

If your Elite Strap with Battery exhibits the issue, you should reach out to Meta Support directly to have it replaced with a working unit.

Some retailers have delisted the device entirely, while others show it as out of stock. Meta isn't providing a timeline for when fixed units with the new firmware will become available.

Best Quest 3 Accessories: Cases, Head Straps, Lenses & More
Looking for Meta Quest 3 accessories? Here’s what you need to know.

There are multiple cheaper (and fully working, as far as we're aware) third-party alternative battery head straps for Quest 3, and you can find a list in our comprehensive Quest 3 accessories guide.

UploadVR has reached out to Meta to independently confirm the issue. We also sought clarity on the timeline for availability of updated units, whether users will have the option to replace existing units irrespective of faulty behavior, and how many units may be affected. We will provide an update if we receive a response.



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These Details Make ‘Half-Life: Alyx’ Unlike Any Other VR Game – Inside XR Design

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In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere.

You can find the complete video below, or continue reading for an adapted text version.

Intro

Now listen, I know you’ve almost certainly heard of Half-Life: Alyx (2020), it’s one of the best VR games made to date. And there’s tons of reasons why it’s so well regarded. It’s got great graphics, fun puzzles, memorable set-pieces, an interacting story… and on and on. We all know this already.

But the scope of Alyx allows the game to go above and beyond what we usually see in VR with some awesome immersive details that really make it shine. Today I want to examine a bunch of those little details—and even if you’re an absolute master of the game, I hope you you’ll find at least one thing you didn’t already know about.

Inertia Physics

First is the really smart way that Alyx handles inertia physics. Lots of VR games use inertia to give players the feeling that objects have different weights. This makes moving a small and light object feel totally different than a large and heavy object, but it usually comes with a sacrifice which is making larger objects much more challenging to throw because the player has to account for the inertia sway as they throw the object.

Alyx makes a tiny little tweak to this formula by ignoring the inertia sway only in its throwing calculation. That means if you’re trying to accurately throw a large object, you can just swing your arm and release in a way that feels natural and you’ll get an accurate throw even if you didn’t consider the object’s inertia.

This gives the game the best of both worlds—an inertia system to convey weight but without sacrificing the usability of throwing.

I love this kind of attention to detail because it makes the experience better without players realizing anything is happening.

Sound Design

Note: Make sure to unmute clips in this section

When it comes to sound design, Alyx is really up there not just in terms of quality, but in detail too. One of my absolute favorite details in this game is that almost every object has a completely unique sound when being shaken. And this reads especially well because it’s spatial audio, so you’ll hear it most from the ear that’s closest to the shaken object:

This is something that no flatscreen game needs because only in VR do players have the ability to pick up practically anything in the game.

I can just imagine the sound design team looking at the game’s extensive list of props and realizing they need to come up with what a VHS tape or a… TV sounds like when shaken.

That’s a ton of work for this little detail that most people won’t notice, but it really helps keep players immersed when they pick up, say, a box of matches and hear the exact sound they would expect to hear if they shook it in real life.

Gravity Gloves In-depth

Ok so everyone knows the Gravity Gloves in Alyx are a diegetic way to give players a force pull capability so it’s easier to grab objects at a distance. And practically everyone I’ve talked to agrees they work exceptionally well. They’re not only helpful, but fun and satisfying to use.

But what exactly makes the gravity gloves perhaps the single best force-pull implementation seen in VR to date? Let’s break it down.

In most VR games, force-pull mechanics have two stages:

  1. The first, which we’ll call ‘selection’, is pointing at an object and seeing it highlighted.
  2. The second, which we’ll call ‘confirmation’ is pressing the grab button which pulls the object to your hand.

Half-Life: Alyx adds a third stage to this formula which is the key to why it works so well:

  1. First is ‘selection’ where the object glows so you know what is being targeted.
  2. The second—let’s call it lock-on’—involves pulling the trigger to confirm your selection. Once you do, the selection is locked-on; even if you move your hand now the selection won’t change to any other object.

  3. The final stage, ‘confirmation’, requires not a button press but a pulling gesture to finally initiate the force pull.

Adding that extra lock-on stage to the process significantly improves reliability because it ensures that both the player and the game are on the same page before the object is pulled.

And it should be noted that each of these stages has distinct sounds which make it even clearer to the player what’s being selected so they know that everything is going according to their intentions.

The use of a pulling gesture makes the whole thing more immersive by making it feel like the game world is responding to your physical actions, rather than the press of a button.

There’s also a little bit of magic to the exact speed and trajectory the objects follow, like how the trajectory can shift in real-time to reach the player’s hand. Those parameters are carefully tuned to feel satisfying without feeling like the object just automatically attaches to your hand every time.

This strikes me as something that an animator may even have weighed in on to say, “how do we get that to feel just right?”

Working Wearables

It’s natural for players in VR to try to put a hat on their head when they find one, but did you know that wearing a hat protects you from barnacles? And yes, that’s the official name for those horrible creatures that stick to the ceiling.

But it’s not just hats you can wear. The game is surprisingly good about letting players wear anything that’s even vaguely hat-shaped. Like cones or even pots.

I figure this is something that Valve added after watching more than a few playtesters attempt to wear those objects on their head during development.

Speaking of wearing props, you can also wear gas masks. And the game takes this one step further… the gas masks actually work. One part of the game requires you to hold your hand up to cover you mouth to avoid breathing spores which make you cough and give away your position.

If you wear a gas mask you are equally protected, but you also get the use of both hands which gives the gas mask an advantage over covering your mouth with your hand.

The game never explicitly tells you that the gas mask will also protect you from the spores, it just lets players figure it out on their own—sort of like a functional easter egg.

Spectator View

Next up is a feature that’s easy to forget about unless you’ve spent a lot of time watching other people play Half-Life: Alyx… the game has an optional spectator interface which shows up only on the computer monitor. The interface gives viewers the exact same information that the actual player has while in the game: like, which weapons they have unlocked or equipped and how much health and resin they have. The interface even shows what items are stowed in the player’s ‘hand-pockets’.

And Valve went further than just adding an interface for spectators, they also added built-in camera smoothing, zoom levels, and even a selector to pick which eye the camera will look through.

The last one might seem like a minor detail, but because people are either left or right-eye dominant, being able to choose your dominant eye means the spectator will correctly see what you’re aiming at when you’re aiming down the scope of a gun.

Multi-modal Menu

While we’re looking at the menus here, it’s also worth noting that the game menu is primarily designed for laser pointer interaction, but it also works like a touchscreen.

While this seems maybe trivial today, let’s remember that Alyx was released almost four years ago(!). The foresight to offer both modalities means that no matter if the player’s first instinct is to touch the menu or use the laser, both choices are equally correct.

Guiding Your Eye

All key items in Alyx have subtle lights on them to draw your attention. This is basic game design stuff, but I have to say that Alyx’s approach is much less immersion breaking than many VR games where key objects a highlighted in a glaringly obvious yellow mesh.

For the pistol magazine, the game makes it clear even at a distance how many bullets are in the magazine… in fact, it does this in two different ways.

First, every bullet has a small light on it which lets you see from the side of the magazine roughly how full it is.

And then on the bottom of the magazine there’s a radial indicator that depletes as the ammo runs down.

Because this is all done with light, if the magazine is half full, it will be half as bright—making it easy for players to tell just how ‘valuable’ the magazine is with just a glance, even at a distance. Completely empty magazines emit no light so you don’t mistake them for something useful. Many players learn this affordance quickly, even without thinking much about it.

The takeaway here is that a game’s most commonly used items—the things players will interact with the most—should be the things that are most thoughtfully designed. Players will collect and reload literally hundreds of magazines throughout the game, so spending time to add these subtle details meaningfully improves the entire experience.

Continue on Page 2 »

The post These Details Make ‘Half-Life: Alyx’ Unlike Any Other VR Game – Inside XR Design appeared first on Road to VR.



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Swordsman VR Tests Your Skills In New Training Grounds Update

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Swordsman VR introduces training grounds in a free update available today on all supported platforms.

Offering a new map with three challenges, developer Sinn Studio explains the Training Grounds are designed for testing precision and strength. Split between 'The Range' for practicing marksmanship, 'Tatami Mat Cutting' for sharpening your swordsmanship and 'The Punchbag' for testing physical strength, every challenge includes cross-platform online leaderboards.

It's the latest update in a continuing journey for Swordsman VR, which first released nearly three years ago. Following updates like ranged combat in May and leaving App Lab for a full Quest Store release in September, Sinn's Swordsman VR roadmap currently includes further additions like daily challenges, animal enemies, wrist weapons, expanded comfort settings and more.

Swordsman VR is available now on SteamVR, Viveport, the Meta Quest platform, PSVR and PSVR 2 for $19.99.



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Monday 27 November 2023

Varjo Reveals XR-4 Headset, Claiming Mixed Realty Visuals “indistinguishable from natural sight”

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Varjo has announced its latest high-end enterprise headset, the XR-4. The company is going all out on the headset’s mixed reality capabilities, saying that the view of the outside world as seen through the headset is “indistinguishable” from how the world appears with your own eyes.

That’s a seriously lofty claim, but Varjo hasn’t made a habit of hyperbole. We’ll wait until we can actually look through the headset ourselves, but clearly the company is confident in what it’s built.

But not every XR-4 headset will have what the company says is a passthrough view with a whopping 51 pixels per-degree resolution. Only the more expensive variant—the ‘Focal Edition’, priced at $10,000—will reach that peak visual quality thanks to an eye-tracked auto-focus system which adjusts the cameras to keep the world in sharp focus wherever you’re looking around the scene.

A look at the mixed reality view through Varjo XR-4 (captured through the headset’s cameras, but not lenses)

The considerably less expensive XR-4 standard edition, priced at $4,000 nixes the auto-focus system and delivers only 33 pixels per-degree (though this is still very high resolution passthrough compared to the majority of headsets you can buy today).

Achieving such a high resolution mixed reality view has required that the headset also includes some pixel-packed displays. With XR-4 the company is also moving fully to inside-out tracking as the default, along with built-in audio, and the company’s own controllers.

Let’s look at the spec breakdown here:

Varjo XR-4 Specs, Price, Editions, and Release Date

XR-4 Focal Edition

Visuals
Display 2x mini-LED (200 nits with local dimming),
96% DCI-P3 colors
Resolution 3,840×3,744 (14.4MP)
Pixels Per-degree (claimed) 51
Refresh Rate 90Hz
Optics Full-dome aspheric
Field-of-view (claimed) 120° × 105°
Pass-through view Yes (51 PPD)
Optical Adjustments IPD (automatic)
IPD Adjustment Range 56–72mm
Input & Output
Connectors 1x DisplayPort,
1x USB-C
Input XR-4 controllers
Audio In-headstrap speakers,
3.5mm aux port
Microphone Dual-microphone
Weight 665g (headset) + 356g (headstrap)
Sensing
Headset-tracking Inside-out (no external beacons),
SteamVR Tracking (external beacons) [optional]
Controller-tracking Headset-tracked (headset line-of-sight needed)
Eye-tracking Yes (200Hz)
Expression-tracking No
On-board cameras 6x tracking,
2x RGB (20MP) eye-tracked auto-focus
Depth-sensor LiDAR (300 Kpix)
Price
MSRP $10,000

This is the XR-4 ‘Focal Edition’ which includes eye-tracked auto-focus passthrough cameras to achieve the claimed 51 PPD passthrough resolution. The ‘standard edition’ XR has nearly identical specs, except without the auto-focus camera, the company says the headset’s passthrough resolution drops to 33 PPD.

As for pricing, while the Focal Edition is seriously pricey, the standard edition is actually cheaper than its predecessor; the XR-3 was priced at $5,500 for the headset alone, plus a required $1,500 annual support charge. XR-4 standard edition meanwhile is priced at $4,000 and does not require an annual support charge.

Varjo is also making two ‘Secure Edition’ variants of the XR-4 (which mirror the specs of the Focal Edition and standard edition, but these are TAA compliant and can be ordered without any wireless radios (this is for particularly niche applications where data security is critical, for instance in military applications). These are priced even higher, at $8,000 and $14,000 respectively.

The headset-tracked controllers are made in partnership with Razer, which has previously dabbled with various VR accessories.

Varjo says the XR-4 will begin shipping by the end of 2023.

The post Varjo Reveals XR-4 Headset, Claiming Mixed Realty Visuals “indistinguishable from natural sight” appeared first on Road to VR.



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Varjo XR-4 Promises Mixed Reality "Practically Indistinguishable From Natural Sight"

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Varjo just announced the XR-4 series, its latest range of ultra high end PC-based headsets for enterprise and governments.

Varjo's XR-3 is now almost three years old, and the new XR-4 series brings significant improvements to the displays, optics, passthrough, and more, while reducing the base price by thousands of dollars. Like all previous Varjo headsets, it requires a powerful PC with a high-end graphics card which it must be tethered to.

Since the launch of VR-1 in 2019, the unique selling point of Varjo's headsets has been that they have retinal resolution, meaning beyond what the human eye can discern, in a small area in the center of your view, achieved via a secondary "focal" microdisplay spliced into the image of each lens.

Varjo XR-4 gets rid of these secondary microdisplays and instead uses a single 4K LCD panel per eye. Because Varjo's aspheric lenses have a highly variable magnification, much greater in the periphery than the center, 4K is enough to achieve 51 pixels per degree (PPD) in the center, close to the 60 PPD generally accepted as the threshold for retinal resolution.

Varjo XR-3 Varjo XR-4 Series
Displays
(per eye)
1920×1920 in central 27°×27° (70PPD)
+
2880×2880 background (30PPD peak)
3840×3744 (51PPD peak)
Refresh Rate 90Hz 90Hz
Field of View 115°×78° 120°×105°
Local Dimming
Brightness 100 nits 200 nits
Color Gamut 93% DCI-P3 96% DCI-P3

These dual 3840×3744 panels have a refresh rate of 90Hz, mini-LED backlighting for 10000:1 contrast local dimming, 200 nits brightness, and 96% DCI-P3 color gamut.

Varjo XR-4 also has larger lenses with a significantly taller vertical field of view, 105° compared to the just 78° of XR-3. The horizontal field of view has been improved too, to 120° from 115°.

As with Varjo's previous headsets, high quality eye tracking is built-in to enable automatic IPD adjustment and dynamic foveated rendering.

0:00
/0:50

Varjo XR-4 demo showing seamless merging of virtual and real elements.

Varjo has also made significant improvements to the camera passthrough. XR-3 had dual 12 megapixel cameras, while XR-4 has 20 megapixel cameras.

There are two variants of XR-4. The standard version has fixed focus cameras, while the XR-4 Focal Edition has autofocus cameras that focus to what your eyes are currently looking at. Varjo says the base XR-4 can achieve an effective passthrough angular resolution of 33 PPD, while XR-4 Focal Edition can achieve 51 PPD.

That means passthrough on XR-4 Focal Edition has the same near-retinal central angular resolution as the display itself. Varjo claims this is by far the highest quality passthrough on any current or announced headset, "practically indistinguishable from natural sight". XR-4's displays have over 20% more pixels than even Apple Vision Pro, and the passthrough cameras output around twice as many pixels per second. We haven't tested XR-4 ourselves yet though, and the perceived quality of passthrough can depend on characteristics that don't show up on spec sheets.

XR-3 XR-4 XR-4 Focal Edition
Cameras Resolution 12 megapixels 20 megapixels 20 megapixels
Camera Autofocus
Passthrough Resolution ~20 PPD 33 PPD 51 PPD
LiDAR 0.038 megapixels 0.3 megapixels 0.3 megapixels
Ambient Light Sensors

The resolution of the LiDAR sensor used to generate a real-time depth map for dynamic occlusion and object segmentation has also been dramatically increased, with almost eight times as many laser points used.

To further increase the realism of mixed reality, Varjo has added ambient light sensors to XR-4, which give developers real-time information about the lighting in the room that they can use to light virtual objects to match it.

Varjo XR-4 with included controllers from Razer.

Varjo XR-4 also has inside-out positional tracking and comes with tracked controllers in the box, a first for the company. Previous Varjo headsets required third-party SteamVR Tracking base stations and controllers, though XR-3 has had an inside-out headset tracking beta program since mid-2022.

The controllers are tracked by cameras on the corners of the visor and come thanks to a partnership with Razer. As with the XR-3, controller-free hand tracking is fully supported too.

Another first for a Varjo headset in the XR-4 is built-in speakers and microphones. Varjo claims these off-ear speakers provide high-quality audio without the need for headphones, and the dual microphone array includes noise cancellation.

The Varjo XR-4 series can be ordered today, and the company says the first shipments will begin in December. The standard XR-4 is priced at $3990, around 40% cheaper than XR-3, while the XR-4 Focal Edition costs $9990.

Varjo is also offering Secure Edition versions of both headsets for customers with "exceptionally enhanced security requirements" such as militaries and intelligence agencies, manufactured in Finland without any wireless components and priced at $7990 and $13900 respectively.

Varjo says it has already secured major companies as XR-4 customers, including Volvo Cars, Rivian Automotive, and Aechelon, which makes simulators for the US military.

UploadVR asked Varjo whether it is also planning a new version of its Aero "prosumer" VR headset, which recently had its price cut in half, or whether it was withdrawing from this market, but the company declined to answer.



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25 Free Games & Apps Quest 3 Owners Should Download First

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Not ready to plonk down your first $100 on Quest games? Thankfully there’s an impressive number of free games, experiences, apps, and social VR platforms to keep you playing before you’re paying—all of them compatible with Quest 2, Quest Pro, and Meta’s latest, Quest 3.

Note: We didn’t include demos for paid games in the list, but you should definitely also check out these too for a quick taste of the full thing, such as Synth RidersJourney of the Gods, Creed: Rise to Glory, Beat Saber, Superhot VR, Space Pirate Trainer, No More Rainbows, Pistol Whip, and Carve Snowboarding

We have however included App Lab games. If you want to see more, SideQuest’s search function is a great resource for finding free stuff and demos. Below you’ll find some of the top App Lab games in addition to those hosted on the official store.

Free Games

Population: One

Population: One is basically VR’s most successful battle royale, letting you climb, fly, shoot, and team-up with whoever dares. The free-to-play game does feature microtransactions, but only for cosmetics, which is nice. It’s still a paid game on Steam though, which makes sense considering developers BixBox VR were acquired by Meta. There is more than just battle royale though: you can play in the sandbox for custom maps and rules, team deathmatch with customizable loadouts, a 12v12 war mode, and more.

Gym Class – Basketball

Gym Class – Basketball is the solution if you’re looking to shoot some hoops and dunk like you probably can’t on a physical court. Online multiplayer lets you go head-to-head for a pretty convincing game of b-ball thanks to the game’s physics-based and full-body kinematics.

X8

X8 is the VR hero shooter you’ve been waiting for, as you descend upon battle arenas in this 5v5 all-out brawl. In addition to versatile hero abilities, you can also activate turrets, tripwires, pop smoke and more. Also engage in some CS-style attack and defend in the game’s ‘Master Demolition’ mode.

Blaston

Once a paid game, this room-scale shooter is now free-to-play, letting you take on friends, family and foes in head-to-head 1v1 dueling. Refine your loadout and jump into the action as you scramble for weapons and send a volley of hellfire at your enemies, all the while Matrix dodging through this innovative bullet hell meets futuristic dueling game. Spend money on cosmetics, or don’t: it’s a massive slice of fun any which way. It also has a mixed reality passthrough mode!

I Expect You To Die: Home Sweet Home [MR]

From the same minds that brought you the I Expect You To Die series comes a short mixed reality mini-mission that lets you become a secret agent in your own living room. Smuggled out of a top-secret medical facility to recover in the comfort of your home, you’re now fitted with a new ocular implant, letting you decipher puzzles, dodge dangerous threats, fight robotic hornets, and use plenty of spy gadgets. Dr. Zor has set a trap – right in your home, and it’s up to you to thwart those plans and save the day.

Gun Raiders

Gun Raiders serves up a healthy slice of multiplayer shooter action with multiple game modes that let you jetpack through the air, climb from wall to wall, and shoot down the competition. There’s the same sort of microtransactions you see in bigger games, but it they’re all avatar skin stuff, so no pay-to-win here.

  • Developer: Gun Raiders Entertainment Inc.
  • Store link

Hyper Dash

Hyper Dash is a multiplayer shooter that basically fills in where Echo Combat never could (never mind that Echo Combat was never on Quest, and is now entirely defunct on Oculus PC). Letting you quick dash, sprint, and rail grind around, Hyper Dash manages to serve up an impressive number of modes, including Payload, Domination, Control Point, (Team) Deathmatch, Capture The Flag, and Elimination. You can also take on both Quest and SteamVR users thanks to the inclusion of cross-play.

Ultimechs

Ultimechs should look pretty familiar: it’s basically Rocket League, but instead of driving around in cars, you’re given rocket-powered fists to punch balls into the goal. Online multiplayer includes both 1v1 and 2v2 matches, offering up tons of opportunities to earn cosmetic gear that will let you outfit your battle mech into something unique. There are also now two paid battle passes too, offering up a ton of cosmetics to set you apart from the competition.

Battle Talent

Battle Talent is one of those fighting sims that let you go ham on ragdoll baddies, which in this case are wily goblins and loads of skelingtons. This physics-based roguelite action game lets you climb, run and slide your way through levels as you slash, shoot, and wield magic against your foes.

Cards & Tankards

Cards & Tankards is a pretty addictive social collectible card game, letting you collect and battle friends with over 180 cards. With cross-play against SteamVR headsets (also free on PC), you may consider hosting your regular game night playing more than a few rounds in the game’s characteristic medieval fantasy tavern.

Gorilla Tag

This humble game of tag started out life on SideQuest and App Lab, offering up an infectious bit of gameplay that’s now available for free on the official Quest Store. You’ll be lumbering around a tree-lined arena using its unique grab-the-world locomotion style that lets you amble around like a great ape. Chase the other apes and infect them or climb for your life as the infected chase you. Pure and simple. Make sure you’re far from TVs, furniture, babies, and pets because you will punch something in the mad dash for sweet, low-poly freedom.

PokerStars VR

No real cash gambling here, but PokerStars VR not only let you go all-in on games of Texas Hold’em, but now a full casino’s worth of table games a machines that are sure to light up the dopamine starved pleasure centers of your brain. It’s all free play, so you won’t be risking real cash unless you buy in-game chips, which cannot be turned back into real money: it’s only to keep your bankroll flush for free play.

Ancient Dungeon Beta

This plucky roguelite dungeon crawler is still in beta (still!), but there’s a reason it’s become an App Lab favorite. Explore a vast dungeon to explore, housing plenty of baddies just asking for the steel of your sword, knives, and arrows. You’ll climb over deep pits, dodge lethal traps, and search for hidden treasures. Smash all the pots and crates you can before it officially launches on Quest sometime in the near future.

Bait!

Since the Fishin’ Buddies update, this classic VR title has gotten a whole new lease on life as a multiplayer VR fishing game that lets you sit back and crack a cold one with the boys as you reel in the big’uns. The additional social areas also let you sit back between your fishing adventures to take part in casual mini-games.

Gods of Gravity

Gods of Gravity is an arcade-style RTS game where you compete in an epic showdown of between celestial gods (2-8 players). Scoop up ships and fling them to capture a nearby planet, or open wormholes to teleport them across the solar system. Hold planets and moons to boost your production. Mine asteroids for the powerful resources within. And if you dare, capture the sun for the ultimate buff. Then send a massive fleet to conquer your enemy’s home planet. Last god standing wins.

Social VR Platforms

Rec Room

Without a doubt one of the most fun, and most expansive VR titles out there… and it’s free. Sure, you can pay real cash for in-game tokens to buy spiffy clothes for your avatar, but that’s really up to you. Gads of mini-games await you in both first-party creations such as the ever so popular co-op Quests—that could be games in their own right—to user-created stuff that will keep your pocket book gathering dust. It’s social VR, so meet people and have a ball for zero dollarydoos. Fair warning: there’s a ton of kids.

VRChat

If you’ve been anywhere near the Internet in the last few years, it’s likely you’ve already heard about VRChat, the user-generated social VR space filled with… well… everything you can imagine, re-pro games included like Among Us, Mario Kart, and even a version of Beat Saber. Fashion your own avatar or download the millions of user-generated avatars out there so you can embody SpongeBob, Kirito from Sword Art Online, or any one of the million anime girl avatars that you’re bound to see there.

Horizon Worlds

Horizon Worlds has changed a lot since launch. It now includes more tools, user-generated content, and some more compelling first-party games which has rounded out things to make it more competitive with Rec Room and VRChat. You may want to check in just to see the state of Meta’s first-party VR social platform. Whatever the case, the price of ‘free’ is hard to argue with.

Continue on Page 2: Free Experiences & Apps»

The post 25 Free Games & Apps Quest 3 Owners Should Download First appeared first on Road to VR.



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Friday 24 November 2023

No More Rainbows Expands Campaign With Molten Shores Update Next Month

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No More Rainbows expands its solo campaign with the Molten Shores update, arriving next month on Quest and PC VR.

Released in June, developer Squido has continued updating its adventure platformer ever since. While last month's update gave No More Rainbows a six-player free-for-all Deathmatch Mode, it's now introducing a new single-player world called the 'Molten Shores,' described as an oceanic realm mixed with beach fronts and volcanic landscapes.

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Notably, Molten Shores introduces a new swimming mechanic, letting you explore underwater using arm-based locomotion with a limited amount of oxygen. Hidden pinatas and crystals are scattered across each level for in-game rewards, alongside a new unlockable skin for The Beast.

We recommended Squido's VR platformer in our No More Rainbows review. Praising its movement system, campaign and visuals, we considered it "a breath of fresh air" for the Quest platform.

No More Rainbows takes the classic platformer and brings it crashing into VR in a way that is both innovative and familiar. The excellent mechanics truly capitalize on the physicality of VR, matched with a solid campaign and a creative (and exhausting) multiplayer mode. 

The Molten Shores update arrives on December 7, and No More Rainbows is currently 40% off in the Quest Black Friday sale. As for SteamVR, it's included in the Steam Autumn Sale with a 20% discount.

No More Rainbows Review – A Genre-Defining Platformer For VR
No More Rainbows uses a Gorilla Tag-like movement system to create a masterful new VR platformer full of physicality. Read our review here:


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