Tuesday 31 January 2023

Is Demand For PSVR 2 Below Sony’s Expectations?

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A new report from Bloomberg suggested Sony is “disappointed” with early pre-orders for its upcoming PSVR 2 headset, leading the company to reduce shipments ahead of launch.

Bloomberg’s report suggests Sony reduced projections “dramatically” for its initial PSVR 2 launch after disappointing pre-order numbers. Another report today from Gamesindustry.biz, however, seemed to refute Bloomberg. Notably, even now if you place an order for PlayStation VR2 it is scheduled to arrive during the February 22 launch week. The listed date suggests Sony had the infrastructure in place to take enough pre-orders that it would begin showing later timing for shipments if demand was high enough.

Bloomberg’s sources claim that Sony previously aimed to have 2 million headsets ready for launch, but halved its shipment forecast down to a million units for the quarter. We reached out to Sony for comment and will update this post if we hear back. Sony also reportedly told a supply partner to expect reduced display panel orders in light of the lower-than-expected demand. Between April 2023 and March 2024, Sony now plans to ship around 1.5 million PSVR 2 units, according to Bloomberg.

There are a variety of factors that could be influencing PSVR 2’s initial sales. One is timing – before we had an official release date, it seemed like PSVR 2 might launch at the end of 2022 to compete with Quest 2 during the holiday season. However, reports of delays came through mid-last year, and Sony later confirmed a release window of early 2023.

Another factor could be pricing. Sony’s PSVR 2 headset is $550 and also requires a PS5, sold separately starting at $400. Other VR headsets, such as Quest 2 and Pico 4, provide all-in-one standalone VR starting at $400 and $500 respectively – cheaper than the PSVR 2 headset alone.

PSVR 2 launches on February 22 with an impressive lineup of launch titles. We’ll have hands-on reports of the lineup and hardware as soon as we can, and we’ll be curious to see whether anything changes relative to the headset’s demand after release.

Editor’s note: Article was briefly published and then immediately updated with additional context. 



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Meta’s Social VR App is Coming to Web & Mobile Soon, Alpha Begins for Members-only Rooms

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Horizon Worlds, Meta’s social VR platform for Quest users, is expanding with alpha tests of new members-only spaces, allowing creators to manage up to 150 card-carrying members in their private worlds. Meta says it’s also gearing up to release Horizon Worlds on non-Quest devices for the first time.

Meta is now rolling out alpha access to its new members-only worlds, which aims to let creators build and cultivate a space in Horizon Worlds. Each members-only world can have up to 150 members, although only 25 concurrent visitors can gather at any given time.

“Every community develops its own norms, etiquette, and social rules over time as it fosters a unique culture,” the company says in a blogpost. “To enable that, we’ll provide the tools that allow the creators of members-only worlds to set the rules for their communities and maintain those rules for their closed spaces.”

Meta says moderation responsibilities can be shared among trusted members, so creators can better control who gets in and who’s kicked out, however the company says its Code of Conduct for Virtual Experiences is still in effect in privately owned spaces.

What’s more, the Quest-only social platform is also going to be available on the Web and mobile devices “soon”, the company says, adding that rules will be made and enforced “similarly to how mobile operating systems manage experiences on their platforms.”

As it is today, Horizon Worlds plays host to a growing number of user-generated content in addition to first-party worlds. The release of Horizon Worlds outside of Quest would represent a massive potential influx of users and user-generated content, putting it in direct competition with cross-platform social gaming titans such as Roblox and Rec Room.

As a similar free-to-play app, Horizon Worlds offers an Avatar Store featuring premium digital outfits—very likely only a first step in the company’s monetization strategy. For now, the company says it allows creators to earn revenue from purchases people make in their worlds, which includes hardware platform fees and a Horizon Worlds fee, which Meta says is 25 percent.

In late October, Meta showed off a tempting preview of its next-gen avatars, although it’s clear there’s still a ton of work to be done to satisfy its existing userbase. Floating torsos are still very much a thing in Horizon Worlds, and that’s despite Meta CEO Mark Zuckerberg’s insistence that full body tracking was in the works. It was too good to be true.

For now, Horizon Worlds is only available on Quest 2 headsets in the US, Canada, UK, France, Iceland, Ireland and Spain—something we hope they change well before it ushers in flatscreen users.



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Report: Sony Reduces PSVR 2 Production Forecast Amid Lackluster Preorders

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Sony is reportedly lowering near term sales figures for its upcoming PSVR 2 headset, allegedly halving initial sales projections based on lackluster preorders.

Slated to launch on February 22nd, Sony was expected to produce an initial run of two million PSVR 2 headsets, however a recent Bloomberg report maintains the company has reduced those forecasts to just one million in the first quarter.

Citing people familiar with deliberations, Sony reportedly told a supply partner to expect reduced display panel orders, allegedly stating that it only expects to sell only 1.5 million units between April 2023 and March 2024.

Only Aiming to Meet PSVR (2016) Unit Sales?

To put it into perspective, the original PSVR for PS4 sold two million units after about 14 months on store shelves. At the time of PSVR’s launch in October 2016, over 70 million PS4s were in the wild, making for a pretty large potential install base.

Out of the gate, PS5 unit sales were largely held back by the global manufacturing cooldown starting in 2020, so many of those console sales are probably fairly recent. At CES 2023 earlier this month, Sony said it has sold 30 million PS5 consoles to date, noting at the time that December 2022 was the biggest month ever for PS5 console sales.

Here’s a chart of PSVR unit sales spanning launch up to 2020, showing an early bump to one million sales, and a slower protracted growth period to five million units over the course of three years.

Data courtesy Sony

Although less than half as many PS5 consoles are in the wild in comparison to PS4, the VR landscape has changed a great deal over the years. Market leader Meta hasn’t released Quest 2 sales figures, however analysts suggest Meta has shipped somewhere between 10 and 15 million Quest 2 units since launch in late 2020, meaning potential interest in VR is at an all-time high.

Provided the reports are true, Sony is only hoping to essentially match its original sales figures of PSVR over the next 14 months, which may signal it has markedly lower expectations for its next-gen VR headset overall. But why? In the end, it probably comes down to the all-in price of PSVR 2 and the lack of strong anchor titles to convert PS5 owners.

Photo by Road to VR

At its cheapest, PS5 costs $500, while PSVR 2 (and included controllers) costs $550, putting the all-in price of just the hardware at $1,050. This is undoubtedly a barrier to entry for newcomers, especially since the company’s best PS5 sales period was just a month ago. Brand new PS5 owners may not be able to rationalize another large gaming expense, especially in face of a worsening economic recession.

Then there are launch titles, many of which are remastered versions of extant Quest and PC VR games. Of the 30+ PSVR 2 launch day games announced by Sony, there are really only a handful of standout anchor titles: Horizon Call of the Mountain, Gran Turismo 7, and Resident Evil Village—the last two are flatscreen games getting VR compatibly support at PSVR 2’s February 22nd launch.

Notably missing is the slew of innovative first-party, ground-up VR games like Astro Bot Rescue Mission and Blood & Truth, as well as taster packs like PSVR Worlds. The lack of heavy investment in exclusive content out of the gate may signal Sony is again forecasting long term growth similar to the original PSVR, casting it more as an optional accessory than a must-have expansion of its console gaming experience.

Granted, Sony has to think more in the long-term for its VR headsets than, say, standalone manufacturers like Meta, HTC, and Pico Interactive. Sony likely doesn’t expect to ship a prospective PlayStation 6 until 2028, recent reports contend, which means this is possibly the only PlayStation-compatible VR headset we’ll see for quite some time.

For now, at least, PSVR 2 represents class-leading hardware, but it will only be able to attract and retain users in the long-term with an increased focus on exclusive content, better bundling strategies, and a PS5 install base that will hopefully continue its path towards strong growth like we’ve seen in the recent months.



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Monday 30 January 2023

New Quest 2 Bundle to Include ‘GOLF+’ & ‘Space Pirate Trainer’, Replacing ‘Beat Saber’ & ‘Resident Evil 4’

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Didn’t get a Quest 2 this holiday season, which includes a free copy of Beat Saber and Resident Evil 4? Although the beat-slashing rhythm game and zombie-slaying classic aren’t part of the deal anymore, for a limited time new Quest 2 owners can nab both GOLF+ and Space Pirate Trainer DX.

Meta is including the two games as a bonus when you buy a new Meta Quest 2 between February 5th and June 3rd, 2023. New Quest 2 owners must activate their headsets by June 17th, 2023 and the offer must be redeemed within 14 days of device activation.

The deal represents $50 in content, which you can get either by buying a 156 or 256 version of Quest 2, priced at $400 and $500 direct from Meta.

GOLF+ ($30 value)

Rated by users as the most popular paid Quest 2 game in January by review count, GOLF+ offers up some serious driving and putting, letting you join friends for a round at both free courses and paid DLC premium courses, including Pebble Beach, Pinehurst No. 2, The Ocean Course at Kiawah Island, and more.

Realism is the main focus: you can customize the contents of your golf bag with a ton of different irons as you take on the game’s many courses, either solo in online multiplayer. As the PGA Tour’s official VR golf game, more courses are also coming down the pipeline in February, including THE PLAYERS Championship and the WM Phoenix Open.

Store Link

Space Pirate Trainer DX ($20 value)

Space Pirate Trainer DX has been the go-to wave shooter since the early days of VR, but don’t let its age fool you: it’s still one of the slickest sci-fi shooting games around, feeling like a mix of Space Invaders and some sort of Mandalorian combat simulator from a galaxy far far away.

While primarily a single-player game, if you have the physical space and a Quest 2-owning friend, you can also play Space Pirate Arena, which basically gives you a 1v1 all-out battle similar to how you might play paintball or airsoft, but in VR.

Store Link


There’s a ton of free stuff out there on the Quest Store, which we rounded up in our top 25 free games and experiences to download first. You’re sure to spend tens of hours swimming through all of the free stuff on the Store, although once you’re ready for some paid games, make sure to check out how to spend your first $100 on Quest content to keep the ball rolling.



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Meta Drops Quest Pro Price to $1,100, Stripping Vive XR Elite of a Major Selling Point

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It’s only been three months since Meta launched Quest Pro, pitching its next-gen mixed reality standalone to enterprise and prosumers with the hefty price tag of $1,500. In an unusual move by the company, Meta has quietly slashed the price of Quest Pro, putting it more directly in competition with HTC’s recently revealed Vive XR Elite standalone headset.

Released in late October, Quest Pro essentially set the tone of the next generation of standalone VR hardware. Typically, Meta is consumer-forward, pricing its headsets below (or close to) $500, but Quest Pro represents a pivotal shift in Meta’s strategy.

Starting with Quest Pro, the company is using mixed reality as “a key part of the journey toward full augmented reality devices,” Chief Technology Officer and Reality Labs Chief Andrew Bosworth described in a year-end blogpost.

Quest Pro | Image courtesy Meta

Now, it seems the company is quietly gunning to retain its share of the budding MR headset marketplace by knocking the price of Quest Pro to match its largest competitor, Vive XR Elite, which HTC revealed earlier this month, couching it as its long-awaited return to the consumer VR space.

Vive XR Elite | Image courtesy HTC

Now, Meta’s Quest Pro is priced at $1,100, or $400 below its previous MSRP, taking away one of Vive XR Elite’s unique selling points in the process. Notably, these aren’t entirely analogous devices; some hardware quirks might act as key differentiators, although the undeniable overlap now puts them squarely in direct competition. Still, it’s pretty close.

Here’s a quick breakdown of the headset specs side-by-side:

Feature

Vive XR Elite

Quest Pro

Inside-out tracking wide FOV cameras (4), depth sensor (1) wide FOV cameras (4), no depth sensor
Passthrough single 16 MP RGB camera single RGB (MP?) camera
Resolution 1,920 × 1,920 per eye (LCD) 1,800 × 1,920 per eye (LCD)
Display Refresh 90 Hz 90 Hz
Eye-tracking Additional module required Onboard eye-tracking
Face-tracking Additional module required Onboard face-tracking
Chipset Qualcomm Snapdragon XR2 Qualcomm Snapdragon XR2+
Storage & Memory 128 GB / 12 GB 256 GB / 12 GB
FOV up to 110-degrees diagonal up to 96-degrees diagonal
Optics Pancake lens Pancake lens
IPD Adjustment manual, 54–73 mm range manual, 55-75 mm
Audio built-in open-ear audio built-in open-ear audio, 3.5mm audio port
Weight 625g (including battery), 273g in ‘glasses’ mode 722 g (including battery)
Controllers 6DOF motion controllers (2), hand-tracking 6DOF motion controllers (2), hand-tracking
Playtime on battery ~2 hours ~2 hours
Retail Price $1,099 $1,099 (was $1,499)

A raw spec sheet doesn’t exactly tell the full story, although it’s clear HTC will need to play catchup if it intends on remaining competitive with Meta now that both headsets have achieved price parity. Vive XR Elite is still in pre-order, with a late February shipping window, while Quest Pro is available today, direct from Meta.

In Vive XR Elite’s favor is its convertibility: the traditional battery headstrap can be replaced with a glasses arm piece, which allows it to be used with an external powerbank for more casual content viewing, like watching a film in your own private theater whilst on a plane or train.

It’s a unique selling point, although the lack of 3.5mm sours this somewhat, as you’ll need to use Bluetooth headphones to watch anything if you want complete privacy in a public space. Still, the focus on every day, on-the-go use sets it apart from Quest Pro. On the flipside, Quest Pro however features both eye and face-tracking out of the box, something Vive XR Elite will gain in the future with the release of separate modules.

Hardware aside, Meta undoubtedly has a leg up with its content ecosystem, as all games designed for Quest 2 automatically support Quest Pro—that’s a lot of content out of the box in addition to the admittedly smallish drip of mixed reality experiences already on the Quest Store.

Meanwhile, HTC is still amassing games for its growing content library, which currently doesn’t boast any truly notable exclusives that might make you choose one headset over the other. Notably, HTC also openly refutes it will sell personal user data since it’s not a social media company—a clear shot across the bow at Meta’s spotty track record in user privacy and security.

The list of differences doesn’t end there. If you want to learn more about Quest Pro and Vive XR Elite, check out our in-depth hands-on articles with both headsets.



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Meta Bundles GOLF+ And Space Pirate Trainer DX With Quest 2

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Meta will start bundling GOLF+ and Space Pirate Trainer DX with every new Meta Quest 2 headset.

Called the Meta Quest 2 VR Discovery bundle, both will be available for free to any new Quest 2 headsets purchased from February 5 until June 3, 2023.

“Whether you opt for the 128GB or 256GB version, your purchase of a new Meta Quest 2 headset from February 5 through June 3 will include both GOLF+ and Space Pirate Trainer DX as an added bonus,” Meta confirms. To redeem these, simply activate the headset and you’ll receive both as a free entitlement.

The bundle follows Meta’s early bundling of Beat Saber which came with all Meta Quest 2 headsets between August 1 and December 31 last year. That was offered to offset the Quest 2 price increase, which raised headsets prices to $399.99 for the 128GB model and $499.99 for the 256GB model. Unlike the Black Friday 2022 bundle, which discounted those models by $50 and $70 respectively and included Resident Evil 4, headset prices remain unchanged.

“Offer valid on purchases of new Meta Quest 2 devices, purchased between February 5, 2023 and June 3, 2023,” Meta’s terms advise. “Device must be activated by June 17, 2023 and offer must be redeemed within 14 days upon device activation. Additional content sold separately.”



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Barbaria Comes To Quest February 9, Blending Combat, Base Building & Multiplayer

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Barbaria is coming to Quest 2 and Quest Pro on February 9, bringing an exciting mix of first-person combat, asynchronous multiplayer raids and diorama-like base building.

The game previously released in Early Access via Steam for PC VR and its upcoming Quest release will coincide with the Steam version exiting early access and entering full release. Developed by Stalwart Games, Barbaria promises to give players a little bit of everything:

Use fists, axes, swords, bows, rocks, or anything you can grab to dominate your foes in intense 1st-person combat. Then jump out to your immortal form and watch your minions carry on the battle while you rain down meteors from above. Systemic combat, versatile enemy AI, and player-created defenses make every battle unique.

But remember, you aren’t the only Semigod in Barbaria! Attack other players’ realms to increase your Mightiness, and receive rewards when you successfully repel others. Watch replays in miniature from your Stronghold, then strategically place and upgrade more structures, champions, and minions to keep future attackers at bay.

You can check out those mechanics in action in the trailer embedded on the Quest Store listing. Anyone else getting Gorn vibes, or just me?

February is set to be a stacked month for VR players, with Barbaria, Drop Dead: The Cabin and Windlands 2 all arriving within a couple of weeks. After that, it’s PSVR 2 time – the console launches on February 22, alongside an absolutely stacked set of launch titles.

Keep an eye out for more Barbaria news and our full review as we get closer to release on February 9.



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Sunday 29 January 2023

Between Realities VR Podcast ft Jeff Rayner of MXT Reality

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In this week’s episode of the Between Realities VR Podcast, Alex and Skeeva host Jeff Rayner, CEO of MXTreality.

Jeff explains how he started his VR development studio which specializes in using high-end equipment and accessories like Teslasuit. Other topics include the importance of body presence in VR experiences, how VR can be used to make real contributions to Mars exploration, and the current state of brain computer interfaces.

— Between Realities Links —
Merch Store: https://teespring.com/stores/between-…
Patreon – https://www.patreon.com/BetweenRealities
YouTube – https://www.youtube.com/BetweenRealities
Twitter – https://twitter.com/BtweenRealities
Discord – https://discord.gg/EvNnj2w
Facebook – https://fb.me/BetweenRealities
Alex VR – https://www.youtube.com/Alex_VR
Alex VR’s Twitter – https://www.twitter.com/Alex__VR
Skeeva – https://www.youtube.com/Skeeva007
Skeeva’s Twitter – https://www.twitter.com/Skeeva



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Editorial: As Quest 3 & PSVR 2 Loom, Meta’s Big Quest Games Remain Missing In Action

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2022 was a strangely slow year for VR.

It started out promising, with potential for several new hardware releases and games to match. But by the end of the year, pandemic and supply chain delays meant that many of those new products got pushed into 2023. Until Pico 4 arrived in October, Quest 2 remained the sole market leader with little to no competition.

Last year, we named What the Bat?, from independent studio Triband, as our 2022 VR Game of the Year. While the game is spectacular and completely, 100% deserving of the title, it also released in a year with a distinct lack of ‘AAA’ (or as close as VR can get to AAA) titles, which gave it more room than normal to shine. In any other year, there’s every chance that its competition may have included some massive big hitters from studios owned by Meta or Sony.

This speaks to an ongoing wider problem with the content library on Quest 2. After almost three years since its release, there’s been a significant lack of major, headline-grabbing first-party releases from Meta.

This isn’t to say Quest 2’s library isn’t engaging or well-stocked – if you look at our list of 25 Best Quest 2 Games, you’ll see it’s hardly lacking quality titles – but there’s been a complete lack of blockbuster, tentpole releases from any of the studios Meta has acquired over the last decade. No doubt the pandemic put strain on those studios and forced unwanted delays, but even so, Quest 3 is reportedly just around the corner. If Quest 3 releases later this year as suspected, how will we remember the library of content on Quest 2 across the headset’s lifecycle?

Resident Evil 4 VR Review Best Quest Games 2021

Missing In Action

In March 2021, Mike Doran, then Director of Production at Oculus Studios, indicated that “the average development cycle for Oculus Studios VR titles is getting longer,” but that players would “start to see bigger, more complex games as a result.” When talking about Oculus Studios’ long-term projects a few months later in September, Doran said he “couldn’t say for sure when announcements will happen,” but confirmed that in-development projects were “all targeting Quest 2.”

Doran also said that players would see new Studios content within the next two years, not just the next three to seven. That was in March 2021. In just a couple of months, we’ll have reached that two-year mark – so, what does Meta have to show for it?

Announced soon after Doran’s comments above, 2021’s Resident Evil 4 VR has arguably been the most high-profile release on Quest 2 so far. Since then, Meta hasn’t released anything remotely close in scale or caliber to Resident Evil 4 VR. The big holiday release for Quest in 2022 was Iron Man VR – a port of a previously-exclusive PSVR game from two years earlier.

Despite this, we know Meta owns several prominent VR game studios working on those long-term projects that Doran spoke about. Meta purchased developer Sanzaru Games in February 2020, yet there’s been no news on the studio’s next project after its 2019 PC VR hit Asgard’s Wrath.

ingrid asgard's wrath

Likewise, Meta acquired Lone Echo developer Ready At Dawn in June 2020. The studio announced an end to support for Lone Echo II and Echo Combat on PC VR mid-last year, stating that it was in the early stages of work on “new, exciting projects.” Given that timeline, it seems unlikely we’ll see a big release from Ready at Dawn within the next year or so.

While Meta-owned Beat Games has consistently provided Beat Saber players with updates, DLC packs and new content for Beat Saber, the studio also previously teased new cosmetic saber content and what looked like some form of progression system. Beat Games said that teaser was only “part of a much bigger project.” That was in October 2021 – there’s been no updates since.

In May 2021, a Facebook comment from Meta CEO Mark Zuckerberg accidentally let slip that Onward 2 was in development at Downpour Interactive, a studio Meta acquired a month earlier. We’ve still yet to see any other official comment or confirmation on the sequel. Likewise, we know that the recently-acquired Camouflaj, developers of Iron Man VR, are working on a Batman VR game for Quest, but that’s yet to be officially announced. Who knows how far off that is.

Grand Theft Auto San Andreas Oculus Quest 2

Even moving past first-party projects from Meta-owned studios, there are several other projects that remain missing in action, such as Grand Theft Auto: San Andreas. In 2021, Meta announced that a VR adaptation of the classic Rockstar title was in development for Quest 2, handled by Sydney-based studio Video Games Deluxe. Since then, there’s been zero updates on development progress and no indication of a release window for the title.

In September 2020, Meta (then Facebook) announced that Splinter Cell VR and Assassin’s Creed VR games were coming to Oculus (now Meta) devices. Almost three years on from that announcement, Ubisoft cancelled Splinter Cell VR last July and there’s been no official updates on Assassin’s Creed VR either. Though supposed leaks may have indicated the latter is still on the way, there’s really no telling and it’s possible that Assassin’s Creed VR, San Andreas or other first-party Meta projects have already been canceled. 

While not confirmed, The Verge also recently reported “hearing” that a VR version of Roblox is in the works for Quest, aiming for a late 2023 release.

Assassin's Creed VR Nexus Featured Image

Looking Forward

Between Meta’s first-party projects and partnerships with third parties, it all adds up to a fairly impressive line-up of blockbuster, high-interest releases for the Quest platform. The experience of those studios and the prestige of the associated intellectual properties could result in major releases on a scale that we haven’t really seen on Quest, with the potential to draw in whole new audiences and excite existing headset owners. However, the Quest 2’s lifecycle is quickly coming to an end. If it releases later this year, then Quest 3 will become the ‘current’ generation of Quest headset and the target platform for all those in-development projects could be up in the air soon after.

Following the Quest 2’s release in 2020, there was an intermediary period of about a year where all new content supported both the original Oculus Quest and the new Quest 2 headset. Resident Evil 4 VR became the first Quest 2 exclusive in late 2021, setting a precedent that would quickly become the norm just another year later. At the beginning of 2023, it’s rare to see a Quest release with support for the original Quest. Now the original Quest is heading toward the end of its life.

In October 2022, a Meta blog post stated it would be “a while” before the company could share what some of its studios are working on and Meta provided UploadVR with a comment at the time that encouraged us to “tune into the Gaming Showcase next year.”

With a Gaming Showcase confirmed for 2023, there’s still a chance that some of Meta’s in-development projects release this year for Quest 2. Across the next couple of years, we might even see a fair few releases with support for both Quest 2 and Quest 3. The Quest 2’s XR2 chip is also seeing use in other headsets such as the Pico 4 and Vive XR Elite, and that might help extend the Quest 2’s lifespan because developers could optimize games for one chip across multiple headsets. 

However, given the aforementioned comments from Doran and the other information we have on studio timelines, it’s uncertain exactly how many releases we can reasonably expect to drop over the next two or three years. Extending beyond that period, it’s entirely possible that studios start to drop Quest 2 support somewhere along the way.

It’s clear the cogs are turning on some hard hitters for the Quest content library, but then again, they have been for many years now. Game announcements amount to nothing until the projects are released to consumers. With few games to show from Meta during its lifecycle, Quest 2 is under threat of becoming a headset that sold millions of units but only received a handful of first-party titles, despite multiple big studio acquisitions and partnerships. 

Sony is bringing years of gaming experience to the table with PSVR 2, across the entire pipeline – from development to release scheduling to pre-release marketing. Even if the hour is growing late late to do too much more with the Quest 2’s content library, Meta needs to learn from its lost potential and apply those lessons going forward. If Quest 3 is to succeed, Meta needs to support the independent and smaller scale releases with market-leading and engaging first-party content, alongside other tentpole releases spawned from third-party partnerships. As more players enter the arena, Meta’s first-party content library needs to be absolutely outstanding – a standard they’ve yet to prove they can reach.



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Quest Pro Discounted By Meta: $1100 In U.S., £1300 In U.K.

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Meta is testing dramatic discounts for Quest Pro just three months after release.

Quest Pro debuted in late October 2022 for $1,500 with self-tracking controllers, partial light blockers and a charging pad included in the box. The headset is a first-generation device in a new high-end product line for Meta targeting mixed reality developers, early adopters, developers and businesses. Facing inbound competition from the likes of the Vive XR Elite priced at $1,100, some of those early adopters may be feeling the sting today at seeing Quest Pro matching that price in the United States. The $400 price drop is so significant that if early Quest Pro buyers had waited just three months they could have bought a Quest 2 and a Quest Pro together for the same amount of money.


Store listings in the United States for Quest Pro now show the limited time discount to $1,100. In the United Kingdom, the price is £1,300 with tax included. The high-end mixed reality headset features color passthrough and pancake optics for a slimmer visor. It also moves the battery into the cradle at the back of the head for a more balanced design. For buyers, Quest Pro runs all the same games compatible with Meta’s $400 market-leading Quest 2, while developers can test out new features like the embedded face and eye tracking sensors. We’ve had issues with the Quest Pro’s microphone and, to fully block light for immersive VR gaming just like Quest 2, Meta separately sells a “full light blocker” for $49.99.

The upcoming Vive XR Elite features a slim visor design as well as modularity that can accommodate swappable batteries. It doesn’t feature face and eye tracking sensors as part of the core package, and while that could come with future add-ons we haven’t seen any VR developers using those features in ways that hugely benefit users. The face and eye tracking sensors on Quest Pro are optional and off by default. Apple is reportedly readying a super high-end standalone mixed reality headset expected to release this year, and Meta faces resurgent competition in standalone VR from TikTok’s China-based parent Bytedance, with the Pico 4 line of standalones competing in some European markets.

Meta is expected to release the Quest 3 headset later this year to replace the aging Quest 2 in the same price range. The new entry level headset is likely to run on a much more powerful next-generation chip that could bring significant graphics upgrades over all current standalone designs. While Quest Pro runs on a modified XR2 processor with access to more power than the one inside Quest 2, the likelihood that an XR2 Gen 2 processor from Qualcomm could be such a major upgrade may end up shortening the shelf life of the Quest Pro.



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Saturday 28 January 2023

Zombieland: Headshot Fever Reloaded Rises Again On PSVR 2

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Zombieland: Headshot Fever Reloaded is a reimagined version of the arcade light-gun shooter, and XR Games confirms it’s coming to PSVR 2 at launch.

First released in 2021,  Zombieland: Headshot Fever is a self-contained story set after Zombieland: Double Tap and Headshot Fever sees the gang training for the Zombieland Invitational, shooting zombies inside an on-rails course. According to XR Games, Reloaded builds upon the original Quest release with exclusive new content. “Players can also look forward to a new story level, three new remix levels, new Gun Range challenges, new guns, new perks and new gun skins to enhance the fast-paced, heart-pounding Zombie horde gameplay,” the team announced.

Detailing how it’s utilizing PSVR 2, XR Games revealed Reloaded supports headset rumble, controller haptics, adaptive triggers, and eye-tracking support for foveated rendering. Headshot Fever’s presentation has also been overhauled with a new cel-shaded art style, alongside new character models, animations, music and lighting. Further changes like ragdoll physics and a redesigned progression system were also confirmed.

We had mixed views in our original Zombieland: Headshot Fever review in 2021. Though we praised the arcade shooter’s gunplay and smart level design, we criticized the “finicky reloading” and lacking presentation, though Reloaded seemingly addresses the latter.

Zombieland VR: Headshot Fever isn’t trying to reinvent VR or the zombie game, and that’s just fine. The action is fast and enjoyable, level design encourages replaying, and you’re never short of something to upgrade or the means to upgrade it. Some finicky reloading, less than stellar character models, and skimpy tutorials keep it from being an essential game, but if you can look beyond that, you’re in for a much more entertaining light-gun game than meets the eye.

Zombieland: Headshot Fever Reloaded arrives as a PSVR 2 launch game on February 22 for $24.99.



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Friday 27 January 2023

‘Presentiment of Death’ is Like ‘SUPERHOT VR’ with Archery, Coming to PC VR in March

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SUPERHOT’s time-pausing mechanic works so well in VR, it’s a surprise we haven’t seen more games use it to bring new and interesting stuff to life. Now, Omega Pilot developer XOCUS says it’s doing just that with the release of Presentiment of Death, a story-driven VR adventure that feels like a mashup of SUPERHOT VR and archery game In Death.

Like SUPERHOT, Presentiment of Death’s time dilation system means the enemy robots move when you move. The kicker: you have to draw your bow, which means you’ll have to really be your toes as the enemy arrows come flying in when you want to return fire.

We won’t have to wait long to play either, as XOCUS says it’s releasing the game on SteamVR headsets on March 1st, with the promise that it will eventually arrive on “all VR platform.” When, XOCUS hasn’t said. In the meantime, you can wishlist the game on Steam here.

Although it basically looks like SUPERHOT with archery, the trailer shows off more than just the same frangible enemies, as there seems to be a few different enemy types, including a larger tank enemy and and several flying types too, which ought to ratchet up the difficulty.

It’s a shame the Superhot team never got around to making its SUPERHOT: MIND CONTROL DELETE DLC VR compatible, or pushing any additional levels to the VR game, released in 2017 and still sitting at the top of most VR platform charts. Still, we’re hoping Presentiment of Death can scratch that itch, if only for old time’s sake.



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Critically Acclaimed Propaganda Sim ‘Not for Broadcast’ Coming to Quest 2 & PC VR in March

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NotGames, the indie studio behind ingenious propaganda simulator Not For Broadcast (2022), announced it’s releasing a separate VR version in March, coming to SteamVR and Meta Quest 2.

Releasing on Steam and the Quest Store on March 23rd, Not For Broadcast VR is putting the power of mass media into your hands, as you control what people see and how they see it in your very own TV studio control booth, set in an alternate ’80s timeline in Britain.

Promising all of the original game’s dystopian tale of power, greed and resistance, the VR adaptation seems like a natural fit for the seated, button-heavy game—looking a bit like Please, Don’t Touch Anything.

The game is chock full of egotistical celebrities, dishonest politicians, and strange sponsors—and the show must go on uninterrupted. Pop in your lineup of VHS tapes, frame and edit shots, bleep out expletives, and keep everything moving smoothly—even as disaster strikes outside your window. Whatever you do, your mission is to keep those ratings up.

You can wishlist the game now on Steam. We’re still waiting for the Store link for Quest, however we’ll update this article when we see it. In addition to its VR launch, the game is also coming to PlayStation and Xbox on March 23rd as well.

At the time of this writing, the flatscreen version of Not For Broadcast has garnered an ‘Overwhelmingly Positive’ user review score on Steam, coming from over 7,000 players.



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Not For Broadcast VR Puts You In Editing Chair This March On Steam and Quest

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tinyBuild Games confirms Not For Broadcast VR, a standalone adaptation of the darkly comedic propaganda sim, will arrive this March on Steam and Quest.

Released last year for PC, Not For Broadcast is an FMV adventure set in an alternate 1980s Great Britain, where an authoritarian political party has taken power. Playing as janitor turned broadcast editor Alex Winston, you’re tasked with ensuring live broadcasts go smoothly for National Nightly News. Between picking camera angles, censoring certain words and fixing malfunctioning hardware, tinyBuild warns “your choices will come back to haunt you.” You can watch the announcement trailer below:

Unfortunately, if you previously bought the original Not For Broadcast on Steam, this isn’t a free update to the existing flatscreen game. Instead, Not For Broadcast VR is a new Steam release requiring a separate purchase. Here’a the full description:

Not For Broadcast VR takes the gameplay, story, and gripping dark comedy of the original award-winning FMV adventure and brings you closer to the news than ever. Get a full view of the entire newsroom, interact with your equipment and punch, slap and grab anything that dares to get between you and the truth. Egotistical celebrities, dishonest politicians, and strange sponsors clash on the airwaves. You’re in the chair to ensure that the show goes on uninterrupted. Or at least, that’s what you’re getting paid for. There’s now nothing stopping you from spending all day hitting yourself on the head with VHS tapes, we suppose.

Not For Broadcast VR arrives on the Meta Quest platform and SteamVR on March 23.



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Thursday 26 January 2023

‘Hitman 3’ Becomes ‘Hitman World of Assassination’ Today, Giving Previous Owners Access to Full Trilogy

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Starting today, the VR-supported stealth shooter Hitman 3 will be rebranded under the new umbrella name of Hitman World of Assassination. This not only includes Hitman 1, 2 and 3but a free upgrade for previous owners of Hitman 3 on all platforms.

IO Interactive says the aim is to simplify the purchase experience for new players, who previously would need to either navigate the various deluxe editions, or buy additional access passes to play Hitman 1 & 2.

“Essentially, these […] changes will mean that all new players and existing HITMAN 3 owners will have the same base content ownership. There will be no more confusion over which edition to buy, what content you own, how to redeem Legacy packs or import locations, etc. We’re done with that,” the studio says in a Steam update.

So now, if you own the standard edition of Hitman 3 on PSVR or Steam for PC VR headsets, you’ll be able to jump into the rest of the trilogy starting today at 7PM CET (local time here).

If you haven’t previously bought Hitman 3, Hitman World of Assassination will get a price bump to $70 over the standard edition of $60.

Released on PSVR in January 2021, Hitman 3 suffered from the lack of motion control support at launch, and also wasn’t nearly as immersive as VR players would have hoped due to the lackluster object interaction. Then, the studio launched the VR-supported game on Steam a year later, giving the game its first taste of proper tracked motion controls.

Although Hitman 3 won Steam’s VR Game of the Year, the debate is still very much alive if Hitman 3 is truly a good enough VR experience to merit such high praise from the community.



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Rec Room Is Developing Optional Full-Body Avatars

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Rec Room confirms full-body avatars are in development, but they won’t replace the existing floating beans.

First released in 2016, the existing Rec Room avatars were created without functioning arms and legs. Adopting what the developers call “the best practices for VR while keeping them charming and approachable” while avoiding the uncanny valley effect, a recent blog post confirms they’ve now assembled a small team called the “Avatar Initiative” to develop full-body avatars. The studio claims this will “let us track movements better in VR” and make the game “more understandable” when shared with friends.

We love the resulting “floating bean” avatars, and know you love them too. But a lot has changed in Rec Room over the last six years. We’re now a bigger team, VR technology has gotten and continues to get better, and we’ve learned a lot about what works and what doesn’t with how you look and move in VR. Our “Wii Sports of VR” has evolved into a radically cross-platform, social UGC platform. It’s time to evolve how we can express ourselves in Rec Room. Thus the full-body avatar. The arms, legs, fingers, and feet of this new full-body option provide more opportunities for you to be who you want to be in Rec Room.

Crucially, adopting the full-body avatar isn’t mandatory. “The option to choose the new avatar or remain a floating bean will be yours. We will work hard to not change the look of your avatar for you,” the team confirms. It also revealed that all existing items and outfits will be supported with full-body avatars. No release date was provided, and Rec Room states it wants to “share our progress as we build” so players can provide feedback.

Rec Room’s full body update follows similar steps being taken by Horizon Worlds. Announced during Meta’s annual Connect event last October, CEO Mark Zuckerberg confirmed the social VR platform will receive third-person legs later this year, which was demoed using motion capture technology instead of live VR.

Rec Room is available now for free on PSVR, PC VR, and the Meta Quest and Pico platforms, though juniors remain banned from using it on Quest. Flatscreen editions are also available on PS4, PS5, Xbox One, Xbox Series X|S, iOS and Android with cross-progression support.



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Perp Games Announce PSVR 2 Showcase Next Week, Promises New Reveals

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Publisher Perp Games will air a PSVR 2 showcase next week, which promises new announcements and several surprises.

Perp Games is best known for producing physical versions of PSVR games, such as Moss, Vader Immortal and more. With PSVR 2 releasing next month, it’s little surprise to see them moving onto Sony’s new headset. Hosted by PSVR without Parole through IGN, Perp’s promising “new announcements and a few surprises” during this showcase, and that goes live on January 30 at 10am PT / 6pm UTC.

So far, Perp has made several of its upcoming games known. At the time of writing, the official website lists five upcoming PSVR 2 titles with varying release dates, which are:

There’s a chance Perp could announce further PSVR 2 ports of previously published PSVR games too, or physical versions of existing games. There’s an extensive list of games Perp previously published physical releases for on PSVR including Arashi Castle of Sins, Budget Cuts, Fruit Ninja VR, Ghost Giant, Moss, The Walking Dead: Onslaught, Sairento VR, Wanderer, and Windlands 2. We’ll keep you updated once we learn more.



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VR Training Company Gemba Secures $18M Series A to Expand Enterprise Metaverse

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Gemba, the corporate VR learning platform, announced it’s closed an $18 million Series A funding round, which the company says will be used to continue expansion into Europe, the Middle East, Africa, and North America.

The latest funding round was led by Parkway Venture Capital, now valuing the UK-based company at $60 million.

In 2017, Gemba grew out of executive training company The Leadership Network, which was founded in 2013 by CEO Nathan Robinson and Chairman Victor Lewis. At the time, The Leadership Network was focused on cross-industry leadership training which, through its executive masterclasses, let senior execs from non-competing companies go hands-on at the state-of-the-art facilities of global giants like Toyota, Tesla, Google, BMW and Amazon. 

Now the company is all-in with VR training platform Gemba, which also still holds masterclasses, albeit in virtual reality. The platform also focuses on immersive skill transfer, including things like on-the-job VR skill training, simulated factory walks, and live training events in VR.

Image courtesy Gemba

Gemba has since worked with 4,000 executives from more than 675 companies, including Philips, Pfizer, Nike and Dell.

Its most recent success story involves Aptiv, a leading automotive supplier. Gemba says its VR training enabled Aptiv to increase skill transfer efficiency by 80% when compared to real-world training programs. In the first year of working with Aptiv, the company also saved $2 million on travel expenses alone.

“As an educator, we know that 90% of learning is about engagement,” says Frankie Cavanagh, Gemba’s Chief Technology Officer. “Gemba allows users to learn and train in a whole new way. With higher engagement levels than traditional teaching and the combination of unprecedented levels of realism and a customized learning experience, it’s a revolutionary teaching tool.”

Gemba says its Series A will accelerate the development of the platform, enabling people and companies to access Gemba on a subscription basis. It’s also set to expand its offering of immersive training simulations, tools and learning experiences, all of which are accessible via online app stores.



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Wednesday 25 January 2023

Formula Retro Racing – World Tour Expands PC VR Support With Kickstarter Campaign

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Reminiscent of Daytona USA and Virtua Racing, Formula Retro Racing: World Tour is a new retro-themed arcade racer that hopes to expand its VR support through a new Kickstarter campaign. 

Developed by Repixel8, Formula Retro Racing: World Tour is a 90s-style arcade racer. Promising multiple game modes, split-screen multiplayer and optional PC VR support, publisher CGA Studios is now seeking to raise £10,000 ($12,369) through an upcoming Kickstarter campaign. That goes live on February 1 and, as confirmed through a press release, these funds would support adding online multiplayer, an expanded VR mode, and more. You can read the full details regarding VR support below:

This additional funding will be invested in adding extra content which includes online multiplayer, new content created from backer suggestions and an expansion of the game’s new VR mode. Using VR compatible headsets, players will be able to place themselves at the center of the action. Watch cars zoom past in your side window, or find the perfect overtake angle when approaching competitors from behind – experience it all from the cockpit of your car. 

CGA Studio are thrilled to be working alongside Repixel8 again, bringing our experience of making VR racing games to the old school retro arcade genre,” confirmed CGA’s managing director, Jon Wetherall, in a prepared statement. “We’re fans of classic racers and think this project brings the best components of the genre together in an elevated way for new platforms.”

Like any Kickstarter campaign, we recommend caution before pledging your money. Kickstarter is not a preorder system, and there’s no guarantee you’ll get what you pledged.

Formula Retro Racing: World Tour arrives on March 31 through Steam Early Access, and a PC VR-supported demo is available now. Alongside Switch and Xbox One, it’s also coming to PS4 and PS5, though there’s currently no word on PSVR or PSVR 2 support. We’ve reached out to CGA Studio for comment on supported platforms, and we’ll update this if we learn more.



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‘Among Us VR’ Sells 1 Million Units Across Quest 2 & PC VR Headsets

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The team behind the VR adaptation of popular party game Among Us announced it’s officially gone platinum, selling over 1 million copies across all platforms.

Recreating viral flatscreen titles in VR seems to be a potent recipe for success, as Among Us VR follows in the footsteps of other meme-able games like Friday Night at Freddy’s and SUPERHOT, both of which boast high-performing VR adaptations.

Developed by Innersloth, Schell Games, and Robot Teddy, Among Us VR replicates the original’s team-based game of betrayal. Complete tasks aboard a starship, but keep an eye out for the ship’s singular impostor, who is always looking to get away with murder.

The viral phenomenon caught fire in the summer of 2020—nearly two years after the flatscreen version was initially released on Steam by Innersloth. Then the VR version was released in November 2022, which seems to be replicating that success, albeit in the proportionally smaller Quest 2 and PC VR platforms.

Released in November, Among Us VR has crossed the one million unit mark in less than ten weeks after launch, releasing simultaneously across Quest 2 and SteamVR headsets priced at $10. A version for the upcoming PSVR 2 is also arriving as a launch day title, releasing February 22nd.

And it isn’t stopping there. Among Us VR has a number of planned updates on the horizon, including new maps, custom lobby settings, and improved accessibility features. The team says in-game reporting and voice chat moderation is also in the works to improve player safety.

In addition to the sales news, the team released a few stats: Among Us VR has been played more than four million times by users across 122 countries. On average, 44,000 matches are held per day. More than 89,100,000 minutes have been dedicated to tasks, sabotages, and betrayal.



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