Wednesday 29 June 2022

How To Find And Install App Lab Games On Quest 2 (Updated 2022)

https://ift.tt/eIRpP3B

Meta (formerly Facebook) introduced App Lab in 2021 — a new method of app distribution, allowing you to easily install non-Oculus Store games and apps onto your Oculus Quest and Meta Quest 2 (formerly Oculus Quest 2) headset.

Since launch, the Quest platform has operated much like a console, with a strict curation policy. The Oculus Store is the official avenue for discovering and installing apps on your headset, with developers submitting pitches to Meta to have their content available on the store.

However, App Lab gives Quest users and developers an alternate non-Store avenue for Quest content. Quest users and developers can use App Lab as an easy way to distribute and install experimental VR content from outside the Oculus Store. That being said, Meta doesn’t curate App Lab content quite as strictly, so the quality can vary — App Lab content is sometimes still a work-in-progress, unstable or of generally lower quality than official store content. App Lab apps can be free or paid, with multiple easy installation options.

Here’s how to install App Lab apps on Oculus Quest and Meta Quest 2.

How is App Lab different to sideloading?

santa cruz dev kit 2 zuckerberg

App Lab and sideloading are similar in that both of them provide a way to install non-store content on your Quest. However, App Lab is Meta’s official solution for doing so, with a much easier installation process for apps and much less finicky setup process.

App Lab is not replacing other sideloaded content, nor does it mark the death knell for SideQuest. In fact, SideQuest can now be used as a directory for App Lab apps — more on that below.

How App Lab Works

App Lab content works a little differently to Oculus Store content.

Much like other platforms, the Oculus Store operates as a virtual storefront that you can browse, with everything visible in one place. Whether you’re browsing online, on your phone or in headset, you can see the see the entire catalog of Meta-approved content in the Oculus Store, all in one place.

App Lab doesn’t work this way — there’s no there’s no official centralized listing of every App Lab app available. App Lab is a service for developers to distribute content for users to install, but there’s no official way to browse a database of all App Lab content in one place.

Instead, each App Lab app has its own direct URL listing. Developers can choose to share and promote their app URL in any way they like — the URL presents users with basic info on the app and they can then add it to their library. Once it’s in your library, you can install the game on your Quest just like any other Oculus Store title — through the Oculus app or in-headset.

Discovering App Lab Content

There are a couple of ways you might discover App Lab content.

The simplest way is through a direct link — a developer or user may share a link to an App Lab experience, like this one, somewhere online.

Otherwise, if you want to browse through a list of App Lab content in a similar manner to browsing the Oculus Store, then the best way to do that is through SideQuest.

You don’t have to install anything* — on your computer or mobile simply head over to sidequestvr.com (click the App Lab button to filter the content on the homepage) or just visit SideQuest’s App Lab section directly. On the SideQuest site, you can browse through all major App Lab games and apps available for developers, as pictured above.

Clicking on a SideQuest listing for an App Lab game will bring up more information, along with a pink ‘Install App (Oculus)’ button — this will redirect you to the official App Lab URL/listing.

* If you do have SideQuest installed on your computer already, you can use the desktop client to browse App Lab content as well — it works the same way.

Adding App Lab Content To Your Library

App Lab Page Oculus

Once you’ve got a direct App Lab URL open, you can purchase the content or add it to your library with the blue button on your browser or in the Oculus app (pictured above), just like you would with any other Oculus Store app. This will add it to your library, ready to install.

Installing App Lab Apps

You can either queue installation of App Lab content to your Quest via the Oculus app, or begin the installation manually inside the headset itself.

In the Oculus app, locate the App Lab content in your library, then hit the ‘Install on Headset’ or ‘Play Later’ button, pictured below, and choose the desired headset for installation.

vrigade app lab

Provided your headset is charged and in idle sleep mode, the Quest will then install the App Lab app in the background, ready for your next VR session.

If you’d rather begin the installation manually, put on your Quest and head to the app library. Your App Lab content should be visible under the ‘All’ category, alongside regular Oculus Store content, allowing you to begin the installation just like any other app.

There’s no way to begin installation from a computer — you’ll need to either use the Oculus app or the headset itself.

Browsing and Installing App Lab Content In VR With SideQuest

SideQuest Quest 2

As of mid 2022, SideQuest released a VR app that lets you browse and install unofficial content, including App Lab games, entirely within VR using your Quest. If you want to ditch your computer and phone, and install App Lab content using just your headset, this is a fantastic option.

You will still need a computer for setup, to install SideQuest on your headset, but after that you can do everything directly on your Quest itself.

For instructions, head over to our guide on sideloading — follow the steps in the ‘First Time Setup’ section first, then follow the steps in ‘Easy Installer – SideQuest for VR on Quest’ section. That will run you through installing SideQuest and using it to browse, download and install App Lab content entirely on your Quest, without using your computer or phone.


That’s everything you need to know on how to find and install App Lab apps on Oculus Quest and Meta Quest 2. Any questions? Let us know in the comments and we’ll try to help out.

Looking for more guides like this one? Check out the New to VR? section of our site.

This article was originally published in February 2021, but was updated and re-published in June 2022. 



from UploadVR https://ift.tt/j2UBhYk
via IFTTT

How To Sideload Content On Oculus Quest & Quest 2 Using SideQuest (Updated 2022)

https://ift.tt/eVsrMRf

Looking for a way to install content onto your Quest 2 that’s not available on the official Quest Store and isn’t pre-approved by Meta? Here’s our guide to sideloading content on Oculus Quest and Meta Quest 2 using SideQuest. 

While Meta (formerly known as Facebook) enforces a strict console-like curation policy for the games and apps it makes searchable or promotes on the Quest storefront — and that policy has resulted in strong sales for some developers — there’s still a lot to see and do in VR beyond what Meta staffers pick as likely to succeed on its store.

HOW TO SIDELOAD TEXT

Classic games from the 1990s including Doom (1993), Doom 2 (1994), Quake (1996), Quake 2 (1997), Half-Life (1998), Quake 3 Arena (1999), and even 2004’s Doom 3 are playable in fully immersive standalone VR on Quest 2 using sideloaded fan-made ports. You can also stream PC VR content from the cloud via apps like Plutosphere, or install custom home environments on your Quest to replace Meta’s default options.

Put simply, sideloading is how you can run content on Quest that’s not listed or even vetted by Meta. There’s some setup involved and caveats to consider, but overall sideloading can make it possible for Quest 2 owners to go beyond what’s available officially for download from Meta’s servers.

For years now, we’ve found SideQuest to be the easiest way to put this content on both the Quest 2 and original Oculus Quest, and recent updates make the software even more powerful.


What is sideloading?

‘Sideloading’ is a term applied to content loaded onto modern computers from sources not explicitly approved by content reviewers. It can sound scary, and while you should take care when sideloading, the term also applies to everyday tech situations. For example, downloading a unverified program from a site on the internet and installing it on Windows is technically sideloading. Proceed with caution, then, but it’s not always as scary as it sounds.

For Quest, sideloading refers to the process of loading content onto the device that is not approved or verified by Meta and does not appear on the official store for Quest.

Why, and what, would I sideload?

If the Quest has a lot of high-quality optimized content in the store why would you ever put anything else, or need anything else, on the device?

Sideloading allows users to do things you can’t do normally on the device, or can’t find in the Oculus Store, such as:

  • Install pre-release builds released by a developer, before the game is finished and/or released.
  • Install apps and files that are not available on the Oculus Store or through App Lab (either because they were rejected or have not yet applied for a listing).
  • Use an alternate build of an approved Oculus Store application – alternate builds might offer additional content when sideloaded, which isn’t approved under the store guidelines.
  • Load custom content – certain games and apps may support the ability to access content you’ve stored on the device, like a folder of audio files you could listen to while playing a VR game.
  • Install tools that offer new insight into how you’re using your Quest.

If you’re wondering where to start, here’s a list of some of the best content available to sideload onto Quest.

App Lab vs SideQuest

When the Quest first released, the only way to install non-Store content onto the device was through sideloading. This remained the case up until February 2021 when Oculus launched App Lab. App Lab is essentially Meta’s system for developers to offer content on Quest without it being listed on the Oculus Store.

Developers still need to submit applications for approval onto App Lab — while curation is not nearly as strict as the Oculus Store, not everything will make it to App Lab. As a user, there’s also no way to browse the full selection of App Lab apps on offer — instead, developers can send users unlisted app links, from which they can add the content to their Quest library.

This is where SideQuest comes in. SideQuest essentially offers a database of non-Store content for Quest — it collates App Lab and other non-Store content alike into one place, presented as one big library for easy discovery.

Put another way, SideQuest is the easiest place to browse, install and manage anything on the Quest beyond the officially-listed store content.

How do I sideload?

Technically it’s possible to sideload content onto a Quest just using ADB (Android Debug Bridge) commands from your PC, but for most people, SideQuest is the much easier option. It is an all-in-one application available on multiple platforms that makes discovering and sideloading content a fairly easy process.

It was originally only available for PC, Mac and Linux, but there’s now an Android app for mobile and even an ‘Easy Installer’ version available as a VR app that can be installed and used on your Quest headset directly.


First Time Setup: Getting everything ready

The following first-time setup steps are necessary in order to sideload any content onto your Quest, no matter which method or version of SideQuest you use.

Make sure you have a USB cord to connect your Quest to your computer/phone.

If your computer has a USB-C port, you can use the charging cord that ships included with your Quest.

If not, you could use a USB C to A cord (which you might already own) or a USB C to A adapter with the Quest’s included cable.

If you plan on using your Android phone, you’ll need USB C on one end and whatever port your phone uses on the other. 

Register as a developer on the Oculus/Facebook account associated with your Quest. 

In order to use your Quest in Developer Mode (which is required for sideloading), you’ll need to register as a developer organization first.

Visit this page and make sure you’re logged into the same Oculus/Facebook account that your Quest is registered to. Enter a new organization name and tick the ‘I understand’ box to agree to the Oculus Terms of Service.

Enable Developer Mode on your Quest.

Once registered, you can enable Developer Mode on your Quest through the Oculus app on your phone.

In the Oculus app:

1. Tap ‘Settings’ in the bottom right

2. Locate your Quest headset in the Settings tab, and make sure it reads ‘Connected. (If the app can’t connect to your Quest, make sure your Quest is turned on, and your phone has Bluetooth and WiFi turned on as well)

3. Tap on the arrow button next to your device, to reveal more options

4. Tap the ‘More Settings’ button

5. Tap on ‘Developer Mode’

6. Flick the switch to On instead of Off

7. Fully reboot your Quest – hold down the power button on the side and select ‘Power Off’ or ‘Restart’

After rebooting, your Quest should be in Developer Mode.


Which Version of SideQuest?

The ‘Easy Installer’ VR version of SideQuest, installable directly on your headset, is the easiest way to browse, download and install non-Store and App Lab content directly on your Quest. 

The VR app is technically a stripped back version of the original PC app, but offers all the functionality you need for installing content and sideloading most apps.

It also allows you to browse some App Lab content through the app, and install it directly on your headset without leaving VR.

This is the simplest, most convenient option and what we recommend for most users.

The original SideQuest application on PC, Mac and Linux offers the most functionality, but requires your Quest to be connected to your computer.

This version of the app has additional functionality that other version do not have, like tweaking hidden headset settings. For most people, this shouldn’t matter and isn’t necessary.

SideQuest for Android covers the basics of browsing and installing SideQuest store content onto your Quest from your phone.

It needs a wired connection via USB between your headset and phone. Like the VR app, the Android release doesn’t have the the same exact feature set as PC/Mac/Linux.


‘Easy Installer’ – SideQuest for VR on Quest

This ‘Easy Installer’ release (which is still in beta) allows you to install SideQuest directly on your Oculus Quest or Meta Quest 2 headset.

Make sure you’ve completed the First Time Setup steps above.

Download SideQuest Easy Installer

Go to the SideQuest downloads page and download the appropriate Easy Installer release for your system (PC, Mac or Linux).

Open Easy Installer and connect your Quest

Connect your Quest via USB and make sure it’s turned on. Open up Easy Installer.

When you open up the Easy Installer, it should automatically come up with a button to ‘Install SideQuest In Your Headset’ (pictured above).

If your headset isn’t detected, you may not have completed the First Time Setup steps above properly. Try running through those again (you can also press the ‘Open Setup Instructions’ button in the Easy Installer for visual instructions on the process).

Once finished installed, Easy Installer will spray confetti over the window and indicate the process has finished (pictured above). You can unplug your Quest.

Opening and linking SideQuest on your Quest

After installing SideQuest, you can find it in the ‘Unknown Sources’ tab of your Quest App Library.

You can find this by opening your App Library, then clicking on the tab in the top right-hand side.

In Unknown Sources, you’ll be able to open SideQuest.

SideQuest will present you with a linking code. Using a computer, phone or Meta Browser, head over to sdq.st/link, login to SideQuest (if you haven’t already made a SideQuest account, you will need to do so now) and enter your headset’s unique 6-digit code.

The browser window will bring up a dialog box confirming you want to link your headset — click on the link button in the bottom right.

Installing and Opening Content via SideQuest

After linking your account, you’ll be able to browse and install SideQuest content from your headset without using a computer at all. Conveniently, the SideQuest Easy Installer also lists some App Lab content as well, which can also be installed from within your headset.

To install an app, open up its listing page and click on the pink button. This will either read:

  • ‘Install App (Sideload)’ — For SideQuest store content (pictured above)
  • ‘Install App (Oculus)’ — For App Lab content

For the former, the app will download in SideQuest and then you will receive a prompt asking if you want to install. Hit the install button. After that, you can open the app from the Unknown Sources tab in your App Library.

Note: The first time you do this, you may get an additional prompt about installing unknown apps — click on the settings button on the prompt, then flick the switch to give SideQuest permission to install apps on your Quest. Then head back to the app and try again.

For the latter, hitting the button will open a browser window, which will then redirect to an Oculus Store-like page for the App Lab app. Hit the blue ‘Get’ button (pictured above) — the app will download and install on your headset. You’ll be able to find it in your App Library, alongside other Oculus Store apps.


SideQuest for PC/Mac/Linux

Install SideQuest on your computer

Go to the SideQuest downloads page, download and run the ‘Advanced Installer’ for your Desktop operating system, which will install SideQuest and the necessary drivers for sideloading. 

Allow USB debugging between your computer and your Quest

After opening SideQuest and connecting your Quest to your computer, a prompt to “Allow USB debugging” will show up inside your headset. Click OK and tick ‘Always allow’ to ensure you don’t have to repeat this step in the future.

Sideloading Apps and Games via PC/Mac/Linux

Before sideloading, check SideQuest can connect to your Quest — the top left should show a green dot, pictured below.

sidequest how to guide image

If your Quest is connected via USB but SideQuest is showing a red dot, double check that your Quest is on, connected properly and you followed the USB debugging steps correctly. 

sidequest games and apps

Once connected, you can browse all the available content from the SideQuest home page, pictured above. Once you find an app to install, click on the app to bring up its listing page.

Every game will have a pink install button, with ‘Download App (Oculus)’ for App Lab content and ‘Download App (Sideload)’ all other content, pictured below.

App Lab content won’t actually install through SideQuest — it will just redirect to an App Lab page where you can add the game to your Quest’s library.

All other sideloaded content will install via SideQuest — you can click on the ‘Tasks’ button on the top right (circled in red below) to check progress. If the app was downloaded and installed correctly, you will see a bar reading “APK file installed ok!!” (also pictured below).

sidequest apk

And that’s all there is to it! You’ve successfully sideloaded an app from the SideQuest store.

Sideloading an .apk from an external source

You might also find Quest apps online, which developers make available as an APK (.apk) file. To sideload these, all you need to do is click on the ‘install APK file from folder’ button (see below, circled in red).

sidequest

This will allow you to locate and select the APK file, which SideQuest will then install. You can check the install is successful in the ‘Tasks’ tab, as described above.


SideQuest for Android Phones

In April 2021, SideQuest launched an Android app that allows you to sideload apps using your phone instead of a computer. It’s Android only for now — there’s no iOS support yet.

Installation

The SideQuest app is available to download on the Google Play Store. Install the app on your Android device of choice.

Connect your phone to your Quest via USB and click OK on the ‘Allow USB Debugging’ prompt in your headset.

Once that’s done, open SideQuest for Android.

SideQuest Android

The SideQuest logo in the middle of the toolbar should have a green dot if everything is connected properly, pictured above. If not, try unplugging and replugging your Quest and/or repeating the steps above if necessary.

Sideloading Apps and Games (Android)

In the SideQuest app, you can browse and search all of the available content from the app’s homepage.

Once you’ve found something you want to install, open up that app’s listing page, pictured below.

To install the app, click the “Install to Headset” button.

The app will begin downloading and then installing — you can check the progress in the downloads tab on the app’s toolbar.

Once the install is finished, the progress bar will read ‘Success’.

Alternate Method: Wireless Android Sideloading

It’s also possible to set up wireless sideloading using the Android app, by enabling wireless ADB. Some phone models support this, while others don’t.

To enable wireless ADB, connect your Quest to your phone via USB and open SideQuest. Click on the wireless toolbar button on the far left. On this screen, you can press ‘Enable Wireless’.

You can then physically disconnect your Quest from your phone and press the ‘Connect’ button next to the IP address at the bottom of the app’s wireless menu. This will connect your headset to SideQuest wirelessly, provided you’re on the same network, and allow you to sideload apps without a USB connection.

After enabling wireless, you shouldn’t need to connect your Quest physically again for a while. SideQuest should remember your Quest’s local IP address, allowing you to just press the connect button every time you want to sideload. If SideQuest forgets your Quest’s local IP address, you can find this in the Wi-Fi settings of your Quest by long-pressing on the network the headset is connected to.

If your headset is rebooted or the battery dies, wireless ADB will be disabled and you’ll have to perform the steps above again.


Launching Sideloaded Apps

In your Quest’s App Library, App Lab content (installed through SideQuest or otherwise) will be available on the main page, alongside Oculus Store apps.

Any other content installed through SideQuest will be listed under the ‘Unknown Sources’ tab. You can find this section by selecting the drop down menu in the top right of your Quest’s App Library, and scrolling down to select ‘Unknown Sources’.

A word of caution…

When sideloading, you do need to keep in mind that you are putting content onto your device that has not been approved by Meta and could potentially damage your device or be malicious in nature, even if it doesn’t appear so at first.

It is also important to be aware of the Oculus Content Guidelines when sideloading content, to ensure you’re not violating anything with the content you’re sideloading onto your device. You might want to give our report on Oculus’ Content Guidelines and sideloading a read before you jump into the thick of it.


Hopefully this guide helped you begin to navigate the world of sideloaded content on Quest 2. Still got some questions? Pop them down in the comments below and we’ll try to respond as best we can.

This article was originally published in November 2019 but has been updated and re-published several times, most recently in June 2022. All the instructions will work for both the original Oculus Quest and Meta Quest 2.



from UploadVR https://ift.tt/GPXHb7i
via IFTTT

Low-Fi Spin-Off Agency Now In Development For Quest

https://ift.tt/ZyCpIKk

Agency, a spin-off from upcoming VR title Low-Fi, is in development for Quest after a conceptual tech demo released mid-last year.

Low-Fi developer Blair Renaud made the announcement on Twitter, stating that “development is being taken over by @AndreElijah and his studio, who will ensure that it’s a best in class experience as well as visual feast.”

Agency was first mentioned in a Low-Fi Kickstarter update around the end of 2020, when Renaud said he sent a successful pitch to Oculus for a Low-Fi spin-off on Quest, titled Agency. At the time, though, he said it would need some form of funding in order to “justify taking people away from Low-Fi.”. Renaud went on to launch a small tech demo centered around the Agency concept mid-last year, available on Quest through App Lab. Cycling through a few short scenes and environments, you couldn’t move or interact with anything in the demo, but it showcased a high level of visual fidelity on Quest’s standalone hardware.

Now it seems Renaud has come to some form of solution to the Agency dilemma, with Andre Elijah and his studio taking over development. Elijah is also working on Amid Evil VR, which was unveiled around a year ago, and the developer teased on Twitter he has a total of five games now in the works for Quest.

While Elijah and his studio develop Agency, Renaud will continue his work on Low-Fi. Renaud also wrote on Twitter that Agency won’t be Quest exclusive, and will “work on all VR headsets.”



from UploadVR https://ift.tt/yQagVK5
via IFTTT

‘Immerse’ Brings Live Spanish Courses to Quest 2, More Languages Coming in 2023

https://ift.tt/JhAGD2a

Immerse, a startup focusing on teaching languages in VR, has launched their social app on Quest 2 which lets subscribers take part in live Spanish or English lessons, peer-to-peer conversation practice, and weekly community events.

When Immerse first secured a $1.5 million Series A investment in late 2020 most of the world was working and going to school from home due to the COVID-19 pandemic. The idea: learn a language through full-immersion, with VR allowing you to talk face-to-face with other learners and an instructor while you took on real world scenarios.

In March 2022, the company further secured $9 million in its Series B, which allowed it to develop its app for Quest 2 in addition to partnering with institutions across the world to offer up a full-immersion language learning platform. At the time, the company was focused on teaching English as a foreign language, but now Immerse has launched its app on Quest 2 for users looking to improve their Spanish or English. The membership fee is priced at $45 per month, which includes:

  • 12 Live VR lessons facilitated by an expert Language Guide per month
  • 24/7 access to the Social lounge for Live Conversation Practice
  • Personalized feedback to accelerate fluency growth
  • Weekly events to build new community and cultural insight

Immerse is also set to add French and Japanese to their list of available languages, arriving sometime in 2023. Then, the company will be bumping its membership fee to $60 per month. The app does however offer a seven-day free trial to see if its right for you. For now, the free trial is only available for users looking to learn Spanish.

In defense of the app’s membership pricing, Immerse had this to say in the comments of a user review:

Our membership fee is $45 per month because we provide more than typical language learning apps. Our monthly membership includes 12 live VR classes per month, facilitated by a live expert Language Guide, plus 24/7 access to the Social Lounge where you can enjoy real conversation practice with other learners from around the world.

12 classes on a traditional tutoring platform would cost well over $200, and to experience language immersion in real life would require hefty international travel fees far exceeding $45/month. Our goal is to increase people’s access to that kind of immersive language learning experience, but for a fraction of the cost. We hope you’ll consider a 7-day free trial and book our Orientation to learn more about this new kind of learning experience we have to offer.

The studio says Immerse is also coming to other VR headsets in the future. On its road to greater adoption, the company will pioneer best practices for immersive teaching and learning, and build what it says it hopes will be “a thriving virtual world community that will one day rival the likes of Rec Room, Roblox, and VRChat.”

The studio also released a 6-minute video to show off the app, and some of the things you can do with it:



from Road to VR https://ift.tt/Q1RCIVF
via IFTTT

Phantom: Covert Ops Sequel Isn’t In Development Right Now

https://ift.tt/6LAjqcG

nDreams currently isn’t working on a sequel to its popular stealth shooter, Phantom: Covert Ops.

The studio confirmed as much in a recent Reddit post celebrating the game’s second birthday. “We’re not currently working on a sequel, but we have a lot of games in active development,” the studio said in reply to one commenter.

Phantom: Covert Ops Sequel Not In Development

This perhaps isn’t a big surprise given that nDreams does indeed have a lot of other games in the works right now. Last year it launched another FPS, Fracked, on PSVR and that came to PC a few months back. Its next big project is a Ghostbusters VR game for Quest 2 and PSVR 2, and it also runs a publishing arm that’s behind Little Cities and the upcoming Sushi Ben, too.

Still, we do hope to see nDreams return to the series at some point in the future. Phantom featured smart VR design, placing users in a kayak and tasking them with paddling through an enemy base, taking down targets in silence. We thought it was a great example of how to keep VR action immersive.

With that said, nDreams does now have three studios working on internal projects. Alongside its base team there’s another also working on AAA VR titles and one more exploring the live service market. With all these resources, we remain hopeful that we’ll see a sequel to the game at some point.

Would you want to see a Phantom: Covert Ops sequel? What would it look like? Let us know in the comments below!



from UploadVR https://ift.tt/OmIYWka
via IFTTT

Pokemon Go Dev Is Now Making An NBA AR Game

https://ift.tt/6LAjqcG

The next project from Pokemon Go developer Niantic is an NBA AR game.

NBA All-World is currently in development for mobile AR and looks very similar to the studio’s past projects. You’ll head out into the real world to find basketball courts dotted on a virtual map (which, to be clear, are random locations, not real-world courts). From there you’ll meet players to engage in 1 v 1 matches. Check out a teaser trailer below.

NBA All-World AR Game Announced

Master the game and you can top local leaderboards, plus there are players to collect by beating them in matches. For now, the game’s expected to roll out on both iOS and Android in the coming NBA season.

There’s plenty more on the way from Niantic right now, including the company’s own IP, an AR pets game called Peridot. The company also recently launched a visual positioning system for ‘Global Scale’ AR experiences. Further down the line, though, the company’s teased possible AR hardware that could bring its apps to a new level.

The NBA, meanwhile, has been heavily involved with immersive technologies of late. Back in May, the company teamed up with Meta to launch a new experience within Horizon Worlds, too.

Are you interested in NBA All-World? Let us know in the comments below!



from UploadVR https://ift.tt/ouj09QZ
via IFTTT

Kayak VR Reveals Stunning Beach Environment, Delayed To July

https://ift.tt/J1jrNUa

As you may have noticed the visually-stunning Kayak VR: Mirage didn’t make its projected release date yesterday.

But it should be here very soon.

The game is now due to arrive on July 12 and will cost $19.50 on Steam. To help with the wait, developer Better Than Life just revealed the fourth environment for the game, inspired by Costa Rica. Check out some gameplay in the clip below.

New Kayak VR Level Revealed

This environment looks to be an absolute paradise with golden beaches and lush jungles. You can spot new types of underwater life skirting around you, too. It joins other environments like a canyon area and arctic exploration.

We tried out Kayak VR a few months back. It’s certainly a visually arresting experience, but its focus on physical, realistic gameplay is a real highlight too, with races that require you to learn how a kayak really moves to master. There’s also an exploration mode for people that simply want to take in the views.

Will you be picking up Kayak VR: Mirage in a few weeks? Let us know in the comments below!



from UploadVR https://ift.tt/1mF6jw5
via IFTTT

Tuesday 28 June 2022

How Giving Mark Zuckerberg A Demo Changed My View Of VR

https://ift.tt/J1jrNUa

I’ve witnessed the VR space grow from its infancy, back at the Stanford Virtual Human Interaction Lab. I was there when Mark Zuckerberg came in to demo the tech, and it completely changed the way I looked at VR. Here’s my memory of February 13, 2014:

It was easily the most important VR tour out of the thousands I gave at the lab. We built demos, prototypes, and most importantly, ran social science experiments. We also got to meet a lot of really powerful people, but meeting Mark Zuckerberg was different.

Before he arrived, his personal bodyguards did a walkthrough of the space to make sure it was secure. After they arrived, we asked our guests to demo a few scenes: walking a plank, flying through a city, chopping a tree, and looking at their avatars in a virtual mirror. Initially, I was worried that they would be unimpressed. During the plank demo, the floor opened up to reveal a huge pit, Zuckerberg instantly put his hand on his heart in shock. These worries subsided and I felt proud to have elicited such a visible reaction from Mark.

However, the tour was far from perfect. The tracking that day was more jittery than normal, and I ended up recalibrating it a few times throughout his visit. It really wasn’t a good look. We built the lab with custom infrared tracking, and sometimes I couldn’t predict how the system would perform on any given day. It was still early days for that tech, and we hoped Mark would be sympathetic as an engineer himself.

In the demo room, Jeremy Bailenson gave a charismatic pitch, while I sat on the other side of the glass, pulling the strings of everyone’s VR headsets. This “Wizard of Oz” system let us control the demos, instead of giving visitors full control of their virtual worlds. In the midst of the tour, I had a strange realization. Here I was, controlling exactly what Mark Zuckerberg was seeing, feeling, and experiencing. Normally he’s the one in control of our virtual experience.

I could manipulate Zuckerberg’s senses, and his brain would have to work hard to convince himself it wasn’t real. In that moment, I wielded an incredible amount of power, and I absolutely hated the way it felt. Who was I to push the buttons of someone else’s brain? Soon after the visit, Facebook acquired Oculus VR for $2.3B. In retrospect, Zuckerberg might have only visited us as part of his diligence on that deal, confirming that nobody out there had better VR tech than what Oculus was working on.

More importantly, I wondered if Zuckerberg had pondered how much power he had unwittingly handed to me, the driver of his VR headset. Did he know how easy it was to puppeteer someone in VR? Was that why he wanted to acquire Oculus in the first place? Over the years I’ve reflected on this moment a lot, and I’ve come to think that it’s very likely that Zuckerberg realized all of this, likely before even I did. What’s cooler than Facebook in two dimensions? Facebook in three dimensions.

That Oculus acquisition was a major catalyst in making VR go mainstream. It launched our digital spaces forward in ways we don’t yet understand. I feel honored to have been there for that moment, pressing the brain buttons of the man who had built systems which had already pressed mine. I hope for all of our sakes, he wields this power responsibly.

Cody Woputz worked at the Virtual Human Interaction Lab at Stanford University from 2010-2016 and the views shared here are his alone. He is a technologist that specializes in using real-time 3D engines to push AR/VR in responsibly novel ways. He is currently a Co-Founder at Receipts and holds an MS in Symbolic Systems from Stanford University.  If you’ve got a SteamVR headset you can check out some of the experiences Zuckerberg saw by downloading Stanford’s Virtual Becomes Reality for free on Steam.

This story originally appeared on Twitter and is reprinted here as a guest post with permission from Woputz.



from UploadVR https://ift.tt/hoPGaju
via IFTTT

Horizon Home Gets Some Free Lionsgate Movies For Cowatching

https://ift.tt/J1jrNUa

Meta is streaming some free Lionsgate movies each month to Quest 2 owners, who can watch together in Horizon Home with friends in the United States.

Lionsgate movies like Gods of Egypt (3D) and Leprechaun can be watched together with friends in Meta Horizon Home. The free movies from Lionsgate will change monthly, Meta announced in a blog post, and this content is only available to people living in the United States. A Meta representative told UploadVR that in the future “we’ll explore the possibility of adding movies that are available to users outside of the US.

The latest feature lets people watch “2D and 3D rectilinear content together on a giant screen” much like startup Bigscreen has enabled with its VR service for years. Notably, Bigscreen went head-to-head with the company formerly known as Facebook a couple years back by contesting its platform fees for movie rentals. The startup continues to build its own synced video watching functionality, first launching free movies and recently making it easy to watch YouTube together.

Meta Horizon Home, meanwhile, was added to Quest this month with a key feature being the ability to invite friends to share your home space “as soon as you put on your headset” to see content like Alex Honnold’s recent 360-degree video release together. Cowatching traditional 2D content was promised late last year with the official announcement of Horizon Home, but Meta was non-specific about what videos would be watchable with the system.

Meta benefits from being the default experience you get with a Quest 2 headset and uses platform-level features starting with a “ Party—a VOIP call that lets you hang out and chat with friends in VR” which you can then use to “invite some friends to your Meta Horizon Home.”

The Lionsgate movies are available alongside a range of 360-degree content in the Oculus TV app.



from UploadVR https://ift.tt/cjIYXaU
via IFTTT

VR Music Maker PatchWorld Headed To Quest Next Week

https://ift.tt/J1jrNUa

Another VR music maker is headed to Quest. This time it’s PatchWorld from patchXR.

A store listing for the app appeared this week, confirming it will launch on July 7. Check out a trailer for the game below.

PatchWorld Coming To Quest

PatchWorld offers up a library of tools and instruments to make music with. You’ll design your own avatar and then use unique interfaces to create your own sounds.

patchXR says you’ll be able to share creations online via a PatchWorld platform. In fact you can already view some experiences made in the app over on an official website. Later down the line, multiplayer support too. The platform is also expected to release on PC VR headsets.

The concept looks very similar to other VR apps like Electronauts and Virtuoso, both of which are also available on Quest. Will you be checking out PatchWorld on Quest and/or PC? Let us know in the comments below!



from UploadVR https://ift.tt/56GeQDm
via IFTTT

Ruinsmagus Release Date Confirmed: VR Dungeon Crawler Coming In July

https://ift.tt/J1jrNUa

Upcoming VR dungeon crawler, Ruinsmagus, finally has a release date.

The gorgeous RPG experience launches on Quest on July 7 and is now listed in the Coming Soon section of the Quest store. The game is also coming to PC on the same day even if Steam listing for the game doesn’t hold a release date just yet. You can, however, download a free demo of the game on the platform. Check out a trailer for the game below.

Ruinsmagus Release Date Confirmed

Ruinsmagus casts players as a member of the titular guild and sends them out into the ancient ruins that reside next to a small settlement. Across a full campaign you use magical abilities to battle your way through the dungeons, earning rewards and upgrading your character. Along the way, you’ll make friends with people in the camp and visit new areas to unlock more exploration options, too.

We got an early look at the game in May and were surprised to see just how much depth the experience offered. Alongside the gorgeous anime visuals, the game serves up a great control scheme and smart combat encounters that take the mechanics of VR into consideration. With developer CharacterBank promising over 25 missions in the full game, we’ll be interested to see how the campaign progresses over time.

Currently there’s no word on a possible PSVR or PSVR 2 release for the title, but we’ll keep you up to date on that. For now, you can follow updates on the game at the developer’s Discord. Will you be picking up Ruinsmagus next week? Let us know in the comments below!



from UploadVR https://ift.tt/QGucteM
via IFTTT

Monday 27 June 2022

Apple Reveals Improvements Coming in ARKit 6 for Developers

https://ift.tt/wK94APp

Earlier this month during Apple’s annual developer conference, WWDC 2022, the company gave developers the first look at improvements coming to Apple’s ARKit 6 toolkit for building AR apps on iOS devices.

Though Apple has yet to reveal (or even confirm) the existence of an AR headset, the clearest indication the company is absolutely serious about AR is ARKit, the developer toolkit for building AR apps on iOS devices which Apple has been advancing since 2017.

At WWDC 2022 Apple revealed the latest version, ARKit 6, which is bringing improvements to core capabilities so developers can build better AR apps for iPhones and iPads (and eventually headsets… probably).

Image courtesy Apple

During the ‘Discover ARKit 6’ developer session at WWDC 2022, Apple ARKit Engineer Christian Lipski, overviewed what’s next.

Better Motion Capture

ARKit includes a MotionCapture function which tracks people in the video frame, giving developers a ‘skeleton’ which estimates the position of the person’s head and limbs. This allows developers to create apps which overlay augmented things onto the person, or moves them relative to the person (it can also be used for occlusion to place augmented content behind someone to more realistically embed it into the scene).

In ARKit 6, Lipski says the function is getting a “whole suite of updates,” including improved tracking of 2D skeletons which now estimate the location of the subject’s left and right ears (which will surely be useful for face-filters, trying on glasses with AR, and similar functions involving the head).

Image courtesy Apple

As for 3D skeletons, which gives a pose estimation with depth, Apple is promising better tracking with less jitter, more temporal consistency, and more robustness when the user is occluded by the edge of the camera or other objects (though some of these  enhancements are only available on iPhone 12 and up).

Camera Access Improvements

Image courtesy Apple

ARKit 6 gives developers much more control over the device’s camera while it’s being used with an AR app for tracking.

Developers can now access incoming frames in real-time up to 4K at 30FPS on the iPhone 11 and up, and the latest iPad Pro (M1). The prior mode, which uses a lower resolution but higher framerate (60FPS), is still available to developers. Lipski says developers should carefully consider which mode to use. The 4K mode might be better for apps focused on previewing or recording video (like a virtual production app), but the lower resolution 60FPS mode might be better for apps that benefit from responsiveness, like games.

Similar to higher video resolution during an AR app, developers can now take full resolution photos even while an AR app is actively using the camera. That means they can pluck out a 12MP image (on an iPhone 13 anyway) to be saved or used elsewhere. This could be great for an AR app where capturing photos is part of the experience. For instance, Lipski says, an app where users are guided through taking photos of an object to later be converted into a 3D model with photogrammetry.

ARKit 6 also gives developers more control over the camera while it’s being used by an AR app. Developers can adjust things like white balance, brightness, and focus as needed, and can read EXIF data from every incoming frame.

More Location Anchor… Locations

Image courtesy Apple

ARKit includes LocationAnchors which can provide street-level tracking for AR in select cities (for instance, to do augmented reality turn-by-turn directions). Apple is expanding this functionality to more cities, now including Vancouver, Toronto, and Montreal in Canada; Fukuoka, Hiroshima, Osaka, Kyoto, Nagoya, Yokohama, and Tokyo in Japan; and Singapore.

Later this year the function will further expand to Auckland, New Zealand; Tel Aviv-Yafo, Israel; and Paris, France.

Plane Anchors

Plane Anchors are a tool for tracking flat objects like tables, floors, and walls during an AR session. Prior to ARKit 6, the origin of a Plane Anchor would be updated as more of the plane was discovered (for instance, moving the device to reveal more of a table than the camera saw previously). This could make it difficult to keep augmented objects locked in place on a plane if the origin was rotated after first being placed. With ARKit 6, the origin’s rotation remains static no matter how the shape of the plane might change during the session.

– – — – –

ARKit 6 will launch with the iOS 16 update which is available now in beta for developers and is expected to be release to the public this Fall.

The post Apple Reveals Improvements Coming in ARKit 6 for Developers appeared first on Road to VR.



from Road to VR https://ift.tt/r5gMRcm
via IFTTT

VR Dungeon Crawler Legendary Tales Getting Massive New World Soon

https://ift.tt/ywdMOVC

Co-op VR dungeon crawler, Legendary Tales, is getting a huge new world as part of an early access update soon.

The New World update was announced this week and intends to swap out the current starting hub for an area roughly 70 times larger. You’ll still be able to meet up with friends and visit various NPCs, but you’ll also have separate starting points for different dungeons and find much more to explore out in the world itself. Check out a trailer for the update below.

On a different note, the developer says that it’s looking into different dungeon themes to add to the game soon. Plus it hopes to launch randomized dungeons but can’t commit to that just yet.

We’ll also see full quests introduced in the future. These include mainline story missions and side objectives that help unlock new rewards. Weapon crafting is also coming to the game.

Smaller updates, meanwhile, include a new quick slot, changes to the skill tree, titles and new monster types.

There’s no final release date for this update yet, but Urban Wolf does say it’ll be out later this year. We already think Legendary Tales offers a lot of fun in co-op with its physics-driven action, so we’ll be excited to see if these new additions bring a lot to the game.

For now, Legendary Tales remains on Steam. No word on a possible Quest version yet.



from UploadVR https://ift.tt/yb4svIf
via IFTTT

How (and why) to Sideload Games on Quest with SideQuest

https://ift.tt/sU9p1KF

There’s are plenty of great apps on the Quest Store, but did you know you can download games, experiences, and useful tools from an entirely different library? With SideQuest, you can expand your horizons with unofficial mods, tools, and indie gems of all sorts, both paid and free. Find out how (and why) with this handy dandy guide.

SideQuest has an awesome library of content, including cool multiplayer games, mods for games you already own on Quest such as Beat Saber, and tools that can let you do things Meta doesn’t always allow.

That’s what ‘sideloading’ is for: letting you install any app you want and mod it without oversight. That level of functional exclusivity has changed somewhat with the entrance of App Lab, although SideQuest is still the fastest way of getting new apps. We’ve heard reports of developers waiting up to six weeks to get their apps approved for App Lab.

What you’ll need:

  • Quest or Quest 2
  • A computer or modern Android device – Computers include: Windows 8 or above PC, Linux PCs, macOS
  • USB Type-C cable to transfer apps from computer /Android device to Quest
  • A few minutes to jump through some hoops

1: Install SideQuest on Your Computer or Android Device

Computer: You’ll find all of the latest builds on SideQuest’s website, including those for Windows 8 and up PCs, Linux, and macOS. Once installed, you can technically launch it and peruse all of the apps, although you’ll need to do a few minor chores first before SideQuest will properly recognize your headset, so don’t plug it in just yet. There’s also now a new in-VR sideloading function which lets you download games from SideQuest directly when inside VR.

Android: Download the SideQuest Android app on Google Play Store. Don’t plug in your cable just yet.

2: Put on Your Dev Hat

Get under the hood of Quest as a developer. You only need to jump through a single hoop here to get you officially recognized as such.

Just head over to the Developer Organization dashboard, login to your Oculus account, and create what Meta considers an “organization.” Toss a random name in there (if you truly aren’t a developer) and agree to the terms of service. You may also need to verify your account using either a credit card or a phone number if it’s not already verified.

Image courtesy Meta

Computer: If you’re a Windows user, you’ll also need some extra driver software before going any further. Both mac and Linux users can skip to step three. If you’re a Windows user, download these Oculus Go drivers, which also work for Quest. Simply extract the zip folder by right clicking the android_winusb.inf file and clicking ‘Install’.

3: Enable Developer Mode and Reboot

As a Quest user, you should already have the Oculus app installed on your mobile device. Turn on your Quest if it isn’t already, open the Oculus app on you phone, go to ‘Menu’ section on the bottom right hand side, go to ‘Settings’.

Image captured by Road to VR

Make sure your headset is marked as ‘Connected’ within the app, head into ‘Developer Mode’, then simply toggle it on. Reboot your Quest now.

4: Connect Quest to Your Device via USB & Allow USB Debugging

You’re at the home stretch! Plug your freshly rebooted Quest into your computer/Android device using a USB Type-C cable.

Android: This can be tricky for users on older Android devices since micro USB to USB Type-C is fairly rare. We’d suggest using a modern Android device fitted with a Type-C port.

Now physically put on your headset, and you should see a window (in VR) that says ‘Allow USB debugging?’ at which point you simply click the check box ‘Always allow from this computer’.

The team behind SideQuest points out that it’s important to Disable Unlock Pattern too. You can do this by going back to the Oculus mobile app and going through Settings > Quest > More Settings > Unlock Pattern. It’s right near the Developer Mode option you toggled before.

5: Sideload Everything

And there you have it! Now you can open the SideQuest app and browse a whole new universe of VR games, prototypes, demos, tools and more. Keep your Quest connected (shown as a green dot in upper left corner of the app), and you’ll be able to install and uninstall sideloaded apps to your heart’s content. This goes for both computer and Android devices.

Image captured by Road to VR

Although, there’s one more trick for Android users. You can also wirelessly sideload apps via Wi-Fi.

To do that, you need to be already set up for transfer via cable connection. Go into the SideQuest app and pop in your local IP address. You can reveal your local IP address by clicking the Wi-Fi icon whilst in Quest’s home environment, selecting the network you’re currently connected to, and scrolling all the way down to reveal the string of numbers. These oftentimes beginning with ‘192’. Now you can sideload apps wirelessly from your phone to your Quest!

Oh, and if you’re still having trouble, check out this handy video guide from the good people at SideQuest:

Update (June 27th, 2022): Updated to include new in-headset sideloading mode.

The post How (and why) to Sideload Games on Quest with SideQuest appeared first on Road to VR.



from Road to VR https://ift.tt/Z6fxa5O
via IFTTT

Thief Simulator VR Headed To Quest Soon

https://ift.tt/ywdMOVC

VR stealth game Thief Simulator VR is coming to Meta Quest (formerly Oculus Quest) soon.

A port of the game has appeared in the Coming Soon section of the Quest store and is named Thief Simulator VR – Greenview Street. Check out a trailer for the experience at this link.

Thief Simulator VR Confirmed For Quest

Thief Simulator is focused on non-violent stealth. You break into buildings using a variety of skills like lockpicking or just straight up smashing in doors and windows. You’ll be able to bag items and make a hasty escape, but the game doesn’t feature any form of combat; get spotted by the cops and it’s game over.

To help you on your way you’ll have character progression with a skill tree and new equipment to unlock. Levels are intended to be wide and open so that you can take multiple paths to your objective, too.

Over on developer 3R Games’ website the studio explains that Greenview Street will feature a lot of optimizations to bring the game to Quest, including foveated rendering and changes to car AI and weather. What’s not clear, however, is if the new title means the game will differ in actual content. We have seen titles like Blade & Sorcery: Nomad or Green Hell VR offer streamlined versions of the PC VR original in the past, for example.

Currently, there’s no release date for this version of the game. Would you want to experience Thief Simulator VR on Quest? Let us know in the comments below!



from UploadVR https://ift.tt/UMEs2Gc
via IFTTT
Related Posts Plugin for WordPress, Blogger...