Monday, 14 September 2026

Steam Frame vs. Quest 3 Specs: Better PC Streaming, Power & Hackability

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Want to know how Valve’s Steam Frame standalone headset stacks up against the competition? Read on to find out.

Steam Frame is a lot like Steam Deck; it can play pretty much all of Steam’s game library out of the box, which includes flatscreen content based on x86 architecture—basically everything on Steam—and also now PC VR games. That means you can download modern flatscreen and VR titles and play on-the-go, no wires or PC needed. More on that below.

Primarily though, Valve says it’s designed to stream PC VR games wirelessly, which it does through a Wi-Fi 6E dongle you plug straight into your computer (or the newly announced Steam Machine). Our hands-on with Frame’s streaming quality was promising. Our full review is still coming, so check back soon.

Quest 3 can stream PC VR games too, albeit in a roundabout way that requires you to stream through your home’s Wi-Fi router, which can cause some bottlenecks since the video stream needs to go from your PC, to the router, and then to the headset. Valve’s solution cuts out that middleman.

Meta Quest 3 | Image courtesy Meta

The big difference though is in power and game compatibility. While both Quest 3 and Frame feature ARM-based Qualcomm Snapdragon processors (Frame’s is more powerful), only Frame can natively play x86 Windows and Linux content thanks to its built-in compatibility layer.

Quest 3 can only natively play games compiled for ARM—albeit from a massive library, all of which are certified to work on the headset. The same can’t be said about Frame just yet.

Valve is distributing Frame dev kits ahead of Frame’s 2026 launch to make sure PC VR studios can optimize; we expect the company to also have some sort of badging system similar to Steam Deck too so users know what works great, okay, or not at all. That said, Valve isn’t stopping you from trying to download and play anything (x86) available on Steam.

Another big difference is the hackability of Frame. The headset natively run SteamOS, although you can technically install any OS on it you want (or realistically can), since it’s an open platform and gives you direct access to Linux for all of your hacking needs. That’s something you definitely can’t do with Quest’s Horizon OS due to its locked bootloader (i.e. no root access).

Image courtesy Valve

Valve is so confident in Frame’s SteamOS that the company tells Road to VR the operating system “would be great for other [VR] devices.”

What’s more, Frame also has a user accessible expansion gen4 PCIe port, which supports up to two 2.5 Gbps cameras… or anything you can think of. Additionally, Frame sports an microSD card slot for up to 2TB of additional storage—both of them clear wins for makers and gamers looking to expand Frame out of the box.

Steam Frame could also promise better comfort over Quest 3, although the jury is still out. The headset features a front ‘core’ component, including the displays and optics, which weighs in at only 190g, putting the bulk of the remaining 245g in the total 435g package to the headstrap, which features a rear-mounted battery (21.6 Wh lithium ion). The default config shipped in the box (above) notably lacks a top strap though, which Valve is selling as an optional add-on later to go along with Knuckles-style controller straps (below).

Photo by Road to VR

Where things even out somewhat (at least on paper) is the headsets’ displays. Quest 3 serves up a 2,064 × 2,208 per-eye LCD, while Frame has a 2,160 × 2,160 per-eye LCD. Both are clocked up to a refresh rate of 72-120Hz, although Frame is said to allow up to 144Hz in an experimental mode.

Still, Frame does let down in the passthrough department; it only has monochrome passthrough, harkening back to the Quest 2 days—an odd (and probably cost-saving) decision by the company. On the other hand, Quest 3 offers a full-color passthrough, which is undoubtedly the better way to not only checking on your surroundings occasionally while immersed in VR, but also play games on a giant screen in your living room. It’s getting a color passthrough add-on, but it doesn’t come in the box.

It’s undoubtedly early days, but Frame could be a very compelling package over Quest 3. Besides the raw spec sheet (seen below), it’s pretty expensive: 256GB version is priced at $1,059, with the 1TB fetching $1,299.

That’s a hell of a lot better than some people were suggesting though, all of which is in spite of the ongoing global RAM and storage shortage, and incoming Qualcomm chipset price hikes.

In the meantime, you can read our deep dive review of Quest 3 and our hands-on with Steam Frame for more info.

Specs: Steam Frame vs. Quest 3

Steam Frame (top), Quest 3 (below) | Images courtesy Valve, Meta
Steam FrameQuest 3
Base Retail Price256GB: $1,059
1TB: $1,299
$500 (released in 2023)
Weight190g core, 435g (core, headstrap, incl. facial interface, audio, rear battery)
515g (with stock cloth headstrap)
ChipsetSnapdragon Series 8 Gen 3 (SM8650), 8 core CPU ARM processor (4nm)
Snapdragon XR2 Gen 2, 6 core CPU ARM processor (4nm)
RAM16GB Unified LPDDR5 RAM
8 GB Unified LPDDR5 RAM
Operating SystemSteamOS
Horizon OS (Android based)
Wi-FiWi-Fi 7, 2×2 – Dual 5Ghz/6Ghz streaming for simultaneous VR and Wi-FiWiFi 6E
Storage256GB / 1TB UFS storage options
528GB / 1TB storage options
Expanded StoragemicroSD card slot for extended storageN/A
OpticsPancake opticsPancake optics
Display2,160 × 2,160 LCD (per eye), 72-120Hz refresh rate (144Hz experimental)
2,064 × 2,208 LCD (per eye), 72-120Hz refresh rate
FOVup to 110 degrees
110 degrees horizonal, 96 degrees vertical
Tracking4x outward facing monochrome cameras for controller & headset tracking
4x outward facing monochrome cameras for controller & headset tracking (includes depth sensor)
Dark Environment TrackingOutward IR illuminator for dark environmentsN/A
PassthroughMonochrome camera passthrough (1,280 × 1,024) (color add-on coming)
Color camera passthrough (1,280 × 960)
Eye-tracking2x interior cameras for eye trackingN/A
Rendering enhancementsFoveated Streaming: eye-tracking drives video stream, sending highest resolution to where you’re lookingFixed Foveated Rendering: continuously renders highest resolution in center of display (no eye-tracking)
OtherWireless Adapter included, Wi-Fi 6E (6Ghz)
Wireless streaming via Link/Router chain
AudioDual speaker drivers (per ear), integrated into headstrap
Dual speaker drivers (per ear), integrated into headstrap
MicDual microphone array
At least 3 microphones (unconfirmed)
PortUSB-CUSB-C
Expansion PortUser accessible expansion port – ( 2x 2.5Gbps camera interface / gen4 PCIe )N/A
Battery21.6 Wh Li-On Battery

19.44 Wh Li-On Battery

Looking for more Steam Frame news?

Valve Announces Steam Frame Price, Release Date, and Accessories – Pre-orders Now Open: The day is finally here. But will you win the randomized lottery and get a chance to buy the first batch?

Everything You Should Know Before Buying Steam Frame: Everything you might want to know before plonking down your hard-earned cash.

Valve Confirms Half-Life: Alyx is Coming to Steam Frame Standalone, But Not in Time for Launch: Arguably the best VR game is getting a standalone native build for Frame, but you may have to wait.

You Don’t Need a VR-Ready PC (or a PC at all) to Use Steam Frame: Don’t throw your PC in the garbage. You just don’t really need it to use Steam Frame.

Valve is Open to Bringing SteamOS to Third-party VR Headsets: Steam Frame is the first VR headset to run SteamOS, but it may not be the last.

The post Steam Frame vs. Quest 3 Specs: Better PC Streaming, Power & Hackability appeared first on Road to VR.



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‘Moss’ Developer Polyarc Announces Closure Following “major project” Cancellation

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Moss developer Polyarc Games announced it’s closing shop following a “major project” cancellation earlier this year.

Polyarc announced the closure in a LinkedIn post (via Good Virtual Reality), marking the end of an 11-year stint in VR game development, most of which was spent creating its VR puzzle-platformer series Moss.

You can read the full message below:

Today is the end of an era for Polyarc.

After nearly 12 years riding the joyous rollercoaster of emotions that is making video games, our time together has come to an end. As we wind down active development, we are saying our farewells to each other.

Working together over all of these years has been an honor. Bringing surprise and delight to those who played our games has been a privilege. Thank you to everyone at Polyarc, our work is now finished.

Polyarc has been home to exceptional developers across all disciplines. If you are hiring, please see the link below.

Thank you to everyone who has been part of this journey.

While the exact number of affected staff is uncertain at this time, the LinkedIn post mentions 29 employees in its reverse recruiting spreadsheet.

Founded in 2015 by ex-Bungie veterans, the Seattle-based studio garnered near-universal praise with the release of Moss in 2018, which landed on all major VR platforms at the time, including PSVR, PC VR, and eventually the original 2019-era Quest.

Building off the pint-sized hero’s success, Polyarc released its sequel Moss: Book II in 2022 and multiplayer real-time battler Glassbreakers: Champions of Moss in 2025, which offered up a roster of 12 Champions for squad-based arena battles.

Early 2026 proved to be a difficult year for many in the XR industry though, as Meta announced it was shifting priorities at its Reality Labs XR division, which included the closure of a number of several internal game studios in addition to pulling funding from a number of projects already in progress.

Notably, Polyarc hasn’t confirmed whether it fell victim to Meta’s change of course earlier this year, although the studio mentioned in April it was forced to lay off two-thirds of staff due the cancellation of a “major project.”

Seemingly in a last ditch effort, the studio ported Moss & Moss II to flatscreen with the launch of Moss: The Forgotten Relic for consoles and PC, released in July in partnership with fellow indie studio Blackbird Interactive.

That said, the studio’s closure is an all too familiar story, as it joins a growing list of now-defunct VR veteran developers.

Among them is Sanzaru Games (Asgard’s Wrath), Armature Studio (Resident Evil 4 VR), Twisted Pixel Games (Deadpool VR), Vertigo Games – Amsterdam Studio (Metro Awakening), as well as two internal nDreams studios.

The post ‘Moss’ Developer Polyarc Announces Closure Following “major project” Cancellation appeared first on Road to VR.



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Saturday, 12 September 2026

Linus Tech Tips Steam Frame Unboxing & First Impressions Leaks Ahead of Official Launch

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Linus Tech Tips’ secondary channel ShortCircuit appears to have jumped the gun on publishing its first impressions and unboxing of Steam Frame, suggesting we’re truly now right around the corner from launch.

Valve’s first standalone headset is coming very soon, it seems, as the LTT side channel ShortCircuit mistakenly released its unboxing and first impressions video yesterday.

Entitled ‘Our first 30 mins with the steam frame’, the video was quickly made private, although some users had just enough time to grab the video and rehost it across the Internet.

You can see a mirror of the now deleted video below:

In case you can’t stick around for the full 17-minute video, which largely lines up with prior preview coverage, here’s the most important bits:

  • The video still doesn’t confirm price or release date of Steam Frame—two of the most important announcements the XR industry has been salivating over for the better part of a year.
  • It does confirm is that an Ergonomics Accessories Kit will cost an additional $60, which includes an extra head strap and ‘Knuckles’ style straps for the controllers.
  • Controllers are also shown to ship with user-replaceable AA batteries, which are said to offer up to 40-hours of gameplay.
  • It also speculates with a measure of confidence that a standalone version of Half-Life: Alyx (2020) is coming, although it doesn’t attribute official Valve information to this claim, but rather a Reddit post sourcing a backend changelog.

Condensing Linus’ physical impressions of Steam Frame: he found it basically in line with Valve Index, although improved due to better on-head weight distribution and imperceptible wireless streaming, which appears to have seamlessly replaced any need for a cable thanks to Steam Frame’s supplied WiFi PC dongle.

Courtesy ‘ZamnBoii’

He also mentions perks like expandable SD storage and a physical interpupilary distance (IPD) lock so it doesn’t get thrown out of whack during gameplay.

As glowing as the prelaunch hands-on seems, Linus was less enthused by the controllers’ ABXY buttons, Frame’s LCD panels’ color fringing despite being overall very sharp, and the headset’s monochrome passthrough, which he notes includes some obvious stitching lines.

As the video wraps up, Linus says the official LTT channel will be posting a full review, which—provided it doesn’t also break embargo—will surely come amid a host of others.

In terms of severity, it’s actually not a massive leak; certainly no worse than Valve leaking its own setup and unboxing video last month, or its mélange of backend changes that the public has been able to easily decipher, including the revelation that Frame may arrive with a free copy of Half-Life: Alyx.

Whatever the case, the last two bits of info still seem to be under collective lock and key: price and release date, which we’re hoping to learn more about soon.

Looking for more Steam Frame news?

Steam Frame vs. Valve Index Specs: Wireless VR Gameplay That’s Generations Ahead: Valve Index used to be the go-to PC VR headset, but the times have changed.

Hands-on: Steam Frame Reveals Valve’s Modern Vision for VR and Growing Hardware Ambitions: We go hands-on with Valve’s latest and greatest VR headset yet.

Valve Says No New First-party VR Game is in Development: Valve launched Half-Life: Alyx (2020) a few months after releasing Index, but no such luck for first-party content on Steam Frame.

Valve is Open to Bringing SteamOS to Third-party VR Headsets: Steam Frame is the first VR headset to run SteamOS, but it may not be the last.

Valve Announces SteamOS Console and New Steam Controller, Designed with Steam Frame Headset in Mind: Find out why Valve’s new SteamOS-running Console and controller will work seamlessly with Steam Frame.

Steam Frame vs. Quest 3 Specs: Better Streaming, Power & Hackability: Quest 3 can do a lot, but can it go toe-to-toe with Steam Frame?

The post Linus Tech Tips Steam Frame Unboxing & First Impressions Leaks Ahead of Official Launch appeared first on Road to VR.



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Friday, 11 September 2026

Valve Drops Big SteamVR Update Ahead of Steam Frame Launch

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Valve has dropped a sizeable update to SteamVR, paving the way for what appears to be imminent launch of its long-awaited standalone VR headset, Steam Frame.

Update (September 11th, 2026): Previously available only in beta, Valve has now released its 2.17 SteamVR update for all users. You can check out the full changelog here.

Original Article (July 18th, 2026): Valve’s latest update brings a good slate of standard Steam features to SteamVR. And with it, the VR runtime is ostensibly shaping up to offer a more VR-native user experience, in part thanks to its new UI for SteamVR’s Dashboard.

According to the update’s patch notes, users who opt-in to the Steam Client Beta will essentially have a more useful Dashboard, as it brings Steam Deck-style Quick Access controls, as well as easier access to things like achievements, guides, and notes.

Valve says the update also improves usability with easier overlay management, better battery information, and brightness controls.

Courtesy Valve

For those of us waiting for years, the latest SteamVR update suggests we really are finally rounding the bend, as Valve has not only obviously imported tons of Steam Frame headsets into the US in preparation for release, but is now tightening SteamVR’s long-neglected UI for something seemingly ready for prime time.

What’s more, Valve recently released a ‘Great on Frame’ page that highlights a growing list of optimized VR and non-VR games that are guaranteed to work on Steam Frame.

Still, the top two bits of information are missing: price and exact release date. Provided Steam Machine is any indication, which launched at a much higher-than-expected $1,050 last month, it’s likely Steam Frame will be similarly inflated—all of it due to the global RAM and storage crisis going on currently.

Looking for more Steam Frame news?

Valve Unveils Steam Frame VR headset to Make Your Entire Steam Library Portable: Valve shows off Steam Frame, the standalone headset that can stream and natively play your entire Steam library—with only a few caveats right now.

Hands-on: Steam Frame Reveals Valve’s Modern Vision for VR and Growing Hardware Ambitions: We go hands-on with Valve’s latest and greatest VR headset yet.

Valve Says No New First-party VR Game is in Development: Valve launched Half-Life: Alyx (2020) a few months after releasing Index, but no such luck for first-party content on Steam Frame.

Valve is Open to Bringing SteamOS to Third-party VR Headsets: Steam Frame is the first VR headset to run SteamOS, but it may not be the last.

Valve Plans to Offer Steam Frame Dev Kits to VR Developers: Steam Frame isn’t here yet; Valve says it needs more time with developers first so they can optimize their PC VR games.

Valve Announces SteamOS Console and New Steam Controller, Designed with Steam Frame Headset in Mind: Find out why Valve’s new SteamOS-running Console and controller will work seamlessly with Steam Frame.

Steam Frame vs. Quest 3 Specs: Better Streaming, Power & Hackability: Quest 3 can do a lot, but can it go toe-to-toe with Steam Frame?

Steam Frame vs. Valve Index Specs: Wireless VR Gameplay That’s Generations Ahead : Valve Index used to be the go-to PC VR headset, but the times have changed.

The post Valve Drops Big SteamVR Update Ahead of Steam Frame Launch appeared first on Road to VR.



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Meta’s Next-gen MR Headset Appears to Have Leaked Ahead of Connect

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Images of Meta’s ‘Project Phoenix’ mixed reality headset appear to have leaked ahead of its anticipated unveiling at Connect later this month.

The News

Serial leaker ‘Luna’ appears to have found video within Quest’s Horizon OS showing off the headset’s prescription lenses, which are apparently set to be released in partnership by Meta’s official prescription lens provider, Zenni Optical.

It also gives us our first look at Phoenix following the leak of a setup video in July/ Although conveniently blurred, it’s unmistakably Meta’s forthcoming slim and light standalone mixed reality headset.

Interestingly, the new images appear to reveal that Phoenix will have both sideways and downward-facing sensors, present on the outer and underside of the headset’s temple. It’s uncertain what the downward-facing sensors could be used for, although some suggest it may be used in face tracking.

Courtesy Luna

As previously seen in the July leaks, Phoenix also features independent lens spacing, removable nose clips for individual user comfort, and built-in hand and eye-tracking, which all but confirms there will also be front-facing sensors and sensors embedded close to the user’s eyes as well.

Another tacit confirmation: although Phoenix still lacks an official name, price and release date, the images confirm we’re dealing with Meta’s next-gen follow-up to Quest 3/3S; the headset offers a hybrid design, presenting a near glasses-like profile by offloading compute to a cable-tethered unit—still to be revealed.

Notably, an image near the end of the recent video shows the tether trailing off the left temple (the QR code seen below appears to be a mock-up).

Courtesy Luna

If the cadence of leaks is any indication, we’re hoping to learn more at Meta Connect later this month, which is set to kick off on September 23–24, 2026.

There, Meta is also likely to show off a new pair of smart glasses in addition to “the latest in VR, wearables, metaverse, and AI.”

My Take

I don’t expect to see Phoenix get the big ‘Quest 4’ naming badge when it launches, primarily because everything I’ve seen up to this point indicates the company is pivoting away from the its metaverse ambitions and game-focused consumer segment, and looking towards prosumers and enterprise.

To boot, Meta has shuttered internal XR game studios, cancelled several AAA VR games in progress, and positioned its Reality Labs XR division to work primarily on AI wearables, including Meta Glasses.

Meta Glasses | Courtesy Meta

And while Phoenix may even come along with Touch controller support, giving it de facto access to Quest’s library of VR games and apps, I feel the company is finally attempting to make a general computing platform that will rival Apple Vision Pro—if not in specs, at least in its intended ethos.

As it is, Meta appears to be reducing the main friction points for XR users looking to replace their traditional monitors, which will undoubtedly come at a price well beyond the cheap and cheerful Quest 3S. Meta’s also likely to make overtures to developers looking to use Phoenix as a developer kit for the creation of augmented reality apps, as Phoenix is surely set to front run any such dedicated AR device from Meta.

We’re of course looking to confirm this (and a lot more) at Connect from September 22-23rd, as we’ll have boots on the ground at Meta’s Menlo Park HQ where the event will take place.

The post Meta’s Next-gen MR Headset Appears to Have Leaked Ahead of Connect appeared first on Road to VR.



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Thursday, 10 September 2026

‘In Death: Unchained’ Gets New Season Starting This Month After 2 Years of Silence

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Award-winning rogue-lite bow-shooter In Death: Unchained (2020) isn’t dead, at least not with a new season coming later this month.

The last actual update for In Death: Unchained was three years ago when developers Superbright announced it was releasing enhancements for Quest 3. After that, it was assumed the game was essentially in developer purgatory.

Now, the studio announced that come September 29th, In Death: Unchained is getting its Fall 2026 Season. Like seasons past, the game is slated to reset every leaderboard, although achievement progress stays with you into the new season.

That said, the studio hasn’t actually announced any new content, although they promise they’ll have “more news to share later,” which hopefully means there’s more on the horizon than simply news that its Summer 2024 season is coming to a close.

Notably, the original version of In Death on Steam hasn’t received any updates since developer Sólfar Studios transferred the IP to Superbright, which took place sometime in 2019; this may cast doubt on the game ever being optimized to run on the soon-to-release Steam Frame.

As it is, In Death: Unchained is available on the Horizon Store for Quest 3/3S for $30, as well as freely available for Horizon+ subscribers. It’s also on the Pico Store for Pico 3 and 4 series headsets, as well as the upcoming Space Pro.

The post ‘In Death: Unchained’ Gets New Season Starting This Month After 2 Years of Silence appeared first on Road to VR.



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‘No Man’s Sky’ Brings a Whole New Universe of Possibilities in Cosmos Update

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Hello Games has released its biggest update yet to VR-supported space sim No Man’s Sky (2016), completely overhauling space itself.

At the game’s 2016 launch, space was admittedly barebones, offering relatively sparse interactions outside mining asteroids for fuel and resources, and occasionally encountering pirates or other ships. And while there have been 40+ updates since then, space always felt a little more empty than it rightfully should.

The game, which supports PSVR 2 and PC VR headsets, just got its ‘Cosmos’ update in celebration of its 10th anniversary though, bringing a whole new take on space travel and what you might find in between planet runs.

Now, in Cosmos, you can claim and personalize a space station, join an alliance, construct a space base, strip hulking wrecks for loot, and take on a new set of missions.

You’ll also find new asteroid belts of rock and ice, which can be tapped for valuable crystal resources or be the platform for your very own star base.

“Build your own truck stop for star ships, orbital restaurant, or military outpost. There’s something incredibly special about floating in space, planets looming large below you, watching the universe go by,” the studio says in a PlayStation blog post.

Notably, Cosmos is No Man’s Sky 7.0 update, something Hello Games CEO Sean Murray calls “real endgame stuff.” That said, the studio hasn’t said when it will push the game’s final update; Hello Games announced in 2023 it was working on Light No Fire, an open-world fantasy survival game thus far only confirmed for release on flatscreen systems.

You can learn more about the latest update by checking out the changelog and by watching the deep dive interview with Murray below.

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