Friday, 22 May 2026

Highlights from the Ruff Talk VR Gaming Showcase – New Games, Trailers & More

https://ift.tt/D9WOsXx

The latest installment of the Ruff Talk VR Gaming Showcase is here, bringing with it another avalanche of VR game reveals, trailers, updates and more.

Ruff Talk VR is a VR-focused podcast hosted by father-and-son team Damien and Bryan Ruffy, who release podcasts each week in addition to their regular VR Gaming Showcase. This is now the duo’s fourth showcase, following the December 2025 show.

We rounded up what we think are some of the top highlights, although you can catch the entire showcase for the full drop, which includes a whopping two dozen trailers and announcements.

Knights of Fiona – New Gameplay Trailer

Ruinsmagus (2022) studio CharacterBank Inc today unveiled a new trailer for Knights of Fiona, the upcoming VR action-adventure game. The trailer highlights expanded combat encounters, a glimpse of brand new areas, and the look at co-op play with a fellow knight at your side.

Knights of Fiona is slated to launch sometime this year on Quest 3/3S, as well as SteamVR headsets. You can wishlist it here on Steam and the Horizon Store for Quest.

Survive The Night – Reveal

Image courtesy The Binary Mill

Survive the Night is The Binary Mill’s (Resist, Into the Black) newly announced free-to-play co-op action roguelite. Set within the galaxy’s most popular gameshow, the game supports between 1-4 players, forcing you to work together to survive a series of challenges featuring physics-based melee combat, dynamic mini-games, and roguelite progression systems.

There’s no release window yet, although you can wishlist Survive the Night over on the Horizon Store for Quest 3/3S.

Hyperlane Highway – New Gameplay Trailer

Solo developer Ryan Byrne of RyalityStudio debuted a new trailer for Hyperlane Highway, a VR roguelike shooter designed around a unique “head lean” locomotion system.

While targeting a Q4 2026 early access launch, RyalityStudio is opening a community  Discord (invite link) to begin private PC VR playtesting ahead of a public demo. The game is targeting SteamVR headsets, and also plans to support Quest.

Disembodied – Dev Update

Disembodied is an upcoming mixed reality platformer that turns your real hand movements into precise, physics-driven gameplay, using only hand tracking to interact with the game’s physics-based environment.

Developed by Middle Man Games, Disembodied is slated to head into early access on the Horizon Store for Quest 2 and above sometime this Fall. You can wishlist it here.

Loop One Done – PC VR Support Coming

Loop One Done has been in available in early access since May 2025 on Quest, however now VR indie Ojsan Studio AB announced the Factorio-inspired game is finally coming to PC VR headsets soon via Steam.

The video gives us a good look at all of the major updates to come to the game, which lets you record loops with drones and robots by hand so you can build up an efficient automated factory.

Adrian’s Quest – New Gameplay Trailer

Adrian’s Quest is an upcoming single-player VR action-adventure game filled with physics-based puzzles and bizarre gunfights, set on a dusty, run-down alien planet inhabited by strange creatures and a declining civilization.

Developed by Digital Waste Factory, Adrian’s Quest is slated to launch on PC VR headsets, although the studio says it’s also working on support for PSVR 2 and Quest. In the meantime you can find Adrian’s Quest over on Steam for PC VR headsets.


For more, make sure to catch the full show here.

The post Highlights from the Ruff Talk VR Gaming Showcase – New Games, Trailers & More appeared first on Road to VR.



from Road to VR https://ift.tt/rU934BH
via IFTTT

Anduril Shows a Glimpse of EagleEye’s Wide Field-of-view Night Vision Imaging

https://ift.tt/7fUPv2J

Palmer Luckey, founder of defense startup Anduril, revealed more capabilities of its EagleEye XR glasses, this time showing off its wide field-of-view (FOV) night vision.

Anduril revealed EagleEye late last year, showing off an impressive (if not outright terrifying) set of augmented reality capabilities the company hopes to eventually serve up to U.S. soldiers. Luckey, who also founded Oculus in 2013, has now showed off a little more of the system’s night vision.

“The difference is night and day,” Luckey says in an X post. “The digital night vision of the EagleEye Family of Systems delivers an 84 degree field of view, stereo thermal fusion to expose hidden threats, and a 4K display for enhanced warfighter perception.”

Image courtesy Palmer Luckey, Anduril

Luckey also showed off a visual comparison between EagleEye (left) and PVS-31 (right), the latter of which is a conventional binocular-style night vision system currently used in elite combat roles, such as SOCOM, Rangers, SEALs, and MARSOC.

That said, the two systems are very different—about as far from each other as a smartphone is from and a digital Casio watch.

According to Anduril, EagleEye offloads some of front-heaviness of its low light and thermal sensors by integrating them into a sensor suite connected directly to the helmet, which is then relayed to the user’s display, which is housed in a pair of AR glasses with included ballistic and laser protection.

Image courtesy Anduril Industriesduri

What’s more, the system also patches into a bevy of external data streams, including real-time info sourced from the company’s AI-driven Lattice network of surveillance and defense devices.

This comes amid Anduril’s compete for a U.S. Army contract against defense company rival Rivet. Called the Soldier Borne Mission Command (SBMC), the new contract is essentially is set to revamp the previous 10-year, $22 billion Integrated Visual Augmentation System (IVAS) project originally awarded to Microsoft in 2018, which the company hoped to fulfill by adapting its HoloLens 2 AR platform for combat roles.

In February 2025, it was revealed Anduril would be taking over the older IVAS contract, which was thought to give the company a head start on competing for SBMC.

Notably, Anduril partnered with Meta in May 2025 on combat-focused XR systems, which at the time the companies said would aim to deliver “the world’s best AR and VR systems for the U.S. military.”

Anduril says it’s also partnered with EssilorLuxottica’s Oakley Standard Issue, Qualcomm, and Gentex, which the company says “lowers cost, accelerates development, and ensures a path for continuous innovation.”

The post Anduril Shows a Glimpse of EagleEye’s Wide Field-of-view Night Vision Imaging appeared first on Road to VR.



from Road to VR https://ift.tt/a4e10GC
via IFTTT

Thursday, 21 May 2026

‘Avatar: Fire and Ash’ and ‘Super Mario Galaxy Movie’ Head to Vision Pro in 3D

https://ift.tt/MThQzfn

Vision Pro is steadily becoming the premier destination for 3D theatrical releases to reach home audiences. The latest 3D movies headed to Vision Pro include The Super Mario Galaxy Movie (2026) and Avatar: Fire and Ash (2025).

The News

Apple has confirmed two new 3D movies headed to Vision Pro. The Super Mario Galaxy Movie (2026) is available to buy or rent in 3D as of this week, through the Apple TV app.

Image courtesy Nintendo

That will be followed by the top-grossing movie of 2025, Avatar: Fire and Ash, which will be available starting on June 24th, streaming in 3D on the Disney+ app.

That’s it… that’s the news.

My Take

Vision Pro is the best way to watch 3D versions of major movies today, thanks to a combination of high-quality OLED displays and ease-of-access to high-quality 3D content. 3D movies on Vision Pro are generally streamed in 4K with HDR and surround sound, and you can make the screen literally as large as it would be in an actual movie theater. From my personal experience, if a movie in Vision Pro is available in 3D, there’s no reason not to watch the 3D version; it’s a pure value-add to the experience.

This follows the collapse of the 3DTV market years ago, which led to a near-elimination of movies being released in 3D for at-home viewing. Vision Pro is offering a second life to the 3D releases at home. And while the number of 3D movies available on the headset is continuing to grow, the high cost of Vision Pro makes it anything but certain that releases will continue in the long term.

Avatar: Fire and Ash, in particular, is a major win for 3D movies on the headset; Vision Pro is now the only way to experience the movie with the 3D perspective that director James Cameron originally intended it to be seen.

Granted, the release calls into question the partnership between Cameron’s Lightstorm Vision studio and Meta, which was announced at the end of 2024, a year before the release of Avatar: Fire and Ash.

At the time the studio and Meta said they were partnering to “scale the creation of world-class 3D entertainment experiences spanning live sports and concerts, feature films, and TV series featuring big-name IP on Meta Quest—which will be Lightstorm Vision’s exclusive MR hardware platform.”

While it wasn’t ever confirmed that the partnership would include a 3D release of Avatar: Fire and Ash on Meta’s headsets, the release of an exclusive 3D clip on Quest—to promote the movie’s release—certainly teased as much. But at this point it’s unclear if the movie will be released in 3D on Quest like on Vision Pro. We reached out to Meta about this but the company didn’t respond to a request for comment.

The post ‘Avatar: Fire and Ash’ and ‘Super Mario Galaxy Movie’ Head to Vision Pro in 3D appeared first on Road to VR.



from Road to VR https://ift.tt/dKj9ebA
via IFTTT

Wednesday, 20 May 2026

Apple Acquires Key Talent & Patents Behind AI Avatar Company ‘Animato’

https://ift.tt/z3Mgw0v

According to an official EU filing spotted by Apple Insider, Apple has recently acquired key talent and IP behind Animato, a Bay Area startup creating AI avatars.

Animato was known for the now-defunct AI video calling app Call Annie, which paired 3D avatars with AI for face-to-face tutoring and language learning.

According to the filing (seen below), Apple isn’t outright acquiring Animato, but rather reserving the right to hire certain employees, get non-exclusive licenses to Animato’s intellectual property rights, and acquire Animato’s patent applications.

Here’s the January 19th filing via the European Commission’s Digital Markets Act:

Apple Inc. (“Apple”) will have the right to make employment offers to and hire certain employees of Animato, Inc. (“Animato”), receive a non-exclusive license to Animato’s intellectual property rights, and acquire Animato’s patent applications. Animato develops and distributes software that creates virtual avatars for video chats and tutoring. Apple (together with its group companies) designs, manufactures and markets smartphones, personal computers, tablets, wearables and accessories, and sells a variety of related services.

According to LinkedIn, Animato was founded by Francesco Rossi, who worked at Apple from 2015-2022 in the company’s computer vision R&D department, which included work on machine learning.

Having left Apple in 2022 to found Animato, the company released two now-defunct apps, Call Annie and BeSanta, the latter of which let users create impersonate Santa Claus and record videos for playback.

‘Call Annie’ | Images courtesy Animato Inc

This isn’t the first avatar-related acquisition (or in Animato’s case acqui-hire) Apple has undertaken following the 2024 launch of Vision Pro.

In early 2025, Apple quietly acquired 3D avatar company TrueMeeting, having obtained its 3D avatar tech stack and a number of its employees. At the time, the deal was thought to support the company’s photorealistic avatars for Vision Pro, aka ‘Personas’.

Notably, Personas are some of the most realistic 3D avatars in the XR space right now. Based on facial scans, Personas are animated with the help of Vision Pro’s various sensors; the downward-facing camera tracks mouth movement, internal sensors track your eyes and facial micro-expressions, and a particularly advanced machine learning stack blends all of this together into a realistic 3D avatar.

At least in terms of what we’ve seen in Call Annie, Animato’s tech seems to be more targeted at creating realistic AI avatars, which is something Apple may be after as the company further develops not only XR headsets like Vision Pro, but its forthcoming AR glasses, which are rumored to follow its first smart glasses—still in development behind closed doors.

The post Apple Acquires Key Talent & Patents Behind AI Avatar Company ‘Animato’ appeared first on Road to VR.



from Road to VR https://ift.tt/74nz1Gp
via IFTTT

Tuesday, 19 May 2026

Google & Samsung Reveal Smart Glasses for Fall Launch, Aiming to go Head-to-head with Meta

https://ift.tt/tnahce1

Google and Samsung today gave the first official glimpse of an upcoming pair of smart glasses which are set to go head-to-head with Meta’s own AI-based smart glasses.

The News

The new smart glasses revealed by the companies at Google I/O today are seemingly unnamed at this point but generally referred to as “intelligent eyewear.” Like most of Meta’s smart glasses lineup, this pair is limited to audio input & output. A camera exists for visual input, but there’s no built-in display for visual output, unlike Meta’s Ray-Ban Display glasses.

Image courtesy Google & Samsung

The new smart glasses from Google and Samsung come in two styles: one made in collaboration with eyewear brand Warby Parker and another made in collaboration with Gentle Monster. Last year Google reportedly invested $100 million in Gentle Monster as part of its growing smart glasses ambitions.

Image courtesy Google & Samsung

Google and Samsung say the glasses are designed to work as a companion device to a mobile phone—similar to Meta’s smart glasses—suggesting it will have limited capabilities when worn by itself. The companies say the glasses will work with both Android and iOS phones, though it’s likely that some limitations may exist on iOS.

As part of the announcement, the companies offered a tease of the device’s capabilities:

Users can access navigation assistance by simply asking Gemini with their voices, receive personalized suggestions such as a nearby coffee shop on their walking route, or even place an order for pickup. Users can also receive summarized notifications for important texts and add events to their calendars. Additional features include real-time translations with audio that matches the speaker’s voice, as well as the ability to translate text on menus or signs in the user’s line of sight. Working seamlessly within the Galaxy ecosystem, the device helps users easily manage everyday tasks or effortlessly capture photos, all without taking their phone out.

On stage at Google I/O, the company showed that some requests (like ordering food from a restaurant) pass the request to Gemini on the user’s phone, which actually navigates the Doordash app by itself to place the order. It’s unclear how widespread this ‘Gemini app control’ capability will be, but it could be a huge breakthrough for the usefulness of AI through smart glasses and beyond.

Pricing and detailed specs have not been announced at this time, though the companies say the Google and Samsung smart glasses will launch this Fall “in select markets.”

My Take

Meta has already been seen to double-down on its smart glasses business after seeing greater than expected adoption, and this announcement of new smart glasses coming from Google and Samsung shows a growing belief in head-worn devices as the ideal place to capitalize on increasingly useful AI agents that have motivated the tech sector in recent years.

While the initial focus is on audio as the primary output modality of these glasses, Google has already confirmed its intentions to also bring smart glasses with displays to market, though it’s unclear if that will happen in 2026 or beyond. Adding a display to smart glasses vastly increases its range of uses, but adds significant cost and UX complexity. Meta even saw the need to pair its Ray-Ban Display smart glasses with a neural control band to make it easier for users to control the glasses.

I find it interesting that Google and Samsung were ready to show the design of these upcoming smart glasses but haven’t actually given them a proper name yet. Perhaps they are aiming to call the glasses by a combination of the company name and the corresponding eyewear brand, ie: Samsung Warby Parker glasses and Samsung Gentle Monster Glasses (like Meta has done with the “Meta Ray-Ban” glasses and “Oakley Meta” glasses).

Interestingly, the announcement accompanying this news doesn’t include any mention of “Android XR,” which tells us that Google is likely to position smart glasses separately from more immersive and interactive AR glasses like those coming from XREAL.

It’s been nearly 14 years since Google introduced its first pair of smart glasses, Google Glass. Equipped with significantly more advanced AI capabilities and a form-factor that looks much closer to actual glasses, this era of smart glasses has a much better chance of taking off.

The post Google & Samsung Reveal Smart Glasses for Fall Launch, Aiming to go Head-to-head with Meta appeared first on Road to VR.



from Road to VR https://ift.tt/9q5EcBL
via IFTTT

Google Announces New Android XR Developer Program with AR Glasses Dev Kits

https://ift.tt/Z0Le7ya

Google today announced at its I/O developer conference that it’s launching a new Android XR developer program, which will include XREAL’s upcoming AR glasses.

Called the ‘Android XR Developer Catalyst Program’, Google and AR hardware partner Xreal say they’ll be seeding program applicants with Project Aura dev kits, as well as tools and additional resources to get them creating fresh XR content.

Project Aura is the first pair of AR glasses running Google’s Android XR operating system, which the companies confirmed will ship sometime this year.

XREAL Project Aura | Image courtesy XREAL

“As part of the program, Project Aura developer kits will become available globally, giving select developers early access to hardware along with tools and resources designed specifically for Android XR development on Project Aura,” Xreal and Google said.

“The goal is simple: empower developers to start building the XR apps and experiences they’ve always imagined.”

Developers hoping to join the program can apply today at g.co/dev/catalyst, and Google/Xreal will review submissions and provide Project Aura developer kits in the coming weeks.

The post Google Announces New Android XR Developer Program with AR Glasses Dev Kits appeared first on Road to VR.



from Road to VR https://ift.tt/DzhZ2X3
via IFTTT

LG-Backed AR Lens Startup LetinAR Raises $18.5M Ahead of Planned IPO Next Year

https://ift.tt/CzTwxHA

South Korean augmented reality startup LetinAR has raised $18.5 million in fresh funding ahead of its planned IPO next year, something the company says will help scale production and accelerate commercialization of its AR optics.

As first reported by TechCrunch, LetinAR’s latest round was led by Korea Development Bank and included participation from Lotte Ventures, the investment arm of retail conglomerate Lotte Group, alongside additional undisclosed investors.

The funding brings LetinAR’s total raise to approximately $41.7 million, with previous investors including LG Electronics.

Founded in 2016 by CEO Jaehyeok Kim and CTO Jeonghun Ha, LetinAR develops compact optical modules for AR and smart glasses. Its proprietary ‘PinTILT’ technology is designed to deliver brighter images in thinner, lighter, and more power-efficient lenses than conventional waveguide or birdbath optics systems.

“We see AI glasses as that next platform,” Kim said, speaking to TechCrunch. “And the optical module is the hardest part to get right as AI glasses makers will need a lens that is thinner, lighter, and more power-efficient than what exists today.”

Notably, the company doesn’t manufacture complete AR or smart glasses, instead focusing on the sort of optical engines already in use with a few early collaborations, including NTT QONOQ Devices and Dynabook, formerly Toshiba Client Solutions.

The startup also said it’s engaged in R&D discussions with several major global tech companies regarding next-gen smart glasses platforms, with one such partner including Aegis Rider, a spinout from ETH Zurich Computer Vision Lab developing AI-powered augmented reality motorcycle helmets.

The funding round comes amid accelerating investment across the smart glasses sector. Companies including Meta, Google, Samsung, Apple, Huawei, Alibaba Group, and Xiaomi are all working on display-clad glasses of some sort.

The company plans to pursue a public listing in South Korea in 2027.

The post LG-Backed AR Lens Startup LetinAR Raises $18.5M Ahead of Planned IPO Next Year appeared first on Road to VR.



from Road to VR https://ift.tt/atRZSoL
via IFTTT
Related Posts Plugin for WordPress, Blogger...