Wednesday, 5 August 2026

‘URXR One’ Mixed Reality Glasses Kickstarter Passes $500K in First 24 Hours

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Unseen Reality’s crowdfunding campaign for URXR One surpassed $500,000 within 24 hours of launch yesterday, showing clear demand for the company’s first slim and light mixed reality glasses.

URXR One was only asking for $50,000 as its initial funding goal when it launched yesterday—admittedly low for an XR hardware project—although it handily blew past in the opening minutes of the crowdfunding campaign. Now, just 24 hours later, and URXR One has garnered over $590,000 with 44 days to go in the campaign.

In case you missed the announcement: URXR One is mainly focused on displaying traditional content, like flatscreen games, films, and spreadsheets via a cabled tethered to PCs and mobile devices.

Unlike birdbath-style AR glasses though, URXR One features VR displays with passthrough cameras, allowing the user to view multiple displays in either their own mixed reality environment or in full virtual reality, as it features both 3DOF and 6DOF modes thanks to built-in SLAM tracking system.

Courtesy Unseen Reality

It’s also remarkably slim and light. URXR One achieves its 93g weight partially because it includes mini pancake optics, which feature dual 1.03-inch micro-OLED displays: 2,448 x 2,064 resolution, ~36 pixels per degree, 90 Hz refresh rate, and a 90-degree diagonal field-of-view (FoV), measuring ~80 degrees horizontally by 56 degrees vertically.

And although it includes onboard compute dedicated to handling tracking and passthrough video processing, a majority of the expected bulk is due to offloaded graphics processing, which is done entirely by a cabled PC or Android/iOS mobile device.

Notably, the campaign opened with a limited number of early bird spots starting from $700, which are all gone now. There is still the standard $800 backer tier, which is said to go up to $900 MSRP once the campaign ends, in addition to a slightly cheaper per-unit Duo Pack tier for $1,550 ($775 each). Unseen Reality says units are scheduled to ship in Fall 2026.

We’ll be following along with URXR One’s crowdfunding progress leading up to its September 18th close. In the meantime, you can learn more on the URXR One Kickstarter campaign here.

The post ‘URXR One’ Mixed Reality Glasses Kickstarter Passes $500K in First 24 Hours appeared first on Road to VR.



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Beyond Frames Sells Off Publishing Rights to Popular VR Shooter ‘Ghosts of Tabor’ in $1M Deal

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Beyond Frames Entertainment is the main publisher behind many of Combat Waffle Studios’ VR titles, including Ghosts of Tabor (2024), Silent North (2025), and GRIM (2025). Now the VR games publisher announced it’s selling off publishing rights of all three titles for a total of $1 million.

The company’s press statement doesn’t specify the games’ new publisher, which isn’t a legal requirement in the EU. It does however note the purchase price for all three titles will be paid in annual installments leading up to Q1 2029, with the total sales amount “exceed[ing] the internally forecasted net revenues for the remainder of 2026.” The news was first reported by UploadVR.

Beyond Frame further notes the sales price “matches the expected net revenues through 2028,” essentially saying that all three games aren’t expected to generate $1 million in collective revenue (after platform fees, etc) until at least 2028.

“The overall impact is a stronger cash position near-term, allowing Beyond Frames to invest in new projects,” Beyond Frames explains, with company CEO Ace St. Germain saying the sale “allows us to take advantage of new, stronger-margin opportunities with promising future upside.”

In response, Combat Waffle CEO Scott Albright strikes a decidedly cautionary tone via a LinkedIn post:

Yesterday, Beyond Frames announced the sale of the publishing rights for Ghosts of Tabor, Silent North, and GRIM.

We’ll have much more to share soon, but I wanted to say one thing today.

Over the last few years, I’ve learned that a publishing agreement is about far more than what’s written on paper.

You can have a good contract.

But what really matters is having a partner whose goals, communication, and vision align with your own.

That’s something every independent studio should think carefully about before signing any deal.

More information coming SOON.

Notably, the move follows layoffs announced by Combat Waffle in June, when the studio said it was restructuring to “align the company with the current state of the VR industry.” The cuts seemingly precipitated from the cancellation of a game earlier this year involving a “major platform partner.”

While unconfirmed at this time, that platform partner was likely Meta, which announced a rash of VR studios cancellations earlier this year amid a broader pullback from funding VR games, which prompted a number of project cancellations, studios closures and mass layoffs.

Inspired by critically-acclaimed extraction shooters Escape from Tarkov and DayZ, Ghosts of Tabor is by far the studio’s most popular title, having generated more than $30 million in revenue before its release on PSVR 2 in 2025.

In comparison, Ghosts of Tabor has garnered over 29,000 reviews on Quest, while its second Day Z-inspired survival shooter Silent North and RUST-inspired survival multiplayer GRIM haven’t reached more than 1,000 reviews per game.

More recently, Combat Waffle self-published a legacy version of Ghosts of Tabor on August 1st, which essentially rewinds a number of post-2024 content updates, many of which have drawn community ire throughout the years.

The post Beyond Frames Sells Off Publishing Rights to Popular VR Shooter ‘Ghosts of Tabor’ in $1M Deal appeared first on Road to VR.



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Tuesday, 4 August 2026

Apple is Reportedly Eyeing Fitness as the Killer App for Future Smart Glasses

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While Apple’s first-gen smart glasses aren’t expected to include fitness tracking, although a recent report suggests the company ultimately hopes to put fitness at the center of its next big product segment.

The News

According to a report from Bloomberg’s Mark Gurman, Apple is working to turn its future smart glasses and XR headsets into health and fitness devices.

As noted by Gurman, Apple initially hoped to include fitness tech in Vision Pro, which could have seen Apple Fitness+ run on the headset so users could work out while Vision Pro analyzed movements via body tracking. Vision Pro was ultimately too heavy though, so the project was reportedly abandoned.

But with Apple’s forthcoming line of smart glasses, that may change. Similar to how Apple inched AirPods into med tech by making them into ad hoc hearing aids, Apple is reportedly hoping to eventually make its smart glasses into fitness devices too, as the smart glasses will necessarily include a range of sensors that could be used to record data and analyze user movements.

As it is, Apple has posted a new job listing for a “Strategic Product Design, VPG Health & Fitness” in is Vision Products Group, responsible for R&D of its smart glasses and XR devices:

Apple’s Vision Products Group is looking for a strategic product design leader to help define the future of health, wellbeing, and fitness experiences across vision products. You will translate ambiguous opportunities at the intersection of spatial computing, wearables, consumer health, and human behavior into clear first-party product direction by identifying high-impact opportunities, shaping early concepts, defining what should be built, and helping cross-functional teams bring those experiences to life.

Granted, Gurman says he doesn’t expect the first generation of the glasses to include that level of fitness tech out of the gate, although it’s clear the company is thinking hard about how to make its smart glasses more indispensable, and expand beyond snapping photos and videos and acting as end points for AI queries.

My Take

I don’t see smart glasses alone replacing smart watches or dedicated fitness trackers, at least not so quickly. While I’m sure there must be some research into nose bridge-mounted pulse oximeters and heart rate monitors, I can’t imagine they’d be more reliable than something you wear directly on your wrist or upper arm, like you might with a Google Fitbit Air.

But as an adjunct to Apple’s fitness ecosystem, led by Apple Watch, a pair of smart glasses in the ecosystem could provide a good degree of useful body tracking info, such as counting reps, weights, treadmill settings, etc just by ‘watching’ you as you workout.

Ray-Ban Meta glasses | Courtesy EssilorLuxottica, Meta

That’s the sort of live AI stuff that companies like Meta are looking into now, which has a fairly large head start with its Ray-Ban, Oakley and now own-branded Meta Glasses.

Notably, Meta announced in April it was pushing an update to its line of smart glasses that would let users track their calories by visually estimating a food’s macronutrients—essentially lightening the mental weight of having to physically look up and log a food in traditional calorie-tracking apps—which is something I’d absolutely expect both Apple and Meta to key into further with their respective smart glasses.

The post Apple is Reportedly Eyeing Fitness as the Killer App for Future Smart Glasses appeared first on Road to VR.



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Monday, 3 August 2026

‘Great on Frame’ Page Now Boasts 50+ Games & Apps Optimized for Steam Frame

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Valve’s ‘Great on Frame’ page highlights games specifically optimized for Steam Frame, and it’s now grown to over 50 titles.

‘Great on Frame’ initially kicked off last month with a half-dozen titles guaranteed to be optimized for Steam Frame, which wasn’t exactly encouraging, although now the curated portal—similar to Great on Deck—features 50+ games and apps.

Notably, a majority of the ‘Great on Frame’ titles are native VR games (as you might expect), although there’s a growing number of flatscreen-only titles that have been recently added too, including smash hits like Hollow Knight: Silksong, Portal 2, and Hades to name a few.

And while it’s an encouraging sign, there’s still no telling when Valve will finally release word on the price and launch date of Steam Frame. If its recent FCC certification is anything to go by, it could be pretty soon though.

In the meantime, check out the list below:

Great on Frame VR & VR-supported Games

TitlePlatformGenre
Ancient DungeonVRRoguelike Dungeon Crawler
CubismVRLogic Puzzle
Deadly DeliveryVRHorror / Co-op
EnigmoVRPhysics Puzzle
Escape SimulatorVR & FlatscreenPuzzle / Escape Room
Floor Plan 2 VRVRPuzzle / Escape Room
fpsVRVRFrame Rate Utility
Fruit GolfVRSports
GrowRilla VRVRAction Roguelite
HARD BULLETVRAction Sandbox
I Expect You To DieVRPuzzle / Escape Room
I Expect You To Die 3: Cog in the MachineVRPuzzle / Escape Room
Into BlackVRAction Adventure
Mini Motor Racing XVR & FlatscreenArcade Racing
NotiVRVRPhone Mirror Utility
Puzzling PlacesVR & FlatscreenPuzzle / Relaxation
Quest for RuniaVRCasual / Match-3
Racket Fury: Table Tennis VRVRSports
Red MatterVRPuzzle Adventure
Red Matter 2VRAction Adventure / Puzzle
ResistVRAction Adventure
SimplePlanes VRVRFlight Simulator
Stellar CafeVRAI Life Sim / Interactive Fiction
StarDrone: Sling Star (with VR mode)VR & FlatscreenArcade Puzzle
SUPERHOT VRVRAction / Shooter
Sushi BenVR & FlatscreenNarrative Adventure
Sweet Surrender VRVRRoguelike FPS
The Last ClockwinderVRPuzzle / Automation
The Room VR: A Dark MatterVRPuzzle Adventure
ThumperVR & FlatscreenRhythm
Titan IslesVRAction Adventure
UNDERDOGSVRAction / Physics Brawler
Vacation SimulatorVRLife Simulation
Virtual Fighter ManeuversVRFlight Combat Simulator
Walkabout Mini Golf VRVRSports

Great on Frame Flatscreen-only Games

TitlePlatformGenre
BalatroFlatscreenRoguelike Deckbuilder
Blast Brigade vs. the Evil Legion of Dr. CreadFlatscreenMetroidvania
BrotatoFlatscreenAction Roguelike
DR LIVESEY ROM AND DEATH EDITIONFlatscreenAction Adventure
HadesFlatscreenAction Roguelike
Hollow Knight: SilksongFlatscreenMetroidvania
Ink InsideFlatscreenAction RPG / Beat ’em up
Portal 2FlatscreenPuzzle
RACCOIN: Coin Pusher RoguelikeFlatscreenRoguelike Deckbuilder
Slots & DiapersFlatscreenIncremental / Idle
Spirit TalkFlatscreenVisual Novel
Streets of Rage 4FlatscreenBeat ’em up
Vengeance HuntersFlatscreenBeat ’em up
Whirlight – No Time To TripFlatscreenPoint-and-Click Adventure
ZombiehoodFlatscreenAction Roguelike / Platformer

The post ‘Great on Frame’ Page Now Boasts 50+ Games & Apps Optimized for Steam Frame appeared first on Road to VR.



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Friday, 31 July 2026

These XR Glasses Want to Be the Monitor You Wear All Day – Kickstarter Coming August 4th

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Unseen Reality announced its upcoming display-replacing XR glasses, URXR One, is set to launch a Kickstarter on August 4th.

URXR are essentially made for users specifically looking for a display replacement. Focused on displaying traditional content, like flatscreen games, film and spreadsheets, the MR glasses boast long-term user comfort thanks to 6DOF and 3DOF modes, the former of which is handled by a dual-camera SLAM tracking system.

Weighing in at 93g, URXR One is a pair of of lightweight mixed reality glasses built around mini pancake optics, which include dual 1.03-inch micro-OLED displays—2,448 x 2,064 resolution, ~36 pixels per degree, 90 Hz refresh rate, and a 90-degree diagonal field-of-view (FoV), measuring ~80 degrees horizontally by 56 degrees vertically.

Note: these aren’t birdbath style AR display glasses, like those offered by Viture or Xreal, but rather essentially a VR headset with passthrough video (like Meta Quest) handled by an onboard Spatial Processing Unit.

When it kicks off next week, the campaign is slated offer URXR One at a special Kickstarter price of $800 ahead of its $900 MSRP, with shipping targeted for mid-October 2026.

Notably, Unseen Reality says the display can be resized from “laptop-sized to 200 inches,” supporting both single and multiple virtual screens in either locked 3DOF, or ‘pinned’ spatial 6DOF mode.

Courtesy Unseen Reality

Other features: user wear detection, ambient-light sensor, four forward-facing cameras, a six-axis IMU, and a four-microphone array. Custom prescription lens inserts are supported, and the IPD can be adjusted manually from 58 to 68 mm, the company says.

Since the glasses don’t feature onboard compute, URXR connects to compatible USB-C DisplayPort devices, such as laptops, phones, tablets, and gaming handhelds.

While compatible laptops, tablets and handhelds like Steam Deck can generally power URXR One directly over USB-C, other devices, like smartphones require the optional URXR Power Hub ($69) for power and video pass-through—a pocket-sized 10,000 mAh device capable of powering the glasses for three hours in addition to slow-charging the connected phone.

You can get the full details over on URXR’s Kickstarter campaign, which goes live on August 4th.

The post These XR Glasses Want to Be the Monitor You Wear All Day – Kickstarter Coming August 4th appeared first on Road to VR.



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Snap to Show In-depth Look at ‘Specs’ AR Glasses in September Event

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Snap announced it’s hosting an event dedicated to Specs, the company’s next-gen AR glasses, on September 16th in Los Angeles, California.

At the event, Snap co-founder and CEO Evan Spiegel is said to share “the first in-depth look at SPECS, demonstrating how they bring AI assistance, work tools, entertainment, and shared experiences into the world around us, helping people create, connect, learn, and get things done while staying present,” the company says.

Courtesy Snap

While the company characterizes it as a “launch” event for Specs, the device’s pre-order page maintains it’s still slated to ship sometime this fall across the US, UK and France, suggesting we’ll get a more precise ship date during the event.

Snap launched pre-orders for Specs in June, priced at $2,195. Similar to the company’s fifth-gen Specs released in 2024, the new device don’t require an external compute puck or tethered connection to external devices, as the glasses pack in two Qualcomm Snapdragon processors—one dedicated to computer vision and another for running AR experiences, or “Lenses,” as the company calls them.

In the meantime, you can sign up to watch the Specs event live here, which takes place on September 16th at 4:00 PM PT (local time here). Attendees of the physical event will have an opportunity to be some of the first to go hands-on.

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Thursday, 30 July 2026

How to Tell if Your PC is Ready for Quest Link & Air Link

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Meta Horizon Link and Air Link allows you to use your Quest headset to play PC VR games, opening up a world of high quality content that you simply won’t find on the Quest Store. Here’s a breakdown of the Link and Air Link recommended system requirements and hardware specs, and what you’ll need to use everything from the original Quest to Quest 3S to play Rift and SteamVR games on your PC.

Updated – July 30th, 2026

Looking to make your Quest 3 gaming experience even better? Don’t miss our top picks for the most essential Quest 3 accessories.

You’ll need a reasonably powerful PC to play Rift and Steam games on Quest via Link & Air Link, though many modern gaming PCs with NVIDIA or AMD graphics cards will fit the bill.

Here’s the PC hardware you’ll need for Quest, Quest 2, Quest Pro, Quest 3 and Quest 3S to work on PC. Notably, neither Intel Arc GPUs nor workstation GPUs are supported.

GPUSupportedNot Currently Supported
NVIDIA Titan Z✖
NVIDIA Titan X✔
NVIDIA GeForce GTX 970✔
NVIDIA GeForce GTX 1060 (desktop, 3GB)✖
NVIDIA GeForce GTX 1060 (desktop, 6GB)✔
NVIDIA GeForce GTX 1060M✖
NVIDIA GeForce GTX 1070 (all)✔
NVIDIA GeForce GTX 1080 (all)✔
NVIDIA GeForce GTX 1650✖
NVIDIA GeForce GTX 1650 Super✔
NVIDIA GeForce GTX 1660✔
NVIDIA GeForce GTX 1660 Ti✔
NVIDIA GeForce RTX 20/30*/40/50 series (all)✔
AMD 200 Series✖
AMD 300 Series✖
AMD 400 Series✔
AMD 500 Series✔
AMD 5000 Series✔
AMD 6000 Series*✔
AMD 7000 Series✔
AMD 8000 Series✔
AMD 9000 Series✔
AMD Vega Series✔

*NVIDIA 3050 (laptop) and 3050ti GPUs are not recommended for use with Link
*Radeon RX 6500 is not recommended for use with Link

Recommended Specs
Processor
Intel i7 / AMD Ryzen 7 or greater
Memory16GB+ RAM
Operating SystemWindows 10+
USB Ports1x USB-C port (unless using Air Link)

What’s the difference between Horizon Link and Air Link? Horizon Link uses a cable to connect your headset directly to your PC. This will generally result in the best visual performance, and in most cases it will let your headset’s battery last significantly longer than if you use Air Link.

Air Link is the same feature as Horizon Link, except wireless. If you have an ideal network configuration, Air Link can be a great way to easily play PC games wirelessly with Quest. Without an ideal network configuration, you might have issues with Air Link (like lag or low quality visuals).

Horizon Link technically works with any USB cable, including the one that comes in the box with Quest, but without a fairly long cable you won’t have much room to move around. If you’re only planning to play seated games like racing or flying sims, you can probably get by with the included cable, but you’ll probably want to buy a dedicated cable that’s long enough that you can really spread your virtual wings.

An inexpensive option is to combine this Anker 10ft USB 3.0 cable with this CableCreation 16ft USB 3.0 extender for a total of 26 feet for under $40 from Amazon.

Alternatively, Meta sells a lighter (but much more expensive) 16ft USB 3.0 Horizon Link cable for $80, also available on Amazon.

Whether you pick a third-party USB 3.0 cable or Meta’s own cable, both will give you the same visual experience when used with Meta Link.

You’ll need a properly configured network for Air Link to deliver a good wireless PC VR experience. Here’s what to do to ensure the best performance:

  • PC connected to router/access-point via Ethernet cable
  • Router supporting Wi-Fi 5 (also called 802.11AC) or Wi-Fi 6 / Wi-Fi 6E (also called 802.11AX)
  • Headset connected to 5GHz Wi-Fi band
  • Router in the same room as the headset or in line-of-sight, and at least 1m off the ground
  • Don’t use a mesh network configuration (extenders, etc)

The post How to Tell if Your PC is Ready for Quest Link & Air Link appeared first on Road to VR.



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