Wednesday, 6 May 2026

Everything Announced at Today’s Creature Feature & Friends VR Showcase

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We got an eye-full of VR stuff during today’s Creature and VR Games Showcase livestream, which showed off a bevy of new VR games and updates coming to a headset near you.

Here’s the full drop, frontloaded with a very obvious headliner: the upcoming sequel to Hot Dogs, Horseshoes & Hand Grenades.

Hot Dogs, Horseshoes & Hand Grenades Sequel

Get ready to shoot, loot, and scoot as a sentient hot dog in the sequel to Hot Dogs, Horseshoes & Hand Grenades (H3VR), the award-winning, best-selling immersive FPS. Hot Dogs, Horseshoes & Hand Grenades 2 is heading to Quest 3/3S and Steam.

Read all about the upcoming sequel here, including gameplay details and an interview with Rust Ltd’s Anton Hand for more.

Adventure Compass Release Date

Trebuchet just announced its open world VR flight adventure Compass now has a release date on Quest 3/3S & Steam: May 28th.

Wordbound Coming to VR and PC

Viral words-to-life puzzler Wordbound prepare you to become a powerful wordsmith. Canadian studio Kettle Games unveiled a brand-new gameplay teaser trailer for its language puzzler Wordbound and confirmed a Steam release. Wordbound is also heading to Quest 3/3S and SteamVR.

Janet’s Planets Revealed

https://www.youtube.com/watch?v=0Tn4lH3kx6k

Welcome to the best VR terraforming service in the Milky Way! Really Interactive (Toran, Virtuoso) revealed its next game, intergalactic narrative adventure Janet’s Planets, is heading to Quest 3/3S and Steam.

Crêpe Master!

The colorful VR beat ‘em up adventure from indie French Developer Halluination Studio shared a timely reminder that the game releases tomorrow, May 7th, on Quest 3/3S.

Crêpe Master! sees you play as Hana, a magical girl who embodies the reincarnation of the Crêpe Goddess. Wielding her Sacred Pan and performing magic by striking poses, you must defend your home from an alien invasion and stop the ruthless tyrant threatening the Earth’s most beloved treat.

Sock Puppet Superstar

Creature has announced that the next game from Brandon Montell, Sock Puppet Superstar, will be published by the Creature Label.

Control a singing sock puppet with your hand in VR on Quest and Steam. Open the mouth to make it sing, and match the notes flying towards you to stay on pitch. Perform solos or two-handed duets, unlock ridiculous voices and accessories, and put on the greatest sock concert of all time.

Laser Dance ‘Mimic Update’

Thomas Van Bouwel (creator of the critically acclaimed VR game Cubism) announced that Laser Dance, currently out in Early Access on Quest, will be getting a new update, which adds six new levels to Laser Dance, the MR game that turns your living room into a laser obstacle course. These levels feature a new green laser, which moves only when the player moves.

The Mimic Update is planned to be released later this summer, but players who already own Laser Dance can join the Discord (invite link) to try an early beta.

Deadly Delivery: The Goldmoon Update

Indie team Flat Head Studio (We Are One) today announced their VR horror co-op Deadly Delivery, where you avoid monsters, drop off packages, and pray you reach the quota, is getting new content today on Quest and Steam.

CROSSINGS Updates

Indie developer Neat Corp (Budget Cuts, Garden of the Sea) showcased a developer interview for VR Norse epic CROSSINGS, showcasing a number of post-launch QOL updates and improvements to multiplayer.

Delve into the afterlife and take on the weavers of fate in this Norse-inspired first-person VR soulslike. CROSSINGS is out now on Steam and Quest 3/3S.

Sweet Surrender Update

Image courtesy Salmi Games

Indie VR studio Salmi Games announced that Sweet Surrender is getting a brand new update today. This is Update 16 for the game that is out now on Quest, PSVR 2 and Steam and includes a third chip slot, 55 new chips, including medical precision, cross contamination, and after shocks, among TONS more.

Sweet Surrender is a frenetic roguelite shooter fully in VR. Battle to the top floor of a dystopian megatower using a vast array of weapons, tools and upgrades, pushing through treacherous environments and waging war against an army of hostile machines.

Beat the Beats Level Editor

Image courtesy Parallel Circles

Get ready to feel the rhythm with Beat the Beats, the VR rhythm game that’s out on Quest, Steam and Pico 4. In today’s teaser trailer, Parallel Circles (Flat Heroes) revealed that the game will be getting a Level Editor, coming soon to Steam Workshop.

Beat the Beats is an electric mix of rhythm and boxing. Use realistic punches to pound your way through over 90 musical arcade levels across 45 electronic tracks, all in hypnotic VR. Get pumped, get moving and beat the beats.

Spymaster Coming Tomorrow

Spy fans, get ready, as InnerspaceVR’s Spymaster is preparing its first mission briefing for you! In the world of counterintelligence, where every second counts, Spymaster arrives tomorrow, May 7th, as an Early Access title for Quest and SteamVR.

Spymaster is a high-stakes action-narrative VR game filled with exciting set sequences, puzzles and humor. Step into the shoes of operatives TIC, Mulligan, and OSCR, each with their own skills, gadgets, and irreverent dialogue. From NODE’s secret command center hidden inside a trawler boat, you’ll be assigned missions taking you all over the world.

The post Everything Announced at Today’s Creature Feature & Friends VR Showcase appeared first on Road to VR.



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Sequel to Acclaimed VR Shooter ‘Hot Dogs, Horseshoes & Hand Grenades’ Coming to Quest & PC VR

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Hot Dogs, Horseshoes and Hand Grenades (H3VR) is one of those silly, but surprisingly realistic PC VR shooters that kept on giving well after its release on Steam Early Access in 2016. Now, developer Rust Ltd announced a sequel is coming, and it’s a “full fledged” extraction shooter.

Revealed during the Creature Feature & Friends 2026 showcase, H3VR2 is coming to Quest 3 and 3S as well as PC VR headsets via Steam. Since the original is a PC VR-only game, this means Quest users will finally get a crack at operating the game’s highly realistic gun models when it releases—when, we still don’t know.

Alongside the announcement trailer, the studio says the upcoming VR extraction shooter will challenge you to “master an arsenal of the best guns in VR, fight your way through an endless procedurally generated megastructure, or just chill out and plink on the range.”

And like the original H3VR, you can of course expect hot dog-based enemies to battleagainst, as the game’s ‘Facility’ mode sees you take on missions, extract resources and gain loot for subsequent runs.

“Test those skills against other players in the competitive Combat mode, giving each player the same run as you fight across online leaderboards. Combined with daily challenges, runs and leaderboards you’ll find a ton of guns, gear, cosmetics and toys to unlock and collect as you go,” the studio says.

That means the sequel will not only include a tactical action roguelike, which comes with procedural-generation for endless runs, as well as guns, gear, cosmetics and toys to unlock and collect—but also all of the sandbox stuff on the side too.

We sat down with Rust founder and principal developer Anton Hand to learn a little more about the upcoming sequel, and why it’s now targeting Quest after years of Hand maintaining H3VR couldn’t run on the standalone platform.

Image courtesy Rust Ltd

To Hand, Quest 3 has finally crossed a critical threshold of processing power to make it possible. He tells Road to VR however it isn’t just raw processing power.

“Yes, Quest 3 is 100% an ‘over the power threshold to be truly interesting’ device. Granted, to make something as sophisticated as we have run on it, it’s still taken a significant, absolutely top class engineering team to make it happen,” Hand says.

There were also several major ‘ah ha’ moments along the way to developing the sequel for Quest 3, which Hand reveals has been in development over the past two and a half years.

“I basically heard from dev friends once [Quest 3] came out ‘yo you need to check this out, it’s easy more powerful than you think. I think the stuff you’re interested in making can (barely) run on this’.”

To boot, Hand says the studio is targeting 72 fps on Quest 3, which means the game won’t need to in constant space-warp to run.

Image courtesy Rust Ltd

Although there are “plenty of things about the Quest platform” he thinks could be radically improved, to Hand, it’s also about meeting users where they’re at: Quest 3 and Quest 3S.

“[I]t’s where the larger audience of customers are for sure, and shipping there for us is about targeting two modern devices that are for sale, as opposed to other contexts. In the end it’ll probably end up being the least stressful platform to ship on, even if the technical constraints of standalone make things properly challenging.”

Hand also revealed that Meta gave the studio “a significant amount of support” to build the H3VR2, which is notably “not a port. It’s not a ‘mini’ version of H3VR1 shushed down into standalone.”

As for H3VR1, which is still in early access, Hand says they’re still working on the 1.0 release, which is “all about making sure modding and user generated content using our custom tools is setup to have the community make cool stuff for H3 for as long as they love to,” Hand says.

The studio will also continue supporting the original game with bug fixes, maintenance related to platforms and new devices “for the foreseeable future,” noting there may be a “little holiday thing here and there,” Hand says.

There’s no specific release date yet for H3VR2, although you can wishlist it now on the Horizon Store for Quest 3 and 3S, and Steam for PC VR headsets.

The post Sequel to Acclaimed VR Shooter ‘Hot Dogs, Horseshoes & Hand Grenades’ Coming to Quest & PC VR appeared first on Road to VR.



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The 50 Best-selling Quest Games of All Time – 2026 Analysis

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It’s been a little over a year since Meta revealed its top 50 best-selling games of all time. Here’s the rankings as they stand today, and why they haven’t really changed that much.

Not a lot has changed in Quest’s top 50 best-selling games list, which is partially to be expected since Meta’s list ostensibly covers sales since the original Quest was initially released in 2019.

Note: If you want to skip the analysis, you’ll find the full list at the bottom of the article.

Some of those oldies (but goldies) have years of sales behind them, which makes it tough for newcomers to break through, especially since the list doesn’t reflect the money earned from DLC or in-game purchases, just initial sales. That means those high-earning free-to-play games aren’t represented.

Those oldies also make for great first-time experiences that newcomers can instantly latch onto. Granted, with Meta increasing Quest 3 and 3S prices by $50-$100 last month, that may not be such an important factor moving forward, as it’s bound to have some effect on Quest adoption.

Still, in comparison to this time last year, only three games have managed to crack the top 50: NightClub Simulator VR (2022), Green Hell VR (2022), and MotoX (2021)—none of which are technically even new. That’s right. Not a single game released in 2026 has broken the top 50 yet.

What is interesting though is those three high-action games just so happened to have bumped three decidedly more chill puzzle games off the list: Angry Birds VR: Isle of Pigs (2019), Moss (2019), and Please, Don’t Touch Anything (2019).

Although many games only traded places by a few spots up or down, there were some big movers too. Games with notable upward momentum included a handful of sims: delightful kitty cat sim I Am Cat (2024), seminal boxing sim Thrill of the Fight (2019), nightclub bouncer sim I Am Security (2024), and team-based shooter Pavlov Shack (2023).

There were also a few that dropped a fair bit too. Travel sim Wander (2019) and fruit-slicing Fruit Ninja (2019) both showed a downward trajectory.

As promised, here’s the list, which includes rankings as they are today and movement from last time we checked in last year.

50 Top-selling Quest Games (May 2026)

 

  1. Beat Saber →0
  2. Job Simulator →0
  3. Blade & Sorcery: Nomad ↑1
  4. SUPERHOT VR ↓1
  5. Virtual Desktop ↑1
  6. Among Us 3D ↑1
  7. The Thrill of the Fight ↓2
  8. Vader Immortal: Episode I ↑1
  9. BONELAB ↑2
  10. Onward ↓2
  11. The Walking Dead: Saints & Sinners ↓1
  12. Creed: Rise to Glory – Championship Edition →0
  13. Five Nights at Freddy’s: Help Wanted ↑1
  14. Vader Immortal: Episode III ↓1
  15. GOLF+ ↑2
  16. Vader Immortal: Episode II →0
  17. Eleven Table Tennis ↑1
  18. POPULATION: ONE ↓2
  19. I Am Cat ↑4
  20. Drunkn Bar Fight →0
  21. Walkabout Mini Golf ↓1
  22. Contractors →0
  23. GORN ↓2
  24. The Thrill of the Fight 2 ↑5
  25. Resident Evil 4 ↓1
  26. NFL PRO ERA →0
  27. Pistol Whip ↓2
  28. Ghosts of Tabor ↑2
  29. Vacation Simulator ↓2
  30. Waltz of the Wizard ↑4
  31. Real VR Fishing →0
  32. I Am Security ↑10
  33. Pavlov Shack ↑6
  34. Wander ↓6
  35. A Township Tale ↓3
  36. The Climb 2 ↓3
  37. Star Wars: Tales from the Galaxy’s Edge ↓1
  38. NightClub Simulator VR NEW
  39. Fruit Ninja ↓4
  40. Hand Physics Lab ↓3
  41. Arizona Sunshine ↓3
  42. I Expect You To Die ↓1
  43. Gun Club VR ↓3
  44. Shave & Stuff ↑1
  45. Warplanes: WW1 Fighters ↓2
  46. The Room VR: A Dark Matter ↓2
  47. SKYBOX VR Video Player →0
  48. Green Hell VR NEW
  49. The Climb ↓3
  50. MotoX NEW

 

 

 

The post The 50 Best-selling Quest Games of All Time – 2026 Analysis appeared first on Road to VR.



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Remakes of Iconic ’90s Puzzle Games ‘MYST’ & ‘RIVEN’ Finally Come to PSVR 2 This Month

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Cyan Worlds announced it’s finally bringing remakes of the studio’s most iconic puzzle adventures, MYST (1993) and RIVEN (1997), to PS5 and PSVR 2 this month.

Like the remakes on PC, which were released in 2021 and 2024 respectively, Myst and Riven will support both flatscreen and VR gameplay at launch, which is coming May 19th.

As you’d imagine, both games are very much products of their time, as original puzzles are faithfully recreated alongside adapted visuals, which transforms the games’ original point-and-click still frames into fully explorable 3D environments.

They really are classics for a reason too. If you’ve never played either, you may be surprised to find out just how much of a head-scratcher a majority of puzzles are, often requiring pen and paper so you can keep track of everything.

In case you’ve never actually heard of either game: Myst is a first-person puzzle adventure where you explore a mysterious island by solving intricate, logic-based challenges with almost no hand-holding, piecing together the story through environmental clues and journals.

Its sequel, Riven, builds on that formula with a more complex, interconnected world and deeper narrative, which you might find demands even more careful observation and deduction as you uncover the secrets of a fractured, surreal civilization.

You can learn more about both in our full reviews of Myst on Quest and Riven on Quest and PC VR headsets.

Both remakes are landing on the PlayStation Store on May 19th, priced at $35 each. You can also now wishlist Myst and Riven.

The post Remakes of Iconic ’90s Puzzle Games ‘MYST’ & ‘RIVEN’ Finally Come to PSVR 2 This Month appeared first on Road to VR.



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Tuesday, 5 May 2026

XPANCEO is Hoping to Solve AR Contact Lens Challenge with Ultra Tiny Solid-State Batteries

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If augmented reality glasses are the future, AR contact lenses are probably a bit farther away. Still, smart contact lens startup XPANCEO says it’s hoping to address at least one of the technology’s main issues with the inclusion of miniature solid-state batteries.

In partnership with France-based solid-state battery startup ITEN, XPANCEO announced it’s developing a proof of concept AR contact lens with a built-in microbattery—something the companies hope will solve a main challenge in ocular wearables right now: conventional batteries are thick, not durable enough, and aren’t suitable to be used in in devices worn directly on the human eye.

XPANCEO has been developing smart contact lenses with AR and health monitoring capabilities since its founding in 2021. Along the way, the UAE-based unicorn has been attempting to address the sort of strict design constraints inherent to XR contact lenses, such as thickness, mass, heat generation, and material selection, with biocompatibility and user safety.

When it comes to powering smart contacts, the company says that a number of tasks can be powered by simply harvesting energy from the user’s body, like the mechanical energy from blinking, thermal differences across the lens, electrochemical reactions with tear fluid, and integrated solar cells.

Prototype Microbattery for smart contacts | Image courtesy XPANCEO,

High-energy functions, like displaying AR imagery, require sustained “milliwatt-level power,” the company says, making high-density energy storage a must for future AR contacts. And at least one part of that challenge could be overcome with solid-state batteries, the companies maintain, which unlike lithium-ion cells, cannot leak, swell, or explode.

“If a failure occurs, the system simply stops supplying power. ITEN solutions can be engineered in ultra-thin, flexible formats compatible with soft contact-lens substrates, while still providing high enough power density for the short bursts of energy required by AR displays and wireless connectivity, without rapid degradation,” XPANCEO says.

Although promising, and potentially safer and more energy-dense than current battery tech, solid-state batteries are also expensive, hard to manufacture at scale, and not yet widely available despite active development by companies like Toyota and QuantumScape.

ITEN isn’t producing the sort of solid-state batteries you might find in future electric vehicles or home energy storage though; the Dardilly, France-based startup specializes in nanomaterial fabrication to produce fully ceramic electrodes with a patented “mesoporous structure”—essentially allowing small batteries to deliver higher power and charge and discharge more efficiently.

Since May 2025, ITEN has been mass-producing its first-gen solid-state ceramic microbatteries, which will find its way into XPANCEO’s in-development smart contacts.

“The ITEN–XPANCEO proof of concept demonstrates that high-power-density energy storage can now be manufactured in volume production and safely integrated into a contact lens, marking a crucial milestone in making smart contact lenses commercially viable,” XPANCEO says.

“By combining ITEN’s solid-state energy storage technology with cutting-edge smart lens innovation, the ITEN partnership with XPANCEO opens a new frontier in compact, high-power energy solutions,” adds Vincent Cobée, CEO of ITEN. “Together, we are enabling a new generation of intelligent and highly integrated systems that demand both performance and reliability—delivering power where space is limited and expectations are high, with the added assurance of full safety enabled by inherently stable, non-flammable product architecture.”

This follows XPANCEO’s latest (and largest) funding round to date, a Series A round last July which brought to the company $250 million in addition to giving it a $1.35 billion valuation.

The post XPANCEO is Hoping to Solve AR Contact Lens Challenge with Ultra Tiny Solid-State Batteries appeared first on Road to VR.



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Monday, 4 May 2026

VR Veteran Behind ‘Alien: Rogue Incursion’ & ‘Creed: Rise to Glory’ Reportedly Shutting Down

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Survios, one of VR’s most senior game studios and developer behind Alien: Rogue Incursion (2024), is reportedly shutting down, as a majority of staff have been laid off.

While Survios hasn’t publicly announced the shutdown at the time of this writing, the reduction in headcount appears to be drastic enough to all but confirm that the VR veteran studio is closing up shop.

Dylan Ralston, previously a Combat Designer at Survios, says in a LinkedIn post on Saturday the studio is “essentially shuttered, with all of the team members responsible for development being let go, including myself.”

Tim Schumann, Senior Technical Sound Designer at Survios, also maintains the studio is shutting down.

Survios released over a dozen games since its founding in 2013, which started with breakout co-cop combat game Raw Data (2016), notably one of the first VR games to pass $1 million in revenue.

As a pioneer of the space, Survios explored a variety of genres, some of which were based on its own IP, including foot racing game Sprint Vector (2018), immersive song-making game Electronauts (2018), and ship-based battle arena Battlewake (2019).

The studio also released a number of VR games based on popular franchises and IPs, including boxing game Creed: Rise to Glory (2018), narrative-driven adventure Westworld Awakening (2019), zombie shooter The Walking Dead: Onslaught (2020), puzzle game Puzzle Bobble VR: Vacation Odyssey (2021), an upgraded re-release with Creed: Rise to Glory – Championship Edition (2023), and Alien franchise shooter Alien: Rogue Incursion (2024).

In late 2024, Survios announced the sequel to Alien: Rogue Incursion was already in development, which was slated to resolve the game’s cliffhanger while offering up what the studio called “deadlier enemies and more difficult challenges.”

Shortly after the game’s release on Quest 3 in early 2025, Survios paused work on the sequel to release a flatscreen version of the game, which saw a measure of success across console and PC. Worryingly enough, the studio hasn’t publicly spoke about the game’s sequel, even after launch of the flatscreen adaptation.

This follows a broader industry trend of studio shutdowns and mass layoffs, the largest of which was Meta’s revelation earlier this year it was shutting down a number of internal VR studios amid a wider shift in its Reality Labs XR division to instead focus on AI and smart glasses.

Following Meta’s pivot, a reported number of in-progress VR games have been cancelled, including as an unannounced Batman: Arkham Shadow sequel from Meta’s Sanzaru Games, an unannounced Harry Potter VR game for Quest from Skydance Games, and a major project from Moss developers Polyarc.

More recently, social VR platform Rec Room, once valued at $3.5 billion, announced it will be shutting down in June. Additionally, Meta says its own social VR platform, Horizon Worlds, will be focusing “almost exclusively” on mobile in the future as Quest players will no longer have access to future content.

The post VR Veteran Behind ‘Alien: Rogue Incursion’ & ‘Creed: Rise to Glory’ Reportedly Shutting Down appeared first on Road to VR.



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Saturday, 2 May 2026

VR Extraction Dungeon Crawler ‘Reave’ Has Been Cancelled After Months in Open Beta

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Reave was an upcoming VR extraction dungeon crawler from Alta, the studio behind Township Tale. The company announced that the game has been cancelled despite the game being in a mature enough state for months of open playtesting.

Following the successful launch of Township Tale on Quest in 2021, studio Alta announced it had raised more than $12 million in investment to expand its studio and accelerate development of the game.

In April 2024 the studio revealed it was working on a new game, at the time codenamed ‘Project 2’. About a year later, the game got its official name, Reave, and was said to mix dungeon crawling with extraction-style PvPvE gameplay.

The studio underwent several rounds of closed alpha testing, following a series of open beta testing rounds which began in late 2025. Through development diaries consistently published by the studio during testing, it was easy to see the game’s steady evolution as the developers refined mechanics, enemies, art, lighting, and more.

While the game appeared to be on a steady trajectory toward launch, this week the studio unexpectedly announced that Reave is being cancelled before ever making it to market. Here is the full announcement as published on the game’s official Discord server:

This is not an easy announcement to make but we want to be direct with you: Reave is ceasing development.

Like many teams across the games industry, and especially within the VR space, we have faced increasingly difficult market conditions alongside the rising cost of development. Despite every effort, we have reached the difficult decision to end development of Reave at Alta. While this may appear as though Reave is being left behind, that could not be further from the truth. If circumstances had allowed, we would have continued building and expanding Reave alongside all of you for years to come.

This unfortunately means that the current playtest will be the final playtest for Reave.

 On Monday, Reave’s gates will close for the final time: May 4, 2026

Between now and then is the final opportunity to step into Reave before the gates close forever.

This Discord server will remain open for a short while so the community has some time together, though it too will likely close soon after.

From everyone who worked on Reave: Thank You!

This team cared deeply about what we were building. Every update, every environment, every feature, every creature, every balance pass, every late night and long discussion came from people who genuinely wanted to create something special: a dark fantasy PvPvE extraction game built for VR.

We are incredibly proud of what Reave became, even at this stage of development, and endlessly grateful for the support, feedback, excitement, clips, bug reports, encouragement, and passion you gave us throughout the journey. We are deeply sorry that we cannot continue it with you all.

In the time remaining, we’d encourage you to share other games, communities, and places to adventure with the friends you made in Reave’s Encampment and Fallen Bastion, so those bonds can continue beyond these walls.

And one final thing, from me to all of you: You were fantastic. Absolutely fantastic. And you know what? So was Reave! 

At this time it’s unclear what the news means for the Australia-based studio more broadly. Layoffs have not been confirmed, but it’s hard to imagine that things are running smoothly behind the scenes with the cancellation of a project that’s been in development for at least two years and was expected to launch this year. Also unclear is what the closure of Reave means for the studio’s previous title, Township Tale.

I’ve reached out to the studio for more info and will report back if any additional details become available.

The post VR Extraction Dungeon Crawler ‘Reave’ Has Been Cancelled After Months in Open Beta appeared first on Road to VR.



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