Monday, 13 July 2026

Anduril Founder Quietly Teases Remarkably Compact AR Glasses

https://ift.tt/ITO7u21

Palmer Luckey, the founder of military tech startup Anduril (also the founder of Oculus), quietly teased a pair of unannounced AR glasses that are presumably in development at Anduril. Despite their incredibly compact appearance, Luckey says they are not merely smart glasses, but are indeed built for full AR capability.

Just days after Snap Inc revealed its latest Specs standalone AR glasses, a photo shared on X showed Anduril founder Palmer Luckey wearing what appeared to be some kind of clip-on attachment to his sunglasses. The caption of the photo, shared by Lulu Cheng Meservey, included the quote “Other AR glasses getting literally frame mogged.” This ostensibly referred to Snap’s Specs glasses, which drew significant commentary about whether their design was too bulky to be socially acceptable.

Courtesy Lulu Cheng Meservey

Regardless of where one stands on the size of Specs, the glasses shown in the photo of Luckey appear incredibly compact by comparison. This prompted Road to VR founder Ben Lang to question whether it was actually a fair comparison to make; Lang pointed out that surprisingly compact smart glasses—like the Even Realities G2—are already available on the market today, but they remain compact because they lack the full hardware stack required for true AR glasses.

Luckey responded directly to Lang’s scepticism, saying “[…] these are the real deal! No shortcuts, just really good tech in conjunction with deeply invested partners like Qualcomm, Meta Quest, and [Andrew “Boz” Bosworth, CTO at Meta].”

When asked by Lang if the device pictured is capable of true AR, Luckey added, “correct, [the glasses have] wide-FOV full-color stereo.”

Luckey’s confirmation that the device is capable of proper AR is indeed surprising considering the size. Significant questions, however, remain. Chief among them is whether the device is fully standalone or if it relies on a tethered puck (which would serve to offload battery and/or compute), allowing the device to be much smaller than a pair of standalone AR glasses like Specs.

Given the incredibly compact size of the glasses, a tethered architecture seems like the only possible explanation. However, neither the original photo published by Meservey, nor a follow-up photo published by Luckey, show any clear signs of a tether:

Courtesy Palmer Luckey

Another major question is whether the device is made as a modular add-on to existing off the shelf glasses. The design of the hardware suggests this as a significant possibility (indeed, the glasses pictured look like a regular pair of Ray-Ban Aviators). But making a simple modular add-on to existing glasses introduces significant complexities for the calibration of optics, displays, and tracking hardware.

Courtesy Palmer Luckey

Far more is unknown about this device than is known at this stage. But there’s reason to believe it’s legitimate, and possibly connected to Anduril’s EagleEye project, which aims to build an augmented reality helmet to bring superhuman perception to soldiers on the battlefield. In 2025, Anduril announced it had partnered with Meta on XR technology for the military, which aligns with Luckey’s statement that the pictured glasses were thanks, in part, to “deeply invested partners [like Meta].”

The post Anduril Founder Quietly Teases Remarkably Compact AR Glasses appeared first on Road to VR.



from Road to VR https://ift.tt/Qb53Kxw
via IFTTT

Lenovo Reportedly Shutters US-based XR Business Unit Amid Shift to AI Wearables

https://ift.tt/IJLckua

Lenovo has reportedly closed its XR business unit in the US, according to a report by Skarred Ghost.

Citing people familiar with the matter, the report maintains Lenovo has shuttered its business-oriented XR unit in the US. As per the report, most of the affected employees were let go, while a minority have been offered other positions within the company.

It’s uncertain how many have been affected. Lenovo has however confirmed, at least in partial, that the company is taking its XR efforts in a new direction:

“As the XR market evolves, we see stronger momentum and broader consumer adoption around AI-enabled wearables. As a result, Lenovo is transitioning from a business-first XR strategy under our ThinkReality brand to a more consumer-focused approach within Motorola,” Lenovo says in a statement obtained by Skarred Ghost.

The company says it’s creating a “more centralized organization” which will focus on AI-powered consumer wearables and delivering what it calls a “unified Personal AI experience across multiple devices — from AI PCs and tablets to smartphones and wearables.”

While not a core XR leader, Lenovo has produced a number of VR and AR headsets over the years, starting with the launch of its Windows Mixed Reality headset in 2016, which was released alongside other top OEMs, such as HP, Samsung, Dell, and Acer.

The company also released the Mirage Solo VR standalone in 2018, manufactured the Rift S for Meta (then Oculus) in 2019, a Lenovo Classroom 2 VR headset built in partnership with Pico in 2020, and its ThinkReality A3 AR glasses for enterprise in 2021.

Lenovo’s most recent XR headset, released in 2023, was its ThinkReality VRX mixed reality device, one of the first enterprise-oriented headsets to adopt pancake-style optics. Additionally, the company released its second-gen Lenovo Legion tethered display glasses in 2025.

The post Lenovo Reportedly Shutters US-based XR Business Unit Amid Shift to AI Wearables appeared first on Road to VR.



from Road to VR https://ift.tt/lUgmWPN
via IFTTT

‘Ghosts of Tabor’ Returns to Its Roots in 2024-era ‘Legacy’ Edition This Month

https://ift.tt/8cpmSL0

Combat Waffle announced it’s taking popular extraction shooter Ghosts of Tabor back to its 2024 roots with a separate version of the game, called Ghosts of Tabor: LEGACY.

Ghosts of Tabor: Legacy is essentially set to be the 2024 version of the game, before the studio pushed a number of major content updates, some of which drew community ire.

Combat Waffle says it’s reintroducing the game “preserved for the players who were there for it. The maps you mastered. The feel you remember. This is your raid, the way it used to feel.”

This includes a host of legacy stuff, such as maps in their original form: Old Island, Hex Bunker, Silo, and Matka Miest, as well as UX in its original state, such as backpacks with item collision, the older damage system, and more.

As it is, the studio says it won’t be pushing any content updates to the “time capsule” version, only bug fixes as needed.

After 2024, Ghosts of Tabor received a number of major updates, including a new mission system, PvE mode, maps, weapons, and some quality-of-life improvements.

Complaints have centered some on balance issues, although the biggest offender has been ongoing bugs, including things like clipping through the environment or disappearing, which can cause players to lose valuable gear after a raid (to name a few).

Still, despite vocal community feedback, the game has managed to move up the charts as one of the top 50 best-selling Quest games of all time.

Ghosts of Tabor: Legacy is now available for pre-order on Steam and the Horizon Store for Quest 2 and above, currently priced at $10, or 33% off its $15 launch price.

The post ‘Ghosts of Tabor’ Returns to Its Roots in 2024-era ‘Legacy’ Edition This Month appeared first on Road to VR.



from Road to VR https://ift.tt/zMEbscg
via IFTTT

Friday, 10 July 2026

Apple Publishes Detailed Technical Specifications for Third-party Vision Pro Motion Controllers

https://ift.tt/QFg6HLT

Following Apple’s announcement that VisionOS 27 will support third-party motion controllers for Vision Pro, the company has published a set of technical specifications and requirements for third-parties building such controllers.

Published in the latest version of Apple’s Accessory Design Guidelines for Apple Devices, a new section called Spatial Accessories offers an in-depth technical explanation of exactly how third-party motion controllers for Vision Pro should be built and how they should interface with the headset.

The 74-page section covers everything from what hardware a tracked accessory must include, to exactly what wavelength and radiance each LED must meet, to an example main logic board layout for a motion controller.

In section 20.9.2, the document further explores a complete example of a third-party motion controller for Vision Pro, which Apple used in the developer session about Spatial Accessories from last month’s WWDC.

Vision Pro launched with what seemed like a very intentional lack of support for motion controllers. But after two years on the market, it seems the company got enough feedback to go from eschewing motion controllers completely to taking a surprisingly open approach to allowing third parties to bring their own controllers to the platform.

The post Apple Publishes Detailed Technical Specifications for Third-party Vision Pro Motion Controllers appeared first on Road to VR.



from Road to VR https://ift.tt/4YlZdIJ
via IFTTT

Valve is Getting Awfully Close to Steam Frame Release Following ‘Great on Frame’ Store Page

https://ift.tt/R19dwBj

Valve hasn’t mentioned the price or release date for its long-awaited Steam Frame standalone headset, although we seem to be getting suspiciously close.

As spotted by hardware analyst Brady Lynch, Valve just published a new store landing page for Steam Frame content, which is rounding up all of the ‘best’ games and demos that are certified to work with the company’s soon-to-launch VR headset.

So far, there are only four titles on the ‘Great on Frame’ site:

  • Into Black (VR game) – The Binary Mill
  • Portal 2 (flatscreen game) – Valve
  • Aperture Hand Lab (VR hand interaction demo) – Valve
  • The Lab (large format VR demo) – Valve
Courtesy Valve

Of course, there is set to be a much (much) larger subset of games capable of working on Steam Frame, as the standalone headset can not only download, store locally, and play nearly any flatscreen game à la Steam Deck, but many PC VR games that have been optimized to run on its Qualcomm Snapdragon 8 (Gen 3) mobile chipset. That comes in addition to being able to wirelessly stream games directly from a VR-ready PC at higher quality.

While we’ve had the opportunity to go hands-on with Steam Frame following its unveiling last November, two of the biggest missing pieces of info are undoubtedly price and release date.

If it’s going to be anything like Steam Machine though, which launched at a not-so-friendly price starting at $1,050 last month, we’re expecting somewhat of an initial sticker shock too. To Valve’s credit, the company has been transparent about the fact that the RAM and storage crisis has jacked up prices across the board, although that doesn’t make what could be a $1,000+ MSRP any easier to swallow.

Looking for more Steam Frame news?

Valve Unveils Steam Frame VR headset to Make Your Entire Steam Library Portable: Valve shows off Steam Frame, the standalone headset that can stream and natively play your entire Steam library—with only a few caveats right now.

Hands-on: Steam Frame Reveals Valve’s Modern Vision for VR and Growing Hardware Ambitions: We go hands-on with Valve’s latest and greatest VR headset yet.

Valve Says No New First-party VR Game is in Development: Valve launched Half-Life: Alyx (2020) a few months after releasing Index, but no such luck for first-party content on Steam Frame.

Valve is Open to Bringing SteamOS to Third-party VR Headsets: Steam Frame is the first VR headset to run SteamOS, but it may not be the last.

Valve Plans to Offer Steam Frame Dev Kits to VR Developers: Steam Frame isn’t here yet; Valve says it needs more time with developers first so they can optimize their PC VR games.

Valve Announces SteamOS Console and New Steam Controller, Designed with Steam Frame Headset in Mind: Find out why Valve’s new SteamOS-running Console and controller will work seamlessly with Steam Frame.

Steam Frame vs. Quest 3 Specs: Better Streaming, Power & Hackability: Quest 3 can do a lot, but can it go toe-to-toe with Steam Frame?

Steam Frame vs. Valve Index Specs: Wireless VR Gameplay That’s Generations Ahead : Valve Index used to be the go-to PC VR headset, but the times have changed.

The post Valve is Getting Awfully Close to Steam Frame Release Following ‘Great on Frame’ Store Page appeared first on Road to VR.



from Road to VR https://ift.tt/OwarHVf
via IFTTT

XREAL’s First Budget AR Glasses Go on Sale Internationally, Priced at $300

https://ift.tt/Yct7mL1

AR glasses maker XREAL today announced its ‘X by Xreal’ sub-brand (xbx) is officially bringing its first pair of budget XR glasses outside of China.

Xreal today released its xbx a01+ in the US for $300, available across xreal.com, Amazon, Best Buy, B&H, and Micro Center. You’ll also find it direct from Xreal and partner retailers across the EU, UK, Canada, Australia, Japan and South Korea.

First launched in China in May, Xbx a01+ packs in a fairly smart slate of specs for its price, offering 50° field-of-view, HDR10 support, real-time SDR-to-HDR conversion, 120Hz refresh rate, and bird bath-style optics delivering up to 1,600 nits of brightness from its Sony micro-OLED displays.

At 62g, Xbx a01+ is remarkably light too, although it’s important to note it’s not a standalone device. Like all of Xreal’s other glasses, the company’s latest budget pair are basically meant for consuming traditional content while physically tethered to your standard array of mobile devices, suich as phones, tablets, portable game consoles, and laptops.

Notably, as $300, Xbx a01+ sits well below XREAL’s premium lineup, undercutting the $400 Xreal One, $500 Xreal 1S, and $600 Xreal One Pro. Getting them down in price has also been a balancing act; the glasses don’t feature any sort of camera sensors, electrochromic dimming, and don’t include the usual ‘Sound by Bose’ audio seen in other Xreal devices—all of it making for the company’s cheapest glasses to date.

“Where XREAL’s flagship lines push the frontier of spatial computing, X By XREAL was created to make AR glasses feel more accessible, personal, and fun,” said Chi Xu, co-founder and CEO of XREAL. “With a01+, we’re bringing XREAL’s industry leading display technology, comfort, and optical engineering expertise into a lighter, more affordable product built for entertainment, gaming, and everyday use.”

Xu maintains its first budget glasses mark “an important step toward making big-screen AR something anyone can experience,” noting that it’s primarily built for movie-lovers and gamers.

The post XREAL’s First Budget AR Glasses Go on Sale Internationally, Priced at $300 appeared first on Road to VR.



from Road to VR https://ift.tt/ijRWMgh
via IFTTT

Former Oculus CTO John Carmack Puts up $1M for Official VR Ports of Id Software Titles

https://ift.tt/XscCIzy

John Carmack, former Oculus CTO and co-founder of id Software, announced he’s still willing to put up $1 million of his personal money to help make VR versions of Id’s most famous retro titles—especially now that Microsoft has laid off a bulk of the studio’s employees.

Having left id Software in 2013 to join Oculus as CTO and help kickstart the VR consumer revolution, Carmack is still one of the industry’s most vocal advocates. Even after stepping down as CTO in 2019 and leaving Meta in 2022, he’s continued to push for open platforms and wider adoption of XR.

Last February, Carmack announced he would lend support to VR modding group Team Beef, noting he was lobbying for the team to have the ability to sell “full versions of the classic titles officially on the store.”

“I had some hope, but that was still too small potatoes to make anything happen in a Microsoft company,” Carmack said at the time. Notably, Team Beef has released a number of unofficial VR mods, including much of Id Software’s back catalogue, as well as official VR ports WRATH: Aeon of Ruin VR (2025) and soon-to-release Postal 2 VR (2026).

Now that Microsoft has essentially pared down Id Software though, resulting in what laid-off VFX artist Derek Best calls the size of “support studio”, Carmack is again reiterating the offer, hoping to make officially-sanctioned Id Software VR games a possibility.

“BTW, if the XBOX division is scrounging for loose change under the sofa cushions, I’m still willing to put up a $1M guarantee to allow TeamBeefVR to commercialize the legacy open source games on VR,” Carmack says.

By “legacy open source games,” Carmack is referring to classic Id Software titles whose game engines were released under open source licenses, such as the original DOOM (1993), Quake (1996), and Return to Castle Wolfenstein (2001). While the underlying code is freely available, the games’ assets, including levels, textures, audio, and other copyrighted content, are still owned wholly by Microsoft.

Acquired by Microsoft in 2009, Id Software has been relatively insulated from Microsoft’s repeated gaming layoffs, which included Activision Blizzard in 2024, and the closure of several ZeniMax-owned studios like Arkane Austin and Tango Gameworks, making recent cuts at the legendary developer unfortunate, but not all together surprising.

“My ‘Microsoft will probably be a good steward of the brand’ statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month,” Carmack says. “I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved.”

Whether Microsoft will actually bite remains to be seen. VR games already make less relative to flatscreen games, which makes it less attractive from a revenue perspective. Still, the company could do a lot more right now to sow good will, as its competitor Sony is taking the brunt of gamer frustration right now with its recent decision to end physical disc production before 2028.

The post Former Oculus CTO John Carmack Puts up $1M for Official VR Ports of Id Software Titles appeared first on Road to VR.



from Road to VR https://ift.tt/Gvxd4Fn
via IFTTT
Related Posts Plugin for WordPress, Blogger...