Monday, 3 August 2026

‘Great on Frame’ Page Now Boasts 50+ Games & Apps Optimized for Steam Frame

https://ift.tt/Y2fJ7ya

Valve’s ‘Great on Frame’ page highlights games specifically optimized for Steam Frame, and it’s now grown to over 50 titles.

‘Great on Frame’ initially kicked off last month with a half-dozen titles guaranteed to be optimized for Steam Frame, which wasn’t exactly encouraging, although now the curated portal—similar to Great on Deck—features 50+ games and apps.

Notably, a majority of the ‘Great on Frame’ titles are native VR games (as you might expect), although there’s a growing number of flatscreen-only titles that have been recently added too, including smash hits like Hollow Knight: Silksong, Portal 2, and Hades to name a few.

And while it’s an encouraging sign, there’s still no telling when Valve will finally release word on the price and launch date of Steam Frame. If its recent FCC certification is anything to go by, it could be pretty soon though.

In the meantime, check out the list below:

Great on Frame VR & VR-supported Games

TitlePlatformGenre
Ancient DungeonVRRoguelike Dungeon Crawler
CubismVRLogic Puzzle
Deadly DeliveryVRHorror / Co-op
EnigmoVRPhysics Puzzle
Escape SimulatorVR & FlatscreenPuzzle / Escape Room
Floor Plan 2 VRVRPuzzle / Escape Room
fpsVRVRFrame Rate Utility
Fruit GolfVRSports
GrowRilla VRVRAction Roguelite
HARD BULLETVRAction Sandbox
I Expect You To DieVRPuzzle / Escape Room
I Expect You To Die 3: Cog in the MachineVRPuzzle / Escape Room
Into BlackVRAction Adventure
Mini Motor Racing XVR & FlatscreenArcade Racing
NotiVRVRPhone Mirror Utility
Puzzling PlacesVR & FlatscreenPuzzle / Relaxation
Quest for RuniaVRCasual / Match-3
Racket Fury: Table Tennis VRVRSports
Red MatterVRPuzzle Adventure
Red Matter 2VRAction Adventure / Puzzle
ResistVRAction Adventure
SimplePlanes VRVRFlight Simulator
Stellar CafeVRAI Life Sim / Interactive Fiction
StarDrone: Sling Star (with VR mode)VR & FlatscreenArcade Puzzle
SUPERHOT VRVRAction / Shooter
Sushi BenVR & FlatscreenNarrative Adventure
Sweet Surrender VRVRRoguelike FPS
The Last ClockwinderVRPuzzle / Automation
The Room VR: A Dark MatterVRPuzzle Adventure
ThumperVR & FlatscreenRhythm
Titan IslesVRAction Adventure
UNDERDOGSVRAction / Physics Brawler
Vacation SimulatorVRLife Simulation
Virtual Fighter ManeuversVRFlight Combat Simulator
Walkabout Mini Golf VRVRSports

Great on Frame Flatscreen-only Games

TitlePlatformGenre
BalatroFlatscreenRoguelike Deckbuilder
Blast Brigade vs. the Evil Legion of Dr. CreadFlatscreenMetroidvania
BrotatoFlatscreenAction Roguelike
DR LIVESEY ROM AND DEATH EDITIONFlatscreenAction Adventure
HadesFlatscreenAction Roguelike
Hollow Knight: SilksongFlatscreenMetroidvania
Ink InsideFlatscreenAction RPG / Beat ’em up
Portal 2FlatscreenPuzzle
RACCOIN: Coin Pusher RoguelikeFlatscreenRoguelike Deckbuilder
Slots & DiapersFlatscreenIncremental / Idle
Spirit TalkFlatscreenVisual Novel
Streets of Rage 4FlatscreenBeat ’em up
Vengeance HuntersFlatscreenBeat ’em up
Whirlight – No Time To TripFlatscreenPoint-and-Click Adventure
ZombiehoodFlatscreenAction Roguelike / Platformer

The post ‘Great on Frame’ Page Now Boasts 50+ Games & Apps Optimized for Steam Frame appeared first on Road to VR.



from Road to VR https://ift.tt/Smy2ceW
via IFTTT

Friday, 31 July 2026

These XR Glasses Want to Be the Monitor You Wear All Day – Kickstarter Coming August 4th

https://ift.tt/YDiegp5

Unseen Reality announced its upcoming display-replacing XR glasses, URXR One, is set to launch a Kickstarter on August 4th.

URXR are essentially made for users specifically looking for a display replacement. Focused on displaying traditional content, like flatscreen games, film and spreadsheets, the MR glasses boast long-term user comfort thanks to 6DOF and 3DOF modes, the former of which is handled by a dual-camera SLAM tracking system.

Weighing in at 93g, URXR One is a pair of of lightweight mixed reality glasses built around mini pancake optics, which include dual 1.03-inch micro-OLED displays—2,448 x 2,064 resolution, ~36 pixels per degree, 90 Hz refresh rate, and a 90-degree diagonal field-of-view (FoV), measuring ~80 degrees horizontally by 56 degrees vertically.

Note: these aren’t birdbath style AR display glasses, like those offered by Viture or Xreal, but rather essentially a VR headset with passthrough video (like Meta Quest) handled by an onboard Spatial Processing Unit.

When it kicks off next week, the campaign is slated offer URXR One at a special Kickstarter price of $800 ahead of its $900 MSRP, with shipping targeted for mid-October 2026.

Notably, Unseen Reality says the display can be resized from “laptop-sized to 200 inches,” supporting both single and multiple virtual screens in either locked 3DOF, or ‘pinned’ spatial 6DOF mode.

Courtesy Unseen Reality

Other features: user wear detection, ambient-light sensor, four forward-facing cameras, a six-axis IMU, and a four-microphone array. Custom prescription lens inserts are supported, and the IPD can be adjusted manually from 58 to 68 mm, the company says.

Since the glasses don’t feature onboard compute, URXR connects to compatible USB-C DisplayPort devices, such as laptops, phones, tablets, and gaming handhelds.

While compatible laptops, tablets and handhelds like Steam Deck can generally power URXR One directly over USB-C, other devices, like smartphones require the optional URXR Power Hub ($69) for power and video pass-through—a pocket-sized 10,000 mAh device capable of powering the glasses for three hours in addition to slow-charging the connected phone.

You can get the full details over on URXR’s Kickstarter campaign, which goes live on August 4th.

The post These XR Glasses Want to Be the Monitor You Wear All Day – Kickstarter Coming August 4th appeared first on Road to VR.



from Road to VR https://ift.tt/qP8UayC
via IFTTT

Snap to Show In-depth Look at ‘Specs’ AR Glasses in September Event

https://ift.tt/kbuRBEt

Snap announced it’s hosting an event dedicated to Specs, the company’s next-gen AR glasses, on September 16th in Los Angeles, California.

At the event, Snap co-founder and CEO Evan Spiegel is said to share “the first in-depth look at SPECS, demonstrating how they bring AI assistance, work tools, entertainment, and shared experiences into the world around us, helping people create, connect, learn, and get things done while staying present,” the company says.

Courtesy Snap

While the company characterizes it as a “launch” event for Specs, the device’s pre-order page maintains it’s still slated to ship sometime this fall across the US, UK and France, suggesting we’ll get a more precise ship date during the event.

Snap launched pre-orders for Specs in June, priced at $2,195. Similar to the company’s fifth-gen Specs released in 2024, the new device don’t require an external compute puck or tethered connection to external devices, as the glasses pack in two Qualcomm Snapdragon processors—one dedicated to computer vision and another for running AR experiences, or “Lenses,” as the company calls them.

In the meantime, you can sign up to watch the Specs event live here, which takes place on September 16th at 4:00 PM PT (local time here). Attendees of the physical event will have an opportunity to be some of the first to go hands-on.

The post Snap to Show In-depth Look at ‘Specs’ AR Glasses in September Event appeared first on Road to VR.



from Road to VR https://ift.tt/vxwm4TC
via IFTTT

Thursday, 30 July 2026

How to Tell if Your PC is Ready for Quest Link & Air Link

https://ift.tt/x143omu

Meta Horizon Link and Air Link allows you to use your Quest headset to play PC VR games, opening up a world of high quality content that you simply won’t find on the Quest Store. Here’s a breakdown of the Link and Air Link recommended system requirements and hardware specs, and what you’ll need to use everything from the original Quest to Quest 3S to play Rift and SteamVR games on your PC.

Updated – July 30th, 2026

Looking to make your Quest 3 gaming experience even better? Don’t miss our top picks for the most essential Quest 3 accessories.

You’ll need a reasonably powerful PC to play Rift and Steam games on Quest via Link & Air Link, though many modern gaming PCs with NVIDIA or AMD graphics cards will fit the bill.

Here’s the PC hardware you’ll need for Quest, Quest 2, Quest Pro, Quest 3 and Quest 3S to work on PC. Notably, neither Intel Arc GPUs nor workstation GPUs are supported.

GPUSupportedNot Currently Supported
NVIDIA Titan Z✖
NVIDIA Titan X✔
NVIDIA GeForce GTX 970✔
NVIDIA GeForce GTX 1060 (desktop, 3GB)✖
NVIDIA GeForce GTX 1060 (desktop, 6GB)✔
NVIDIA GeForce GTX 1060M✖
NVIDIA GeForce GTX 1070 (all)✔
NVIDIA GeForce GTX 1080 (all)✔
NVIDIA GeForce GTX 1650✖
NVIDIA GeForce GTX 1650 Super✔
NVIDIA GeForce GTX 1660✔
NVIDIA GeForce GTX 1660 Ti✔
NVIDIA GeForce RTX 20/30*/40/50 series (all)✔
AMD 200 Series✖
AMD 300 Series✖
AMD 400 Series✔
AMD 500 Series✔
AMD 5000 Series✔
AMD 6000 Series*✔
AMD 7000 Series✔
AMD 8000 Series✔
AMD 9000 Series✔
AMD Vega Series✔

*NVIDIA 3050 (laptop) and 3050ti GPUs are not recommended for use with Link
*Radeon RX 6500 is not recommended for use with Link

Recommended Specs
Processor
Intel i7 / AMD Ryzen 7 or greater
Memory16GB+ RAM
Operating SystemWindows 10+
USB Ports1x USB-C port (unless using Air Link)

What’s the difference between Horizon Link and Air Link? Horizon Link uses a cable to connect your headset directly to your PC. This will generally result in the best visual performance, and in most cases it will let your headset’s battery last significantly longer than if you use Air Link.

Air Link is the same feature as Horizon Link, except wireless. If you have an ideal network configuration, Air Link can be a great way to easily play PC games wirelessly with Quest. Without an ideal network configuration, you might have issues with Air Link (like lag or low quality visuals).

Horizon Link technically works with any USB cable, including the one that comes in the box with Quest, but without a fairly long cable you won’t have much room to move around. If you’re only planning to play seated games like racing or flying sims, you can probably get by with the included cable, but you’ll probably want to buy a dedicated cable that’s long enough that you can really spread your virtual wings.

An inexpensive option is to combine this Anker 10ft USB 3.0 cable with this CableCreation 16ft USB 3.0 extender for a total of 26 feet for under $40 from Amazon.

Alternatively, Meta sells a lighter (but much more expensive) 16ft USB 3.0 Horizon Link cable for $80, also available on Amazon.

Whether you pick a third-party USB 3.0 cable or Meta’s own cable, both will give you the same visual experience when used with Meta Link.

You’ll need a properly configured network for Air Link to deliver a good wireless PC VR experience. Here’s what to do to ensure the best performance:

  • PC connected to router/access-point via Ethernet cable
  • Router supporting Wi-Fi 5 (also called 802.11AC) or Wi-Fi 6 / Wi-Fi 6E (also called 802.11AX)
  • Headset connected to 5GHz Wi-Fi band
  • Router in the same room as the headset or in line-of-sight, and at least 1m off the ground
  • Don’t use a mesh network configuration (extenders, etc)

The post How to Tell if Your PC is Ready for Quest Link & Air Link appeared first on Road to VR.



from Road to VR https://ift.tt/Fox7jk9
via IFTTT

Steam Frame Launch Looks Imminent Following FCC Certification

https://ift.tt/xzUgTd3

The launch of Steam Frame has grown tantalizing close following the publication of documents from the FCC showing the headset has cleared required regulatory certification.

We still don’t have an exact release date for Steam Frame, but now we know it’s one huge step closer to actually launching: regulatory documentation and approvals from the FCC were published in the last 24 hours.

The FCC is tasked with certifying products with electromagnetic emissions to be safe and compatible with regulations. Products utilizing radio, WiFi, infrared, etc. need certification before they can be distributed for sale. Certification by the FCC marks one step closer to the launch of a consumer electronics product.

Testing documentation for Steam Frame, which goes by the model number 1015, was submitted beginning in May. But it was only made public following the official stamp of approval from the FCC, called the ‘Grant of Equipment Authorization‘, which occured in the last 24 hours. Steam Frame could not legally be sold in the US before receiving these approvals, though it isn’t clear if this was the thing blocking the headset from launching any sooner.

We’re still waiting for Valve to make an official announcement about the launch of Steam Frame, which we expect will roll out similarly to the launch of Steam Machine last month.

While we’ve had extensive hands-on time with the headset and know the major specs and details, the one big unknown is how much it will actually cost. This might be your last chance to make a guess on the price of Steam Frame in the comments below, and lock in your “I told you so” claim for all to see.

The post Steam Frame Launch Looks Imminent Following FCC Certification appeared first on Road to VR.



from Road to VR https://ift.tt/STgQP0X
via IFTTT

SideQuest is Reviving Microsoft’s Social VR Platform ‘Altspace’ This Fall

https://ift.tt/7mXUpz0

The team behind SideQuest, Quest’s alternative app library, announced it’s bringing Microsoft’s social VR platform AltspaceVR (2015) back from the dead.

The News

Initially released in 2015 and then acquired by 2017 by Microsoft, Altspace was one of the first successful social VR platforms, launching across PC VR headsets, Samsung Gear VR, Oculus Go, and both Quest and Quest 2.

In early 2023 however, Microsoft announced it was shuttering Altspace in a bid to shuttle resources to its cloud-based mixed reality collaboration platform, Microsoft Mesh, which was subsequently deprecated in 2025 and parted out to Microsoft Teams.

Now, SideQuest CEO and founder Shane Harris reveals in a Reddit post the company has acquired the rights to the Altspace name, noting it will be “a brand new Altspace” for a modern audience as well as “a spiritual successor to the Altspace we know and love and capture what made it great.”

Check out Altspace’s final moment below, courtesy ‘Vitua Zone’:

Harris reveals SideQuest will be re-launching Altspace with many of the same features and functionality the app had circa 2016-2017, further noting he’s assembled a team of previous Altspace staffers and “some of the most prolific OG players” to help shape the platform.

One such re-hire is Christian Boe, the original concept designer behind the original robots in Altspace, which were discontinued in favor of human-only avatars, which means the new Altspace will most definitely feature robot avatars of some sort in addition to custom avatars, Harris says.

Harris maintains we’ll hear regular updates and developer insight in the coming weeks and months.

My Take

Altspace likely shut down for a myriad of reasons, although one of the biggest is it never actually monetized; in its eight years of existence the platform never featured an in-world economy or creator marketplace, and its avatar system was decidedly much more ‘off the shelf’ than something like VRChat, which lets you upload, sell, or style your avatar in any way imaginable.

Starting Altspace back up, and importantly employing those people who helped define the platform in the first place, is a giant win, although being able to pick up where they left off and find an economic model that benefits both players and creators alike will be a tall order.

Still, there must be some contingent of VR-using Rec Room refugees out there looking for a platform that isn’t VRChat, and Altspace may try to fill that gap. Whatever the case, getting back to its roots means putting on a lot of events to attract regular users.

For all of the team’s know-how though, relaunching Altspace is roughly like starting from scratch with the new generation of younger players, as even in 2023 Altspace had waned a lot since its heyday in 2016-2017. I’d like to hope they can also attract back a bulk of the OG users too looking for that socially tame sweet spot Altspace seemed to fill so well.

The post SideQuest is Reviving Microsoft’s Social VR Platform ‘Altspace’ This Fall appeared first on Road to VR.



from Road to VR https://ift.tt/ErxG3IM
via IFTTT

Wednesday, 29 July 2026

‘VRChat’ Competitor ‘Somnium Space’ Releases Biggest Update Yet Ahead of Return to Steam

https://ift.tt/Vzd6KFm

Social VR platform Somnium Space is rolling out its biggest update yet, which aims to bring major improvements across the entire platform ahead of its planned release on Steam Frame and Apple Vision Pro.

The News

Somnium Space’s v3.1.6 update is slated to rollout today, bringing to the social VR platform a number of quality of life features that could put it more on par with its main competitor, VRChat.

Arguably the most important feature to the update is how it handles World Instances, which now supports a wider degree of privacy, including friends instances, friends+ private instances, paid instances, and PIN-protected instances. Previously, Somnium Space was largely built around a persistent shared world. That essentially means instead of every event existing in one open space, communities can now have private concerts, classrooms, meetings, paid events, and moderated gatherings.

You can check out all of that and more in Somnium Space’s v3.1.6 update video below:

The update also includes a major creator upgrade with server-side scripting, which aims to lower the barrier for creators by removing local installation requirements.

A big chunk of the update is however dedicated to the much less glamorous task of smoothing out essential infrastructure. The v3.1.6 update redesigns a host of systems, including friends, favorites, bubble chat, moderation tools, blocked users, global chat, and improved voice reliability.

Meanwhile, desktop support seems to be getting a lot more focus, as the update includes better onboarding, movement, sprinting, controller support, and Inspector functionality, which seemingly aims to expand Somnium Space beyond its hardcore PC VR audience.

Notably, Somnium Space is slated to launch on Steam with full Steam Deck support in the near future, with versions for Steam Frame and Apple Vision Pro set to follow. The Steam re-release, which comes after more than five year’s of absence on the store, is also slated to include the company’s signature user ID system, which ensures all users are verified as being over 18.

My Take

TL;DR: Somnium Space is looking to cement itself further as an alternative to VRChat for niche adult communities. The platform’s crypto ambitions are still unclear though, since re-launching on Steam will mean it needs to comply with Valve’s blanket ban on NFTs and crypto.

I don’t know anything about Somnium Space’s financials, so it’s difficult to tell whether the update and eventual rollout on Steam means it’s at crossroads or not. Companies can push right along with planned releases and features one day, and then the next say they have to close up shop due to lack of funding, like Rec Room did, which closed in June. That’s more of a warning that the space as a whole is dangerous right now, and not an assumption of what Somnium Space is or isn’t facing internally.

What is certain: Somnium Space isn’t Rec Room, or VRChat for that matter, as the app prides itself on verifying the identity and age of each user to ensure absolutely no children are allowed. Its planned release on Apple Vision Pro and Steam Frame will also be its first version available for standalone devices—notably missing is a dedicated Quest version.

Also certain: For a time, Somnium Space was all about cryptocurrency and NFTs. In October 2019, the platform auctioned off virtual land in an initial NFT offering, leading to the release of the platform’s token CUBE a year later. With the platform allowing for free, private instances, all of that means a lot less than it used to, especially since the platform is making a bid to return to Steam after its delisting amid Valve’s crypto games purge in 2021.

And it will be interesting to see how the platform detangles from this overtly crypto-forward architecture when that day comes.

In the meantime, the next challenge is attracting and retaining enough creators and users to take advantage of the improvements seen in v3.1.6, which nowadays could be harder than ever.

Love it or hate it though, Somnium Space is one of the most technically ambitious PC VR social platforms out there. That, and it’s strong creator tools and a team that so far hasn’t let up on its continuous development, could mean it’s looking to further cement its lead as the premier ‘no kids’ social platform as enthusiasts become a bigger relative percentage amid consumer slowdown.

The post ‘VRChat’ Competitor ‘Somnium Space’ Releases Biggest Update Yet Ahead of Return to Steam appeared first on Road to VR.



from Road to VR https://ift.tt/VZhpqRw
via IFTTT
Related Posts Plugin for WordPress, Blogger...