Wednesday, 13 May 2026

‘Blade Runner’ Immersive Experience Coming to VR Destinations Next Year

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Behaviour Interactive, the studio behind asymmetrical multiplayer Dead by Daylight (2016), announced it’s developing an immersive experience based on iconic cyberpunk sci-fi Blade Runner.

The studio revealed it’s working with original IP holder Alcon Entertainment as well as Montreal-based PHI Studio, known for co-producing location-based VR experience Space Explorers: THE INFINITE and mixed reality theater experience BLUR. The news was first reported by Heise Online.

According to the experience’s description, Blade Runner: The Immersive Experience will include a “multisensory exploration blending dystopian environments with deep storytelling.”

“Staying true to the original vision of Alcon Entertainment, this project explores the contrasts between humanity and technology through cutting-edge digital scenography and an immersive soundscape,” the studios say.

While the team hasn’t revealed locations or launch dates yet, the project is being backed by Montreal-based VR destination Infinity Experiences, which previously worked with Univrse and Banijay Live Studio to launch an immersive experience based on sci-fi anthology BLACK MIRROR.

Notably, Infinity Experiences operates locations across North America, including locations in Montreal, Edmonton, Calgary, Quebec, and Mississauga in Canada, and locations in Chicago, Atlanta, and Houston in the US.

Blade Runner: The Immersive Experience is already in production, and scheduled for a North American premiere in 2027, the studios say, noting we’ll hear more details in the coming months.

The post ‘Blade Runner’ Immersive Experience Coming to VR Destinations Next Year appeared first on Road to VR.



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Tuesday, 12 May 2026

Meta Connect Event Set for September 23–24 Alongside New Glasses Tease

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Meta’s annual Connect event is set to return on September 23–24. The company teased what appears to be a new pair of smart glasses, and said its event will focus on “the latest in VR, wearables, metaverse, and AI.” All eyes will be on the event this year as the XR industry watches to gauge Meta’s next moves after a year of major reorganization and shifting priorities.

The News

Meta Connect 2026 will be hosted from September 23–24. The company’s annual event highlights its latest news and priorities in XR and AI. As with previous years, the event will be held at the Menlo Park campus, with significant keynotes and announcements being streamed online.

Alongside the Connect date announcement, Meta CEO Mark Zuckerberg shared a photo on social media teasing what’s likely to be a new pair of the company’s smart glasses which now span audio-only and a pair with a monocular display. In the photo the glasses were scratched out with blue markings to hide any identifying features.

Image courtesy Mark Zuckerberg

My Take

While it’s no surprise that Meta is hosting Connect once again this year, the 2026 edition of the event feels especially important for both the company and the XR industry at large.

The last 12 months have been anything but smooth sailing for those who are part of the XR industry. Canceled projects, layoffs, and closures at many of Meta’s internal XR studios have shown the company’s shifting of priorities away from XR and more toward its smart glasses business. Against the backdrop of similar struggles among external XR studios, the future hasn’t been looking very bright.

Meta insists it’s still committed to building and investing in XR, positioning its moves as necessary steps to course-correct on initiatives that didn’t pan out as expected.

Meta Connect will be the company’s next clear opportunity to give developers and customers confidence in the future of the Meta XR ecosystem.

One major thing driving uncertainty in XR right now is that Meta has announced several new pairs of smart glasses, but has not been clear about plans for upcoming Quest devices (the last of which, Quest 3S, was launched more than a year-and-a-half ago). Reporting suggests Meta’s headset plans have been shifting internally; rumors have been swirling about a high-end puck-focused headset that would be a Vision Pro competitor, or a more affordable next-gen Quest.

Meta announcing a new headset at Connect is probably the strongest signal the company could send to show both confidence and direction in its ecosystem. If a new headset isn’t announced, it will surely have the opposite effect.

The post Meta Connect Event Set for September 23–24 Alongside New Glasses Tease appeared first on Road to VR.



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Samsung Reportedly to Debut First Smart Glasses at Galaxy Unpacked on July 22nd

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Images and specs of Samsung’s upcoming smart glasses may have already leaked, however a new report suggests we may get an eye-full at the company’s Galaxy Unpacked product event in July.

At the time of this writing, Samsung hasn’t confirmed when its next Unpacked event will be, however according to Seoul Economic Daily, the South Korean tech giant is reportedly getting ready to hold its its next big product launch event in London on July 22nd.

There, we can expect to see a first look at the Galaxy Z Fold8 and Flip8 next-gen foldables, Galaxy Watch9 series, as well as its first smart glasses, which the company confirmed will arrive sometime this year.

Citing industry sources, Samsung is reportedly working with South Korea-based eyewear brand Gentle Monster “to enhance design and practical competitiveness” of the device, which is set to run Google’s Android XR operating system.

Render based on reportedly leaked images | Image courtesy Android Headlines

At Google’s I/O developer conference in May, Google announced it was partnering with Gentle Monster in addition to separate efforts with Warby Parker, Gucci parent company Kering, and Samsung to produce the first slate of Android XR smart glasses, which are expected to compete with Ray-Ban Meta.

Late last year however, Samsung announced it was working with Gentle Monster and Warby Parker on styling, making it less clear what devices we’ll see and which company is principally behind them.

Like Ray-Ban Meta and Oakley Meta smart glasses, those initial units are expected to be audio-only, i.e. not include a display of any kind, but instead include microphones, camera, speakers, and onboard AI.

The report notes Samsung’s smart glasses, which some have dubbed ‘Galaxy Glasses’, are expected to launch in Q3 of this year.

Notably, they will be positioned “not as a mere wearable device but as a core ‘edge device’ that completes its AI ecosystem, entering into full-scale competition with global companies such as Meta of the U.S. and Xiaomi of China,” the report maintains.

Additionally, Samsung is expected to connect its smart glasses with its broader device ecosystem, including smartphones and SmartThings home appliances, the report says.

This follows a supposed leak of images and specs of Samsung’s first smart glasses, which is reportedly including specs very similar to the latest Ray-Ban Meta (Gen 2).

The company is also reportedly working on more advanced units, as per code mined from the most recent One UI 9 firmware, which revealed a new and wholly distinct model number that some have speculated could be a pair of smart glasses with built-in display.

The post Samsung Reportedly to Debut First Smart Glasses at Galaxy Unpacked on July 22nd appeared first on Road to VR.



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‘Subnautica 2’ Devs: Don’t Hold Your Breath for Official VR Support

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Believe it or not, the original Subnautica (2018) actually included basic PC VR support well before its 1.0 launch. With its long-awaited sequel coming out this week though, you probably shouldn’t hold your breath waiting for official VR support.

Unknown Worlds Entertainment is releasing Subnautica 2 in early access on May 14th, which, as we’ve heard for years now, won’t include any official VR support of any kind.

As far back at game’s 2024 FAQ, the studio said adding VR support to Subnautica 2 “seems unlikely.”

Striking more of a conciliatory tone, the game’s Creative Producer Scott MacDonald more recently said this in a developer Q&A last summer:

“While we’re big fans of VR, and I have loads of headsets myself, we’re not currently working on VR support, but who knows what could happen in the future.”

Notably, the original Subnautica got rudimentary Oculus Rift DK2 support just one week after its early access launch in 2014, and even launched on Oculus Home in 2016 alongside the first consumer Oculus Rift.

Still, the game’s VR implementation left much to be desired, feeling unfinished, especially by today’s standards. Despite being extremely atmospheric and (at times) pretty immersive, it ultimately lacks many of the native VR touches you’d expect for more than a quick jaunt, such as awkward UI, weak controller support, and performance problems abound, requiring mods to get into a sufficiently playable state.

What’s more, Unknown Worlds Entertainment hasn’t shown any real signs of interest in building out first-party VR support for any of its games beyond the first Subnautica; the studio’s first big follow-up, Subnautica: Below Zero (2021), was even released at the height of the COVID-19 VR boom—the same year Facebook rebranded to Meta—but never gained official VR support.

There is still hope though that you’ll be able to jump into the deep waters of Subnautica 2 in VR. Because it’s being built in Unreal Engine 5, VR injector tools like Praydog’s UEVR are probably going to be your best bet while waiting (possibly indefinitely) for official VR support. Community-sourced settings usually crop up closely after launch too, like we saw with Bethesda’s remaster of The Elder Scrolls IV: Oblivion last year.

Early access also means we can expect more features over the course of the next two to three years, as the studio says it will likely be that long before we see an official 1.0 release, although official VR implementation doesn’t look likely at this point. Whatever the case, we’ll have our eyes peeled for mods and more tips on how to play Subnautica 2 in VR.

The post ‘Subnautica 2’ Devs: Don’t Hold Your Breath for Official VR Support appeared first on Road to VR.



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Monday, 11 May 2026

Meta’s New AI-Powered VR Toolkit Lets Anyone Build WebXR Experiences Without Coding

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Meta announced a major update to its open-source Immersive Web SDK (IWSDK) framework, which lets developers build VR experiences on the web using WebXR—now including an “agentic workflow” powered by AI coding assistants which aims to reduce

Originally launched at Meta Connect last year, IWSDK aimed to simplify VR development tasks like physics, hand-tracking, movement, grab interactions, and spatial UI, something Meta says allows creators can focus on ideas instead of low-level engineering.

The new addition, which Meta announced in a developer blog post, now includes an “agentic workflow” powered by AI coding assistants such as Claude Code, Cursor, GitHub Copilot, and Codex.

 

“In practice, agentic workflows mean the AI does more than generate code; it also tests and validates it. This closed-loop system is essential for high-quality, reliable results. IWSDK’s AI integration closes this loop entirely, offering developers maximum productivity,” Meta says.

To demonstrate the system, Meta rebuilt its 2022 VR gardening demo ‘Project Flowerbed‘, previously made up of tens of thousands of lines of custom code. Using IWSDK’s AI workflow and existing art assets, the entire application was recreated in only 15 hours, the company says, noting the tool isn’t about “fixing a typo or generating boilerplate. It’s a full, interactive VR experience for web, rebuilt by AI using IWSDK.”

Meta’s main reasoning behind its latest (and certainly not last) injection of AI is mainly centered around ease of deployment. Web-based VR can be tested instantly in a browser without lengthy compile times, and can also be deployed across desktop and VR headsets via a simple URL, bypassing app stores and downloads. Notably, the company says over one million monthly users already access WebXR content on Quest.

If you’re looking to learn more, or explore Meta’s new AI workflow, check out IWSDK here. You can also find the open-source project (under MIT licensing) over on GitHub.

The post Meta’s New AI-Powered VR Toolkit Lets Anyone Build WebXR Experiences Without Coding appeared first on Road to VR.



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Wednesday, 6 May 2026

Everything Announced at Today’s Creature Feature & Friends VR Showcase

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We got an eye-full of VR stuff during today’s Creature and VR Games Showcase livestream, which showed off a bevy of new VR games and updates coming to a headset near you.

Here’s the full drop, frontloaded with a very obvious headliner: the upcoming sequel to Hot Dogs, Horseshoes & Hand Grenades.

Hot Dogs, Horseshoes & Hand Grenades Sequel

Get ready to shoot, loot, and scoot as a sentient hot dog in the sequel to Hot Dogs, Horseshoes & Hand Grenades (H3VR), the award-winning, best-selling immersive FPS. Hot Dogs, Horseshoes & Hand Grenades 2 is heading to Quest 3/3S and Steam.

Read all about the upcoming sequel here, including gameplay details and an interview with Rust Ltd’s Anton Hand for more.

Adventure Compass Release Date

Trebuchet just announced its open world VR flight adventure Compass now has a release date on Quest 3/3S & Steam: May 28th.

Wordbound Coming to VR and PC

Viral words-to-life puzzler Wordbound prepare you to become a powerful wordsmith. Canadian studio Kettle Games unveiled a brand-new gameplay teaser trailer for its language puzzler Wordbound and confirmed a Steam release. Wordbound is also heading to Quest 3/3S and SteamVR.

Janet’s Planets Revealed

https://www.youtube.com/watch?v=0Tn4lH3kx6k

Welcome to the best VR terraforming service in the Milky Way! Really Interactive (Toran, Virtuoso) revealed its next game, intergalactic narrative adventure Janet’s Planets, is heading to Quest 3/3S and Steam.

Crêpe Master!

The colorful VR beat ‘em up adventure from indie French Developer Halluination Studio shared a timely reminder that the game releases tomorrow, May 7th, on Quest 3/3S.

Crêpe Master! sees you play as Hana, a magical girl who embodies the reincarnation of the Crêpe Goddess. Wielding her Sacred Pan and performing magic by striking poses, you must defend your home from an alien invasion and stop the ruthless tyrant threatening the Earth’s most beloved treat.

Sock Puppet Superstar

Creature has announced that the next game from Brandon Montell, Sock Puppet Superstar, will be published by the Creature Label.

Control a singing sock puppet with your hand in VR on Quest and Steam. Open the mouth to make it sing, and match the notes flying towards you to stay on pitch. Perform solos or two-handed duets, unlock ridiculous voices and accessories, and put on the greatest sock concert of all time.

Laser Dance ‘Mimic Update’

Thomas Van Bouwel (creator of the critically acclaimed VR game Cubism) announced that Laser Dance, currently out in Early Access on Quest, will be getting a new update, which adds six new levels to Laser Dance, the MR game that turns your living room into a laser obstacle course. These levels feature a new green laser, which moves only when the player moves.

The Mimic Update is planned to be released later this summer, but players who already own Laser Dance can join the Discord (invite link) to try an early beta.

Deadly Delivery: The Goldmoon Update

Indie team Flat Head Studio (We Are One) today announced their VR horror co-op Deadly Delivery, where you avoid monsters, drop off packages, and pray you reach the quota, is getting new content today on Quest and Steam.

CROSSINGS Updates

Indie developer Neat Corp (Budget Cuts, Garden of the Sea) showcased a developer interview for VR Norse epic CROSSINGS, showcasing a number of post-launch QOL updates and improvements to multiplayer.

Delve into the afterlife and take on the weavers of fate in this Norse-inspired first-person VR soulslike. CROSSINGS is out now on Steam and Quest 3/3S.

Sweet Surrender Update

Image courtesy Salmi Games

Indie VR studio Salmi Games announced that Sweet Surrender is getting a brand new update today. This is Update 16 for the game that is out now on Quest, PSVR 2 and Steam and includes a third chip slot, 55 new chips, including medical precision, cross contamination, and after shocks, among TONS more.

Sweet Surrender is a frenetic roguelite shooter fully in VR. Battle to the top floor of a dystopian megatower using a vast array of weapons, tools and upgrades, pushing through treacherous environments and waging war against an army of hostile machines.

Beat the Beats Level Editor

Image courtesy Parallel Circles

Get ready to feel the rhythm with Beat the Beats, the VR rhythm game that’s out on Quest, Steam and Pico 4. In today’s teaser trailer, Parallel Circles (Flat Heroes) revealed that the game will be getting a Level Editor, coming soon to Steam Workshop.

Beat the Beats is an electric mix of rhythm and boxing. Use realistic punches to pound your way through over 90 musical arcade levels across 45 electronic tracks, all in hypnotic VR. Get pumped, get moving and beat the beats.

Spymaster Coming Tomorrow

Spy fans, get ready, as InnerspaceVR’s Spymaster is preparing its first mission briefing for you! In the world of counterintelligence, where every second counts, Spymaster arrives tomorrow, May 7th, as an Early Access title for Quest and SteamVR.

Spymaster is a high-stakes action-narrative VR game filled with exciting set sequences, puzzles and humor. Step into the shoes of operatives TIC, Mulligan, and OSCR, each with their own skills, gadgets, and irreverent dialogue. From NODE’s secret command center hidden inside a trawler boat, you’ll be assigned missions taking you all over the world.

The post Everything Announced at Today’s Creature Feature & Friends VR Showcase appeared first on Road to VR.



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Sequel to Acclaimed VR Shooter ‘Hot Dogs, Horseshoes & Hand Grenades’ Coming to Quest & PC VR

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Hot Dogs, Horseshoes and Hand Grenades (H3VR) is one of those silly, but surprisingly realistic PC VR shooters that kept on giving well after its release on Steam Early Access in 2016. Now, developer Rust Ltd announced a sequel is coming, and it’s a “full fledged” extraction shooter.

Revealed during the Creature Feature & Friends 2026 showcase, H3VR2 is coming to Quest 3 and 3S as well as PC VR headsets via Steam. Since the original is a PC VR-only game, this means Quest users will finally get a crack at operating the game’s highly realistic gun models when it releases—when, we still don’t know.

Alongside the announcement trailer, the studio says the upcoming VR extraction shooter will challenge you to “master an arsenal of the best guns in VR, fight your way through an endless procedurally generated megastructure, or just chill out and plink on the range.”

And like the original H3VR, you can of course expect hot dog-based enemies to battleagainst, as the game’s ‘Facility’ mode sees you take on missions, extract resources and gain loot for subsequent runs.

“Test those skills against other players in the competitive Combat mode, giving each player the same run as you fight across online leaderboards. Combined with daily challenges, runs and leaderboards you’ll find a ton of guns, gear, cosmetics and toys to unlock and collect as you go,” the studio says.

That means the sequel will not only include a tactical action roguelike, which comes with procedural-generation for endless runs, as well as guns, gear, cosmetics and toys to unlock and collect—but also all of the sandbox stuff on the side too.

We sat down with Rust founder and principal developer Anton Hand to learn a little more about the upcoming sequel, and why it’s now targeting Quest after years of Hand maintaining H3VR couldn’t run on the standalone platform.

Image courtesy Rust Ltd

To Hand, Quest 3 has finally crossed a critical threshold of processing power to make it possible. He tells Road to VR however it isn’t just raw processing power.

“Yes, Quest 3 is 100% an ‘over the power threshold to be truly interesting’ device. Granted, to make something as sophisticated as we have run on it, it’s still taken a significant, absolutely top class engineering team to make it happen,” Hand says.

There were also several major ‘ah ha’ moments along the way to developing the sequel for Quest 3, which Hand reveals has been in development over the past two and a half years.

“I basically heard from dev friends once [Quest 3] came out ‘yo you need to check this out, it’s easy more powerful than you think. I think the stuff you’re interested in making can (barely) run on this’.”

To boot, Hand says the studio is targeting 72 fps on Quest 3, which means the game won’t need to in constant space-warp to run.

Image courtesy Rust Ltd

Although there are “plenty of things about the Quest platform” he thinks could be radically improved, to Hand, it’s also about meeting users where they’re at: Quest 3 and Quest 3S.

“[I]t’s where the larger audience of customers are for sure, and shipping there for us is about targeting two modern devices that are for sale, as opposed to other contexts. In the end it’ll probably end up being the least stressful platform to ship on, even if the technical constraints of standalone make things properly challenging.”

Hand also revealed that Meta gave the studio “a significant amount of support” to build the H3VR2, which is notably “not a port. It’s not a ‘mini’ version of H3VR1 shushed down into standalone.”

As for H3VR1, which is still in early access, Hand says they’re still working on the 1.0 release, which is “all about making sure modding and user generated content using our custom tools is setup to have the community make cool stuff for H3 for as long as they love to,” Hand says.

The studio will also continue supporting the original game with bug fixes, maintenance related to platforms and new devices “for the foreseeable future,” noting there may be a “little holiday thing here and there,” Hand says.

There’s no specific release date yet for H3VR2, although you can wishlist it now on the Horizon Store for Quest 3 and 3S, and Steam for PC VR headsets.

The post Sequel to Acclaimed VR Shooter ‘Hot Dogs, Horseshoes & Hand Grenades’ Coming to Quest & PC VR appeared first on Road to VR.



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