Tuesday 28 February 2023

Open Source Project Bringing Hand Tracking To Valve Index And Reverb G2

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An open-source project is bringing controller-free hand tracking to PC VR headsets.

The open-source Linux-based OpenXR platform Monado just added hand tracking. Hand tracking is a built-in feature on standalone headsets like Quest, Pico 4, and Vive XR Elite, but isn’t currently natively available on SteamVR except through 3rd party attachments such as Ultraleap.

The new feature fully supports Valve Index and has “degraded quality” support for Oculus Rift S and WMR headsets like HP Reverb G2 – though that should be fixed “soon”.

Collabora, the group developing Monado, claims the feature can track fast hand movements and is usable for drawing, typing, and UI interaction in specialized apps. It’s mainly intended to be used with your hands separated, with “limited” support for hand-over-hand interactions.

Monado also supports inside-out headset tracking on Linux, allowing Valve Index to be used without the need for base stations.

Of course, almost all PC VR owners use their headsets through Windows, not Linux. Collabora says a Windows SteamVR driver for its hand tracking tech should arrive “in the coming weeks”, alongside improvements to stability and jitter.

Whether the driver will become popular enough to encourage developers of games with support for hand tracking on standalone headsets to also support it on PC is a very different question, but for specialized applications this could still prove a very useful feature.



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Free-to-Play 1v1 Dueling Game ‘Divine Duel’ Launches on Quest Next Month, Trailer Here

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Divine Duel is an upcoming free-to-play fighting game that pits you against celestial foes in 1v1 combat, and it’s coming first to Quest next month.

In Divine Duel you choose from four Celestials, each of which has their own unique powers. The studio says initially there will be over 40 weapons, spells, and creatures to summon—which yes, also includes dragons.

From the looks of it, players select a loadout of spells and weapons before each match, and select them in a sort of tactical turn-based combat during the fight, not unlike the now free-to-play dueling game Blaston.

The full-bodied, room-scale fighting game is similarly a real-time affair, so you’ll need to physically dodge and attack. Developer Immersion Games says it’s offering up multiple game modes at launch too, including classical duels and what the studio calls “card-games-inspired” battle.

Here’s a quick rundown of each Celestial and their two specials:

  • Arvald, the Solid: Frozen Comet, Frost Wyrm
  • Vaya, the Bioalchemist: Biostasis, Forest Spirits
  • Necra, the Underqueen: Ethernal Guardians, Ushabti
  • Ishi, The War Forger: Megaballista, Telekinesis

The team hasn’t revealed what extras it will be offering in order to monetize the game, although if it’s like any of the leading free-to-play dueling game, Blaston, we’re hoping to see a cosmetics-only approach.

The free-to-play game is set to launch on Quest and Quest 2 via App Lab on March 1st, and PC VR headsets via Steam in the coming weeks, developer Immersion Games revealed.



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Monday 27 February 2023

Demo Available For PSVR 2 Puzzler Humanity

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Become a shining Shiba Inu and lead the masses back into the light.

You can try a demo of Humanity now.

The game was teased all the way back in 2019 and is finally coming PSVR 2 and PSVR in May with a demo available now, Sony revealed last week.

You can check out the game in the trailer below:

An official blog post on Sony’s website teases that the game’s early stages make it seem like a “rather peaceful action puzzler, but as you proceed through the story, it will transform into battles on a massive scale.” Here’s the official description:

A unique blend of devious puzzle-solving and platformer-action mechanics, HUMANITY’s ever-changing and eclectic gameplay experience will have you lead a horde of ever-forward-marching people into the light. Place commands to direct the masses to turn, jump, push, float, climb (and more!) to salvation. Venture through a robust, 90-level narrative-driven story mode filled with mind-bending challenges, bosses, and a wide array of optional cosmetic unlockables. There’s more! Dream up an obstacle course to put the humans through the wringer, or try your hand at crafting a puzzle to challenge others and share it with the world!

Players trying out the demo should note that none of their progress from the demo period will carry over to the full version of the game.



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Teardown Reveals PSVR 2 Panels Don’t Have Full Number Of Subpixels

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iFixit’s PSVR 2 teardown brings a controversial revelation about its display panels.

Shahram Mokhtari took apart the new headset to assess its repairability and inspect its components in a fascinating video we recommend you watch. Mokhtari then took a magnifying glass to the OLED panels, revealing the subpixel arrangement.

 

Each “pixel” in a display is actually made up of primary color subpixels. That’s usually red, green, and blue (RGB) and all modern LCD panels have the full three subpixels for each pixel. Most OLED panels, however, use a different subpixel arrangement called PenTile. PenTile has the full number of green subpixels, 1 for each pixel, but only half the number of red and blue subpixels.

The original PlayStation VR featured a full RGB subpixel arrangement and it was one of the only non-PenTile OLED panels ever shipped in a consumer product. While on paper PSVR 2 has four times as many pixels PSVR, the difference is not so extreme when subpixels are considered.

PlayStation VR PlayStation VR2
Panel Type OLED HDR OLED
Pixels Per Eye 1 million 4 million
Subpixels Per Eye 3.1 million 8.1 million

Alongside the diffusion filter we predicted teardowns would find in our technical analysis, the PenTile subpixel arrangement likely contributes to the perceived “softness” of PSVR 2’s image compared to even lower resolution LCD headsets. The display driver chip uses a technique called subpixel rendering to translate regular RGB input into a PenTile output, but the result is a loss of visual detail compared to full RGB panels.

subpixel arrangement comparison

Image from MobCompany.info showing RGB and PenTile 1080p smartphone panels.

OLED panels provide vibrant colors and unrivaled contrast with true deep blacks, but those advantages come at a cost. Whether that cost is worth those benefits is a controversial question, one that each VR gamer will decide for themselves.



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Meta Wins Bid to Acquire VR Fitness Studio Behind ‘Supernatural’ as FTC Abandons Suit

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In 2021 Meta announced it was set to acquire Within, the studio behind popular VR fitness app Supernatural, however the reportedly $400 million deal became subject to investigations by the Federal Trade Commission (FTC) in respect to Meta’s supposed monopolization of the VR fitness space. After the lengthy court battle, now the FTC says it’s no longer pursuing the suit to block Meta’s acquisition of Within.

Update (February 27th, 2023): As previously reported by Bloomberg, the FTC lost an important final step to officially block Meta’s acquisition of Within. At the time though, the process was still pending a possible FTC appeal.

Now the FTC announced it is abandoning the suit and will not appeal, which will now allow Meta to officially ink the deal to acquire Within. The original report follows below:

Original Article (February 2nd, 2023): Unreleased documents from the closed court proceedings appear to vindicate Meta’s acquisition of Within, Bloomberg reports, citing people familiar with the ruling. The sealed decision was made Wednesday morning by US District Judge Edward Davila in San Jose, California, which effectively denies the FTC’s request for a preliminary injunction to block the acquisition.

The final outcome of the trial isn’t entirely official just yet though. It’s said Judge Davila also issued a temporary restraining order with the aim of pausing Meta from closing the transaction for a further week, allowing time for the FTC to make an appeal. Provided the reports are accurate, the chances of the FTC potentially clawing back from the loss seem fairly slim at this point.

Last July, the FTC under sitting Chair Lina Khan revealed it had filed a motion aimed at blocking the deal with a federal court in a 3–2 decision, which aimed at reigning in Meta’s ability to “buy market position instead of earning it on the merits,” FTC Bureau of Competition Deputy Director John Newman said at the time.

Neither Meta nor the FTC has commented on the report regarding Meta’s win. In a statement to the New York Times about the matter in July, Meta called the FTC’s position “based on ideology and speculation, not evidence. The idea that this acquisition would lead to anticompetitive outcomes in a dynamic space with as much entry and growth as online and connected fitness is simply not credible.” Adding that the lawsuit would send “a chilling message to anyone who wishes to innovate in VR.”

Over the past four years, Meta has gone unchallenged in several VR studio acquisitions, including Beat Games (Beat Saber), Sanzaru Games (Asgard’s Wrath), Ready at Dawn (Lone Echo & Echo Arena), Downpour Interactive (Onward), BigBox VR (Population: One), Camouflaj (Marvel’s Iron Man VR), Twisted Pixel (Wilson’s Heart, Path of the Warrior), and Armature Studio (Resident Evil 4 VR port for Quest 2).

In particular, the FTC used Meta’s acquisition of Beat Saber as evidence that the company already had engineers with the skill set to both expand Beat Saber into fitness and to build a VR dedicated fitness app from scratch, an FTC court filing stated, maintaining that buying Within “was not the only way Meta could have developed the production capabilities and expertise needed to create a premium VR fitness experience.”



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Reports Suggest Meta Cancelled A 2024 Quest

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The Verge’s Alex Heath reports Meta canceled hardware codenamed Cardiff.

In his Command Line weekly newsletter, Heath writes he “heard of at least two early-stage hardware prototypes, one codenamed Cardiff and the other Hermosa, that have been canned recently.”

In May last year, The Information said it viewed an internal Meta roadmap showing the next two mainline headsets after Quest 2 and the first two high-end headsets (the first being the Quest Pro released in October). The two mainline headsets were said to be codenamed Stinson and Cardiff and set to release in 2023 and 2024 respectively.

Stinson is almost certainly Quest 3, as Meta has effectively confirmed it’s launching this year. So what exactly would Cardiff have been? There are a few possibilities to consider.

Quest 4?

Qualcomm seems set to update its XR2 chipset after three years, but the VR market would probably need to get much bigger to accelerate this cycle. Quest 3 is set to release three years after Quest 2 alongside the next generation XR2, but it’s possible Cardiff could have been a move to a yearly release cycle with relatively minor improvements.

This seems unlikely though, and such a move would discourage some people from buying because they’d worry their headset would be quickly outdated.

Quest Lite?

Cardiff could have been a lower cost option aimed at bringing VR to many more people than even Quest 2 and 3. But what exactly would Meta cut or reduce? A weaker processor would limit the applications it could run, while a lower resolution display wouldn’t save much on cost. Savings could be achieved by removing mixed reality sensors, but this wouldn’t match Meta’s long-term strategy and limit the userbase for mixed reality content.

Quest 3 Plus?

The price and feature gulf between the $400 Quest 2 and the $1500 Quest Pro is vast. Quest 3 is set to get color passthrough for mixed reality but leaked schematics suggest it won’t have eye or face tracking.

The most likely possibility is that Cardiff would have sat between Quest 3 and Quest Pro 2, offering features like eye tracking while priced lower than the next-generation high-end device.


As for Hermosa, there hasn’t been any reporting suggesting what it could have been, and we haven’t heard anything either.

If you know anything about Cardiff or Hermosa, please email tips@uploadvr.com or contact me on Twitter.



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Sunday 26 February 2023

5 Best PSVR Games That Need PSVR 2 Ports

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PlayStation VR2 is finally here, but with no backwards compatibility for Sony’s older headset, we’re looking at PSVR games that need PSVR 2 ports.

Alongside big hitters like Horizon Call of the Mountain, Gran Turismo 7 and Resident Evil Village, PSVR 2 is already home to some of the best PSVR games and experiences, like Moss and Tetris Effect. Better yet, some ports like Job Simulator,  Song in The Smoke and Pistol Whip offer free cross-generation upgrades if you bought them for the original PSVR.

There are many PSVR titles we’d love to see leap onto PlayStation VR2, like Superhot VR and those published by Sony. Considering Meta acquired Camouflaj in October, Iron Man VR seems unlikely, while games like Firewall Zero Hour and Until Dawn: Rush of Blood have upcoming sequels or spiritual successors on the way. Still, plenty of other excellent VR games are currently restricted to Sony’s older headset, and it’s time they had a second chance.

As shown in no particular order, these are our top five PSVR games that we’d love to see on PSVR 2.

Resident Evil 7: Biohazard

Resident Evil Village is one of PSVR 2’s major launch games, so we’re hopeful that Resident Evil 7 will eventually follow. While official VR support remains PSVR exclusive for RE7, Capcom remastered the flatscreen version of this acclaimed survival horror for PS5 last year, adding ray-tracing support, improved framerates, haptic feedback and resistance triggers. This remains one of VR’s scariest games, and we’d love to see it back with further enhancements.

Blood & Truth

PlayStation VR Worlds might have been little more than a PSVR demo disc, but the London Heist minigame remains a standout. Sony London expanded this into a full release with Blood & Truth, which sees you saving your family from a London crime boss. With its high production values and entertaining set pieces, London Studio’s hit FPS deserves a second chance.

Wipeout Omega Collection

As the remake of a remake, Wipeout Omega Collection can feel overfamiliar for long-term fans, but it’s one of the best entries in this beloved sci-fi racing series. Elevated further through its optional PSVR support, Wipeout’s campaigns for HD, Fury and 2048 are all playable alongside multiplayer, and you can access three VR-exclusive ships. Omega Collection is highly polished, thrilling, and easily worth a second look.

Astro Bot Rescue Mission

Astro’s Playroom is an enjoyable showcase for the DualSense controller’s abilities on PS5, and we would love to see Astro Bot Rescue Mission back on PSVR 2. Initially featured in Sony Japan’s The Playroom VR mini-game compilation, Rescue Mission took this petite and adorable robot on a 3D platforming adventure to save his friends. It’s an absolute joy that remains the no.1 pick in our best PSVR games list.

Star Wars: Squadrons

Star Wars is already on PSVR 2 in Tales From The Galaxy’s Edge – Enhanced Edition, but we’d never turn down more adventures in a galaxy far, far away. Alongside Vader Immortal, EA Motive’s Star Wars: Squadrons also released on PSVR and provided something completely different. Swapping lightsabers for X-Wings and TIE Fighters, this space dogfighter comes with a full campaign, online multiplayer, and optional VR support. Considering EA ported Jedi Fallen Order to PS5, we hope Squadrons will follow one day.



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Gun Jam VR Quest 2 Review: A Wave Shooter With A Twist

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Gun Jam VR, the rhythm FPS from Jaw Drop Games and Raw Fury, is now available for Quest 2 and Quest Pro. This fast-paced wave shooter blends intense firefights with a unique beat-pattern shooting mechanic.

An omnipresent beat dominates the futuristic city of Mubel – forcing the inhabitants to dance to its hypnotic tune. It’s up to you to blast your way out of the controlling rhythm by obliterating your robotic opponents to the beat using a pair of dual-wielded weapons.

As with many wave shooters, the concept of Gun Jam VR is simple – enemies appear onscreen and it’s your job to shoot them before they shoot you. If you get hit too many times you die and have to repeat the stage. However, where you might find this game differs from your average wave shooting affair is in the execution.

Gun Jam VR Review – The Facts

Platforms:  Quest 2, Quest Pro (reviewed on Quest 2)

Release Date: Out now

Developer: Jaw Drop Games

Price: $14.99

One of the most distinctive aspects of Gun Jam VR is the beat-pattern shooting system that relies on timing your actions to a rhythm meter. The meter is synced to the beat of the in-stage music and indicates the best time to fire for maximum damage and points. You can think of the gameplay as a Guitar Hero meets Space Pirate Trainer crossover.

The color of your bullets will change depending on how well you shoot to the beat, with gold bullets indicating a perfectly timed shot. Enemies on the other hand have no such rhythm-based shooting requirements and will consistently rain fire down upon you throughout each stage. The sustained action keeps you moving in an effort to dodge the barrage of incoming flak and results in a decent workout.

However, I did feel like there was a mismatch between my beat-based blasting and the enemy’s actions. It was as if myself and the game were at odds with each other, and lacked the same sense of flow you might feel from similar rhythm-based games where on-screen targets are synced to the music.

As for the music itself – your preference for EDM and Metal tunes will go a long way to making or breaking the experience. I was personally somewhat agnostic about the choice of soundtrack, neither really loving nor hating what was on offer. I also found it could do with a wider track selection to prevent the same song from repeating too often across multiple stages. You can check out the trailer below for a sample of the music style.

 

The enemies themselves come in a few varieties – from the numerous but weak robot dogs to formidable tank-like mechs equipped with rapid-fire weapons and rockets. Each one has a distinctive style of attack that forces you to adapt to each situation and keeps you on your toes.

When it comes to weapons you get two gun types on each level and the ability to switch between them with the press of a button. Selecting the right gun for the right moment is crucial for success. For example, a cluster of flying drones can be quickly dispatched using an area-of-effect type weapon like the shotgun whilst a sniper lurking in the distance is best taken out using something more powerful and precise like the revolver.

Many of the weapons come with a welcome dose of auto-aim which is much needed as the frenzied action barely leaves much time to line up your shots. I found the auto-aim can take your shot in a direction you didn’t want it to go, while weapons like the shotgun still rely on your aiming skills.

There’s a good variety of level types from multi-story towers and nightclubs to moving platforms and a speeding train. Some of them include environmental hazards that can take out enemies in a number of satisfying ways. Hazards range from classic exploding barrels to events triggered by shooting a target – like a crate that drops down crushing enemies below, or a train that speeds past wiping out anyone in its way.

Gun Jam VR Review – Comfort

Gun Jam VR is a comfortable stationary experience but can get a bit more intense on some stages that involve moving platforms or vehicles. There is a vignetting option with adjustable strength to help improve comfort for the parts that include motion. It is best played standing due to the physical activity required to dodge enemy attacks and also contains flashing images throughout.

Yet the variety isn’t enough to completely stave off the repetitious gameplay. More than once I found myself slipping into a disengaged autopilot as I lazily blasted in the general direction of the enemies and let the auto-aim do the rest. This was partly due to the lack of challenge – I was able to complete the main arcade mode in just over 2 hours, clearing most stages on my first try.

After beating the final stage my journey came to an abrupt and disappointing end without so much as a congratulatory message before I was taken back to the main menu. There is also a free-play mode if you want to continue your journey and replay the completed stages with modifiers that make the game harder (or easier) for a new gameplay experience. But the attraction of playing with modified gameplay mechanics or trying to best my previous score wasn’t enough to entice me back – at least for now.

Gun Jam VR Review – Final Verdict

While some of Gun Jam VR’s gameplay mechanics fall short and the soundtrack may not be to everyone’s liking, it’s still a solid and satisfying experience overall. Gun Jam VR is a wave shooter at its core and suffers from the same pitfalls as similar games of this genre. Standing in one spot shooting waves of enemies can quickly get repetitive. Gun Jam’s weapon variety and unique mechanics aren’t enough to completely save it from the jaws of tedium.

 



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Saturday 25 February 2023

Meta Fixed Quest Automatic App Updates, Significantly Reducing Friction

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Meta fixed automatic app updates on Quest.

Quest headsets had an option to update apps automatically in the smartphone app, but it didn’t work reliably. Even if you left your headset charging for hours you might put it on to find the app you wanted to use required a lengthy update. Waiting for an app to download is a terrible experience when you’re stuck in a headset. You could take the headset off, but then you’d have to guess when the update might finish or periodically put it on again to check. This could lead to shortened VR play sessions and turn some people away entirely until the next play session.

While not documented in the official changelog, I can confirm that the version 49 system update fixed this problem, as Meta CTO Andrew Bosworth had hinted. Quest system updates sometimes require your headset to reboot before fully applying and that’s what happened for me. Over the past month of testing when I’ve left my Quest Pro or Quest 2 charging they automatically downloaded app updates. So now VR is ready whenever I am. For Quest Pro owners, the update also means Meta delivers on the promise of its charging pad to keep VR ready anytime.

There are still other sources of friction to getting into a VR session but this one was arguably the most time-consuming and frustrating. With improvements like this and Direct Touch, Meta is smoothing out the experience of owning its headsets ahead of the planned launch of Quest 3 later this year.



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Friday 24 February 2023

Gran Turismo 7 PSVR 2 Review – Start Your Engines

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Gran Turismo 7, Sony’s flagship racing series, arrives as a PSVR 2 launch title. Available as a free update for existing PS5 owners, here’s our full review.

Gran Turismo Sport promised greater things to come on PSVR. With VR support limited to 1v1 races against an AI opponent and time trials, it amazed and frustrated many back in 2017, and Gran Turismo 7 shows us how it’s done on PlayStation VR2. Polyphony Digital claims this latest entry was always designed for VR, and you can play the entire experience in your headset – split-screen multiplayer aside. Outside of the driver’s seat, most of Gran Turismo 7 remains flatscreen.

Polyphony Digital is clearly passionate about motorsport and the wider car industry, and Gran Turismo 7’s campaign goes beyond a few races strung together. Progression occurs through the GT Café where the menu is more of a shopping list. You’re tasked with collecting cars based around a specific theme which are earned through good performances in races. Some challenges require you to hold a National License obtained by completing set challenges.

Gran Turismo 7 Review – The Facts

Platforms:  PSVR 2

Release Date: Out Now

Developer: Polyphony Digital

Price: $69.99

Completing menus gives you a brief history lesson and the café owner details the legacy these cars left behind. This adds some appreciated context, making this more than a pretty vehicle sim. Your selection is initially restricted to basic used cars before more expensive dealers become available. There are currently 460+ cars available and more are likely to come through regular updates, too. Every car is also upgradeable from road vehicles to racers for better speed, handling, cornering and more.

You’re not getting a Ferrari or Bugatti straight away, though the campaign has clearly defined progression through these menus that works toward fancier options. Campaign races usually require a top-three finish to clear them before moving on; winning isn’t always necessary. Some races mandate specific vehicle types, like Japanese vehicles only, encouraging you to try other cars. There’s also a VR showroom for viewing your collection, and though it’s a fun novelty to pad out PSVR 2 support, that wears off almost immediately.

Gran Turismo 7 - PSVR 2

Naturally, racing is where VR gameplay truly shines, which usually begins with a rolling start before placing you in the driver’s seat. I was immediately impressed by Gran Turismo 7’s attention to detail with its working speedometer and realistic interiors, and you can minimize the heads-up display (HUD) elements like driver names for greater realism. Watching the raindrops fall across the windscreen and seeing the sun accurately reflect in the mirrors all complemented this. 

Your avatar responds to your headset position and if you lean out too far, everything turns into a wireframe outline, so no sticking your head out the window. I wished for more interactivity here, though I’d say the same for most VR racers. It feels incredible being out on track in VR and I found myself driving more cautiously. AI cars won’t hesitate to shut the door on you so you’ve got to carefully time precisely when to overtake. Executing some tricky passes and seeing that checkered flag as you enter 1st place feels incredibly rewarding.

What’s here is highly polished but not always consistent. It’s one thing that replays can’t be viewed through VR, but pitting mid-race oddly goes back to flatscreen view temporarily. Admittedly, not many campaign races would ever need you to pit since they usually last 2 or 3 laps, but swapping between these views during a race doesn’t feel right.

Gran Turismo 7 - PSVR 2 screenshot

That aside, Gran Turismo 7 packs some enjoyably varied circuits, and as a Formula 1 fan, I was pleased to see Suzuka, Nurburgring and the Red Bull Ring. Combined with off-road tracks and wet weather options, I’m thrilled at what’s here. If you’re struggling in races, there are three difficulty settings you can switch between, alongside on-track assists like racing lines and auto braking options.

There’s also a multiplayer mode gated behind campaign progression, but it doesn’t take long to unlock. As mentioned, split-screen multiplayer isn’t available on PSVR 2, which is understandable. You can take this casually through standard races, host lobbies with friends, or do ranked matches at the Sport Pavilion. 

As for controls, Gran Turismo 7 doesn’t support the PSVR 2 Sense controllers at review time. Granted, VR racing sims often rely on more traditional gamepads, though more minor things like pointing at where I’d like to go on the world map would be nice. This leaves you with two options: a standard PS5 DualSense or a choice of steering wheels. Using DualSense has merits like haptic feedback which lets you feel changes in the road surface, while adaptive triggers add resistance when braking.

I preferred the steering wheel, and for this review, I received a Thrustmaster T248 from the manufacturer. You don’t get that same buzz from the DualSense haptics, but controls feel tighter and more realistic with its force feedback, and putting my feet to the pedals and handling the wheel directly adds considerable immersion. The T248 requires three wires: a power supply, a connector to the pedals, and a USB cable to plug into the PS5. Overall, it’s a great steering wheel for racing fans. The T248 and alternative wheels aren’t usually cheap, but they can absolutely be a fantastic way to enjoy the Gran Turismo 7 VR racing experience.

Gran Turismo 7 PSVR 2 - Windscreen Wipers

Gran Turismo 7 Review – Comfort

Gran Turismo 7 is bare on PSVR 2 comfort options. Outside the VR Showroom you don’t explore beyond the driver’s seat in VR. Headset vibration during collisions and impacts can be turned off, while force feedback on steering wheels and DualSense trigger strength is adjustable. The controller’s vibration strength can be changed too. Haptic feedback can be entirely switched off from the PS5 settings menu.

GT7 reprojects its 60 frames-per-second gameplay to 120Hz, something previously confirmed by Polyphony’s CEO. I didn’t notice any issues relating to ghosting but it’s possibly apparent or uncomfortable to some. For more details on reprojection, check out our PSVR 2 tech analysis.

Gran Turismo 7 is a solid racing game made better in VR. Unfortunately, GT7’s problems from the original PS5 release haven’t disappeared because it now uses a headset. Most egregious is the always-online requirement, meaning you can’t play the solo campaign mode without a connection. Polyphony claims this requirement prevents cheating. Only 13 cars and a limited arcade mode with ten tracks are available when playing offline. That isn’t terrible for a quick fix, but with 30+ tracks total, most of the game becomes unplayable if there’s an internet outage. 

Earning credits to buy new vehicles doesn’t feel too grindy, but some cars are priced so high it incentivizes players into microtransactions. Want that McLaren F1 ‘94? You better find 20 million credits, with $20 buying 2 million credits on PSN. That’s a more extreme example, but many vehicles aren’t cheap. Roulette tickets are awarded for free upon completing menus, offering five options that provide credits or cars, which lands on the lowest value choice almost every time.

Gran Turismo 7 - Dirt Track

Gran Turismo 7 Review – Final Verdict

Gran Turismo 7 is one of the most potent racing sims ever to grace VR and Polyphony Digital’s passion for motorsport is in every moment. GT7 is a love letter that celebrates cars old and new, offering a significant range of playable vehicles and racing tracks that take full advantage of the new hardware. A few lingering problems from the original release dampen things slightly but make no mistake; Gran Turismo 7 with PSVR 2 is a must for racing fans.

Upload VR Review Recommended


UploadVR focuses on a label system for reviews, rather than a numeric score. Our reviews fall into one of four categories: Essential, Recommended, Avoid and reviews that we leave unlabeled. You can read more about our review guidelines here.



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The 20 Best Rated & Most Popular Quest Games & Apps – February 2023

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While Oculus doesn’t offer much publicly in the way of understanding how well individual games & apps are performing across its Quest 2 storefront, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the 20 best rated Oculus Quest games and apps as of February 2023.

Some quick qualifications before we get to the data:

  • Paid and free apps are separated
  • Only apps with more than 100 reviews are represented
  • App Lab apps are not represented (see our latest Quest App Lab report)
  • Rounded ratings may appear to show ‘ties’ in ratings for some applications, but the ranked order remains correct

Best Rated Oculus Quest 2 Games & Apps – Paid

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change Price
#1 The Room VR: A Dark Matter 4.89 (12,301) $30
#2 Moss: Book II 4.89 (524) $30
#3 Puzzling Places 4.88 (1,652) $15
#4 Walkabout Mini Golf 4.87 (9,610) $15
#5 I Expect You To Die 2 4.84 (2,637) $25
#6 DYSCHRONIA: Chronos Alternate 4.82 (359) $20
#7 Swarm 4.82 (2,258) $25
#8 COMPOUND 4.81 (382) ↑ 3 $20
#9 Vermillion 4.81 (628) ↓ 1 $20
#10 Moss 4.8 (6,370) $20
#11 I Expect You To Die 4.8 (5,147) ↓ 2 $25
#12 Red Matter 2 4.8 (1,046) ↑ 1 $30
#13 Cubism 4.8 (779) ↑ 1 $10
#14 Ragnarock 4.79 (1,185) ↑ 3 $25
#15 Ancient Dungeon 4.79 (784) ↑ 1 $20
#16 PatchWorld – Make Music Worlds 4.79 (149) ↑ 7 $30
#17 The Last Clockwinder 4.78 (615) ↓ 5 $25
#18 Pistol Whip 4.78 (9,308) ↑ 1 $30
#19 Into the Radius 4.78 (3,270) ↑ 1 $30
#20 YUKI 4.77 (212) ↓ 2 $20

Rank change & stats compared to January 2023

Dropouts:
Arcaxer

  • Among the 20 best rated Quest apps
    • Average rating (mean): 4.8 out of 5 (±0)
    • Average price (mean): $23 (±$0)
    • Most common price (mode): $30 (+$5)
  • Among all paid Quest apps
    • Average rating (mean): 4.2 out of 5 (±0)
    • Average price (mean): $20 (±$0)
    • Most common price (mode): $20 (±$0)

Continue on Page 2: Most Popular Paid Oculus Quest Apps »



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Thursday 23 February 2023

Journey To Foundation Coming 2023 To PSVR 2, Quest 2 & Pico 4

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A VR game based on Isaac Asimov’s classic sci-if series Foundation is coming to PSVR 2, Quest 2, and Pico 4 this year from Archiact.

Sony revealed the announcement trailer for Journey To Foundation during its latest State of Play stream. Archiact is the studio behind DOOM 3: VR Edition, MARVEL: Dimension of Heroes, Freediver: Triton Down and Evasion.

Some people might be familiar with Asimov’s Foundation series given Apple is airing multiple seasons of a show based on the work on its Apple TV+ service. There doesn’t appear to be any connection between the show and to Journey To Foundation aside from the underlying story. Here’s the official description of Journey To Foundation:

In Journey to Foundation, players embark on a clandestine mission as Agent Ward, a spy sent to the edge of the Galactic Empire to infiltrate a group of deserters… only to uncover a dire truth that could change the course of history.Armed with the best tools and weapons the Empire has to offer, you’ll have to decide who to trust. Will you fight for an Empire that Hari Seldon has predicted will collapse into 30,000 years of anarchy, or will you defect to the Foundation and help them build a new cradle for humanity?

We don’t have too many details at this point but it’s a role playing adventure where “every choice carries a consequence and affects your story”. Journey To Foundation is slated for release on Pico 4, Quest 2, and PSVR 2 “in Autumn 2023.”



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‘Gorilla Tag’ Creator Hints at ‘Echo VR’ Spiritual Successor as Next Project

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Another Axiom, the indie studio behind wildly successful VR game Gorilla Tag, hinted that it’s now pursuing a project inspired by Echo VR.

Kerestell ‘LemmingVR’ Smith, the lead creator of Gorilla Tag, originally started working on the game thanks to his love of Echo VR, the zero-g sports game created by the Meta-owned studio Ready at Dawn.

Late last month though, Meta announced it will be shutting down Echo VR this summer as the team pursues other projects. As you’d imagine, this didn’t sit right with the small but dedicated playerbase, Smith included.

And Smith isn’t just any fan; he’s competed in and won several Echo VR competitions with his team ‘ec.lip.se’, making the loss of the game decidedly more personal.

In a recent tweet, Smith hinted that a new project is on the horizon which will be a zero-g sports game of sorts—undoubtedly a response to Meta pulling the plug on Echo VR.

Another Axion hasn’t tipped their hats beyond Smith’s tweet, so we’ll just have to wait and see what’s in store from the creator of Quest’s most-rated game, which has surpassed even the Meta-owned rhythm game Beat Saber in the number of user reviews it’s garnered.

In fact, the game has been so successful it generated $26 million in revenue from in-app purchases. The gorilla-themed game of tag has also reported a staggering (for VR) peak monthly active user count of 2.3 million in December 2022, further stating that over 760,000 users played on Christmas Day.


Thanks to SvenViking for pointing us to the news.



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