Friday, 20 November 2020

JVC Reveals Enterprise XR Headset with 120-degree FOV & 2.5K Resolution Per Eye

https://ift.tt/2UNW8Ff

JVCKenwood is testing the XR waters with a new headset for enterprise users which boasts a wide field of view (FOV) and 2.5k per-eye resolution.

As first reported by Mogura (Japanese), JVC’s prototype uses a proprietary mirror display to achieve a 120-degree FOV, serving up 2,560×1,440 pixels per eye via dual 5.5 inch LCD panels. Using SteamVR tracking, the PC-tethered headset can make use of any compatible controller, such as Vive wands or Valve Index controllers.

The project, which has been in development by JVC’s projector team since 2018, is mainly targeting the simulator market, however the company also sees it being used in the construction and medical fields.

Image courtesy JVCKenwood, Mogura

As described by Mogura, it appears JVC’s mirror tech is similar to the birdbath optics type used in AR headsets like Nreal Light and Oppo’s recently revealed AR device, albeit on a much larger scale and FOV.

Essentially, the idea is to allow users to retain a direct view (not passthrough) of instruments or gauges while large-format virtual imagery is projected where it needs to be, which in the case of a flight/driving simulator would be out the cockpit windows.

Image courtesy Mogura

In a Japanese language pamphlet, JVC says the unnamed prototype is capable of reproducing “clear images without the screen door effect you see through a [traditional] lens-type display,” and less color aberration too as a result. The company also says it features a wide eye box, which will allow users a greater physical range of wearing positions.

It’s unclear whether JVC is simply testing the waters to see if there’s enough demand, or going full steam ahead into production for the enterprise market. The company is holding meetings in early December in Japan, which interested parties can sign up for on Mogura’s website.

Although it’s clear JVC’s headset is a different beast from your average VR headset (or AR headset for that matter), take a look at the spec sheet below:

Specs

Resolution
2,560×1,440 pixels per eye (total 5,120×1,440)
FOV
Horizontal: 120°, Vertical: 45°
Frame Rate 60 or 72Hz
Display 5.5 inch LCD
Tracking
SteamVR Tracking
Connection
DisplayPort 2.0 (2), USB 2.0
Power Supply DC 12V 2A
Dimensions
278×137×130mm
Weight
530g (excluding strap & cable)

The post JVC Reveals Enterprise XR Headset with 120-degree FOV & 2.5K Resolution Per Eye appeared first on Road to VR.



from Road to VR https://ift.tt/2IOckEa
via IFTTT

No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...