Tuesday, 1 December 2020

Solaris: Offworld Combat Update Adds Squads, New Map, And More

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Solaris: Offworld Combat is getting squad support in its biggest post-launch update yet this week. The update will also introduce a brand new map, several fixes and improvements, and will enable players to freely move their non-primary hand.

 

When Solaris first launched it delivered on the promise of fast-paced, easy-to-pickup-and-play thrills with addictive gameplay, satisfying gun mechanics, and vibrant map designs. However, the inability to group up and play with friends was a huge issue.

According to developer First Contact Entertainment via email, squad support was “probably the most requested feature” since launch, so it’s finally getting added.

A new version of Fury is coming as well, dubbed Fury Major, which will focus on centralizing player engagement with more close quarters combat moments. Stamina is also getting reworked so you no longer lose any for sprinting and you’re only impacted for spamming slide over and over.

The other major change which should improve player immersion dramatically, at least in my opinion, is that now your free hand has full tracking. Previously whichever hand was not your primary hand (for example your left hand if you are righthanded) would just be glued to the gun at all times even if you moved the controller around. Now, they’ve unattached it, just like in the main menu, so you can move it freely. Weapon accuracy is unaffected.

There are a handful of other changes as well, such as crouching in real life triggering a slide if you’re sprinting, daily XP bonuses and weekly challenges, balance adjustments, and more.

solaris offworld combat fury major 1 solaris offworld combat fury major 2

For more on Solaris: Offworld Combat follow the game’s official Twitter and YouTube and make sure to check out our full review and launch day livestream right here.



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