Thursday, 2 March 2017

Survios' 'Sprint Vector' lets your run in VR without getting sick

http://ift.tt/2mKodLj

Locomotion and speed are two of the hardest problems to solve in virtual reality -- get either one wrong, and players are going to get sick. That's why so many VR experiences use teleportation as their primary movement mechanic. It's a safe, slow way...

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