Tuesday, 1 December 2020

‘Rec Room’ Now Lets Premium Users Sell Creations for In-game Currency

https://ift.tt/2Fv9wcV

Rec Room announced back in September that it was working on a way for its users to earn real cash by creating content for the game. In a recent update, the social VR platform has now taken its first big step in generating that functional economy by letting premium users sell their creations for in-game tokens.

The new feature is currently only available to Rec Room Plus members who pay an $8 per month subscription fee to get things like in-store discounts on items, more slots for avatar outfits, and a monthly bonus of 6,000 tokens for free—something the developer says is worth $10.

Now, Rec Room Plus members can earn tokens too by putting their individual creations up for sale, which can be created in-game with the help of an object called the Maker Pen. Premium members can also now sell keys, which can be used to unlock multiple items or experiences in rooms.

Sellable items include things like avatar outfits, decorative objects, weapons, furniture, gameplay circuits, and skins for the user’s private ‘dorm room’ home base area. The minimum price set on items is currently 500 tokens, while the max is 10,000.

Currently there isn’t a fixed exchange rate from hard currency; the larger the amount you buy directly in the store, the greater discount you can get, with the top package costing $50 for 35,000 tokens, or $1.43 per 1,000 tokens. All users can earn tokens by playing games and winning weekly competitions too.

Image courtesy Rec Room

And although there’s currently no way to convert back from token to hard currency, the studio said back in September that, in the future, users would be able to do just that, even saying its users could potentially “support themselves” by being full-time Rec Room creators.

There’s still plenty of questions that need answering before that happens though. For now, a premium membership means cash is always flowing in the direction of Rec Room’s coffers, however it will be intriguing to see how the company makes the leap to real-world economy in the future and that cash starts leaving the platform. With a bustling user base, cross-platform support with all major VR headsets, and an ever-growing set of in-game maker tools, Rec Room is well positioned though, maybe even more so than past attempts by the likes of High Fidelity and Sansar, at one point considered the spiritual successors to Second Life.

It’s still largely uncharted territory for a VR game of its size however, especially one so widely distributed across multiple locked-down store fronts, such as the Oculus Store and the PlayStation Store. How they handle things like gambling, money laundering, and other illicit behavior will be something to watch out for, as users now have an impressive amount of agency in comparison to when the game first launched back in 2016.

– – — – –

If you’re interested in becoming a creator and earning tokens, check out the game’s community commerce guide on how to get started. Rec Room is available for free on PC, PS4, SteamVR headsets, PSVR, Quest, and iOS. A version for Xbox is also in the works.

The post ‘Rec Room’ Now Lets Premium Users Sell Creations for In-game Currency appeared first on Road to VR.



from Road to VR https://ift.tt/33xqh0e
via IFTTT

Destroying EVIL ROBOT DUCKS! | VR Roulette

https://ift.tt/eA8V8J



from UploadVR https://ift.tt/3qg4Zht
via IFTTT

Monday, 30 November 2020

Star Wars: Squadrons For PS4 Is Incredibly Cheap On Amazon Right Now

https://ift.tt/eA8V8J

Have you been holding out on getting your A-wing on in Star Wars: Squadrons for PSVR or PC? Well, strap in, because an Amazon sale brings the game down drastically in price.

[When you purchase items through links on our site, we may earn an affiliate commission from those sales.]

The Amazon sale brings the PS4 version of the game down to just $16.99, down a whopping 58% from the normal $39.99 full price. We’ve seen Squadrons for PC go down in price across the last couple of Steam sales, but this Amazon sale is probably the cheapest we’ve seen for the PS4 copy of the game so far.

Star Wars: Squadrons on PS4 supports play in traditional and VR modes, provided you have a PSVR headset. Thanks to backwards compatibility, this copy of the game will also be playable on PS5, including PSVR if you have the free camera adapter. It is a physical copy of the game though, so Digital Edition PS5 owners are out of luck.

Digital codes for the PC version of Squadrons are also on sale through Amazon, but not for quite the same astounding discount. PC players can nab a Steam or Origin code for $23.99, down 40% from $39.99.

Squadrons was one of the biggest VR releases of this year and we fell absolutely in love with the game while playing it for review. And whether you’re playing on PS4 or PC — VR or otherwise — we’ve got a list of the best HOTAS controller setups as well.

It was recently updated with some VR-specific fixes and improvements, along with a new multiplayer map, but we’re also looking forward to even more new content coming soon. EA originally had no plans for post-launch or DLC content. However, the game must have performed beyond it’s expectations as a new map and two new ships, including the B-Wing, were recently announced as part of upcoming free DLC.

Star Wars: Squadrons is available on Amazon for $16.99 for PS4 and $23.99 on PC.



from UploadVR https://ift.tt/3qd0NyV
via IFTTT

Hinge Performance Issues Being Addressed After Negative Steam Reviews

https://ift.tt/eA8V8J

The developer of the newly-released VR horror game Hinge is working on fixing performance issues right now, with the aim of getting an update out this week.

Hinge caught people’s attention — including ours — for its impressive visuals and VR-centric design. We got to try out the first episode early and found some promising hints for a great game hidden within. However, we encountered some performance issues trying the game out on two rigs, and it seems others have found the same. Check out our first gameplay video below to see what we mean.

In fact, the game currently holds a ‘Mostly Negative’ rating on Steam with many of the 20 reviews citing similar performance concerns. Based on what we’ve played, the current build of Hinge struggles to maintain a consistent framerate — an especially big problem for a VR game — and some environments don’t fully load until you’ve already taken a few steps into them.

Speaking to UploadVR, however, developer Arcadia confirmed that it’s working on those issues “right now” and aims to have a fix live this Friday.

We’d definitely recommend holding off until the patch is live to see if Arcadia can make meaningful improvements to the game, then. Hinge still has issues, like a lack of direction and explanation making it hard to really work out how best to play, but its visual style and tense atmosphere definitely suggest it could one day be a decent game.

Will you be checking out Hinge once this patch is live? Let us know in the comments below!



from UploadVR https://ift.tt/3lo0hdZ
via IFTTT

AR ‘Mario Kart’ Ride to Open at Japan’s Upcoming Super Nintendo World

https://ift.tt/2KNV1n3

Universal Studios Japan today announced the opening date of its long-delayed ‘Super Nintendo World’ in its Osaka-based theme park, which is set to feature a Mario Kart-themed ride including AR headsets.

The grand opening of Super Nintendo World is officially set for February 4th, 2021, marking the 20th anniversary of USJ’s Osaka theme park.

In a press statement (Japanese), the company says the attraction combines a number of state-of-the-art video technologies such as AR headsets, projection mapping, and screen projection footage with special effects such as steam, as well as famous scenes from its past games reproduced on the ride’s course as set pieces.

Image courtesy Universal Studios Japan, Nintendo

The ride has been in development for more than six years now, and according to Bloomberg, the new theme park area cost ¥60 billion yen ($578 million USD) to build.

The Mario Kart AR ride takes place inside a recreation of Koopa’s (aka Bowser’s) Castle, and kits out riders with AR headsets topped with Mario’s iconic cap. USJ says on its website that park-goers will be able to race against other players through Mario Kart courses, toss out shells, and sprint to finish line with Mario and Peach. Check out Bloomberg’s first look below to get a peek at the ride.

Given the current state of travel, February 4th is admittedly an optimistic date. In a bid to address this early on, the park is enforcing a set of new practices, including social distancing, increased park sanitization, temperature checks, mandatory mask-wearing, and also encouraging guests to use Osaka’s COVID-19 tracing app. Granted, Universal Studios Japan in Osaka is mostly geared towards attracting domestic tourists, however that area has recently seen its third, and largest flare-up of the virus, so it’s still likely going to be an uphill battle.

And in the midst of Super Nintendo World’s opening, it remains to be seen whether large-format VR attractions the world over will be able to make plans for a similar rebound. It’s still too early to tell though, so we’ll be watching 2021 with great interest to see whether a wary public can truly feel safe enough to return to location-based entertainment after (hopefully) wide distribution of an effective vaccine.

The post AR ‘Mario Kart’ Ride to Open at Japan’s Upcoming Super Nintendo World appeared first on Road to VR.



from Road to VR https://ift.tt/3loNfN2
via IFTTT

Around One In Ten VR Players Owns Arizona Sunshine, Vertigo Says

https://ift.tt/eA8V8J

According to developer Vertigo Games, around one in ten VR players owns a copy of Arizona Sunshine.

Marketing Director Kimara Rouwit said as much to MCV in a recent interview. “When we launched Arizona Sunshine, back in 2016, we hoped that it would become the game that it is now,” Rouwit explained, “most recently, the numbers are around one in every ten VR players owns a copy of Arizona Sunshine.”

This is a pretty extraordinary figure, even for a game like Arizona that saw success out of the gates when it launched on PC VR headsets in 2016. It’s a first-person shooter (FPS) set in a post-apocalyptic world in which zombies have overrun humanity. Unlike most of its competitors, Arizona Sunshine offered a full single-player campaign and multiplayer options whilst making full use of 6DOF tracking. The game generated $1.4 million in revenue in its first month of sales and won our first ever Game of the Year award.

Since then, Arizona has enjoyed ports to PSVR and, much more recently, Oculus Quest, along with multiple DLC expansions and arcade iterations. That post-launch support hadn’t been planned from the start according to Rouwit: “So that was like the dream. But realistically, that wasn’t what we had expected. we didn’t expect this amount of success. So, to be honest, we didn’t really plan for a service model with Arizona Sunshine, because nobody knew how big the player base was that you might be servicing.”

Vertigo Games is no doubt hoping to see similar success with its next big VR game, After The Fall, a cooperative shooter not too far off from Arizona’s foundations. The game’s been MIA throughout 2020 and was recently delayed to 2021. Vertigo itself was recently acquired by Koch Media, and continues to work on VR projects including publishing upcoming titles like Traffic Jams.



from UploadVR https://ift.tt/2JxUNjC
via IFTTT

New Phasmophobia Prison Level Now In Open Beta For Testing

https://ift.tt/eA8V8J

As if ghost hunting wasn’t scary enough, you can now do it behind bars – a new prison level is available in beta for Phasmophobia.

Earlier in the month we found out that a new prison level would be coming to the game, and now just over two weeks later you can try it out yourself. It’s not in full release just yet – it’s still in beta, so expect a fair amount of bugs.

If you do play through the level, the developer is encouraging users to join the Phasmophobia Discord server and report any bugs in the #beta-bug-reports channel.

To switch to the beta build of Phasmophobia, make sure the game is closed and right-click on it on Steam, select Properties and then go to the Beta tab. In there, you should be able to select ‘Beta – Unstable Build’ which will give you access to the prison level in-game. Usually map selection is random, but the beta build will allow you to pick the prison map specifically.

Phasmophobia has been one of this year’s break-out success games, launching in Early Access in September. While the early access period was initially planned to be quite short, the developer has now said that it will stay there a bit longer as the unexpected popularity of the game has resulted in a shift of focus.

The game sees you and up to 3 others work together to identify types of ghosts haunting different maps, using various equipment and evidence. David and I tried the game out live on the UploadVR YouTube channel a few weeks ago and had a great time. The game has optional VR support, so David played on Quest 2 via Virtual Desktop and I just played on PC, while monitoring YouTube comments.

Phasmophobia is available in Early Access now on Steam and is 10% off until December 1 as part of the Steam Autumn Sale.



from UploadVR https://ift.tt/2JoTyDx
via IFTTT
Related Posts Plugin for WordPress, Blogger...