Tuesday, 2 July 2019

Rift/Vive Gap Shrinks In June Steam Hardware Survey Results (Sort Of)

https://ift.tt/2NDHnAv

Rift/Vive Gap Shrinks In June Steam Hardware Survey Results (Sort Of)

We took a month off in May (forgive us! E3!) but June’s Steam Hardware Survey results are in. Put simply, they don’t show much change in the overall landscape.

The Oculus Rift still leads the charge with 44.12% of the overall VR headset usage on Steam. Pairing the 40.76% share that HTC Vive has with the 1.66% share of the Vive Pro, HTC is at 42.42%. That’s a difference of just 1.7% between the two headsets. That’s about half of last month’s difference of 3.82%. However it’s not as simple as it all seems.

We still don’t know if this month’s results include the Oculus Rift S in its findings. We’ve reached out to Valve to ask, but given the results group the Vive and Vive Pro differently it doesn’t seem likely. It even has separate listings for Rift’s DK1 and Dk2 headsets. Similarly, we don’t know if these results include the newly-launched Vive Pro Eye. And, of course, they clearly don’t include Valve’s new headset, the Index, which started arriving on people’s doors right at the end of June.

If Rift S isn’t included, then it’s not surprising to see Vive gain ground. Oculus stopped selling the original Rift months ago now in preparation for Rift S launch.

Rounding out this month’s results is Windows VR’s 11.13% share. That’s a modest jump over last month’s 10.99%.

Either way, we’re still looking forward to when these headsets are properly indexed (pun intended) on Steam. The survey is optional and not a definitive means of reporting on the VR market share, but it’s the best we’ve got as it stands.

Tagged with: , , , , , ,

The post Rift/Vive Gap Shrinks In June Steam Hardware Survey Results (Sort Of) appeared first on UploadVR.



from UploadVR https://ift.tt/2JghULA
via IFTTT

Monday, 1 July 2019

Disney’s VR Theatre Puts You In The Starring Role Of Aladdin, The Lion King, Frozen

A virtual reality massage center will open in Los Angeles this week

https://ift.tt/2Xibuka

Los Angeles residents will soon be able to float off into distant worlds while their aches are soothed in a virtual reality massage center, which opening this Friday, July 5th. At the outset, the Esqapes Immersive Relaxation Center, supposedly the fi...

from Engadget RSS Feed https://ift.tt/2RMQK2Q
via IFTTT

Sansar Partners With Monstercat On Live VR Music & Entertainment Series

HTC’s ‘Vive Enterprise Solutions’ Separates Professional And Consumer VR Offerings

https://ift.tt/2Yq3cYJ

HTC’s ‘Vive Enterprise Solutions’ Separates Professional And Consumer VR Offerings

There are two sides to HTC’s Vive VR business; consumer and enterprise. The original Vive targets the former market while the subsequent Vive Pro and Focus devices cater to the latter. The company’s messaging around which device belongs in what category hasn’t always been clear, however. With the launch of the consumer-focused Vive Cosmos pending, HTC is taking steps to clarify its target markets a little more with the launch of “Vive Enterprise Solutions.”

This “new business unit” serves as an umbrella term for all of the hardware and software work HTC is doing on the enterprise side. It covers the PC-powered Vive Pro, the eye-tracking enabled Vive Pro Eye and both the standalones Vive Focus and Vive Focus Plus, according to a press release from the company. It also covers the company’s development efforts, working with customers to provide specific solutions.

“We will continue to have consumer-focused product lines and with today’s announcement [of] enterprise-specific ones,” a Vive spokesperson wrote in an email. “The announcement from this morning focuses on developing an all-up enterprise strategy in specific use-cases. For instance, we’ve found our customers need more than just a Vive headset to deploy, so we’re focused on building those specific uses in training, collaboration, design and location based entertainment (LBE).”

Cosmos And Original Consumer HTC Vive

The move comes just as HTC ramps up marketing around the Cosmos, its first consumer VR headset since the original Vive in 2016.

Cosmos is HTC’s first PC VR headset to trade Valve’s SteamVR Tracking (aka ‘lighthouse” positional beacons) for an inside-out solution under the new term “Vive Tracking System”. As we learned last month, Cosmos uses six cameras and features a combined resolution of 2880×1700.

The kit is supposed to launch sometime in the next three months. We haven’t gone hands on yet with Cosmos but we hope to get that chance prior to pre-orders for the device opening up — whenever that may be.

One thing that’s still unclear is whether the original Vive will still be sold after the release of Cosmos. Facebook, for example, retired the original 2016 Oculus Rift with the May release this year of Oculus Rift S. Valve, meanwhile, released the Index VR headset and controllers which make sense as an upgrade for folks with an original Vive.

“We are working through options for the original Vive once Cosmos launches,” the Vive spokesperson wrote. “But don’t have details to share today.”

Senior Editor Jamie Feltham contributed to this report.

Tagged with: ,

The post HTC’s ‘Vive Enterprise Solutions’ Separates Professional And Consumer VR Offerings appeared first on UploadVR.



from UploadVR https://ift.tt/2XL425a
via IFTTT

This video game lets doctors sharpen their skills playing virtual surgery — Future Blink

https://ift.tt/2NqBlqf

TwitterFacebook

Level Ex makes video games for doctors by capturing the challenges of medical practice via diagnosis, clinical challenges, surgical challenges, difficult cases, etc. Read more...

More about Mashable Video, Video Game, Surgery, Doctors, and Virtual Reality Simulator

from Mashable https://ift.tt/2FLhNGR
via IFTTT

Oculus Summer Sale Kicks Off For Rift And Go But Not Quest

https://ift.tt/2KQqvba

Oculus Summer Sale Kicks Off For Rift And Go But Not Quest

Today marks the official start of the Oculus Summer Sale for the Rift platform on PC and Oculus Go standalone headset. However, the Oculus Quest is conspicuously missing from the sale. We’ve reached out to Oculus for a statement about the exclusion.

On the Rift side you can grab a Duo Pack with both Arizona Sunshine and Killing Floor: Incursion together for just $25.99, which is a lot bang for your zombie-killing bucks. There’s also the Oculus Originals Premium pack which includes 10 Oculus Studios titles ranging from Lone Echo, The Mage’s Tale, Arktika.1, The Unspoken, and more for $129.99 which sounds pricey but averages out to just about $13 per game, which is a great deal. If you’re new to the Rift ecosystem then this is a great launching point to dive in from. You can find the rest of the Rift Summer Sale here, which includes other great deals like Chronos by itself just $9.99, Raw Data for only $15.99, and the original Windlands for a measly $1.99.

Notably, it doesn’t seem like any of the discounted Rift games are cross-buy titles on Oculus Quest. That’s likely an intentional decision since Quest is not included in the sale at all.

For Oculus Go there’s a Grand Essentials Pack that includes some of the best Oculus Go games (10 total) in one neat package, such as Virtual Virtual Reality, Drop Dead, Eclipse: Edge of Light, and End Space, all for just $45.99. That averages out to only about $4-$5 per game. Then there’s also the Daily Deal for flight-sim Overflight at just $3.99. The rest of the Go Summer Sale is here, with lots of other discounts.

Let us know what you think of the sale down in the comments below! And if you’re in the market for more cheap VR games on PC, make sure and check out the Steam Summer Sale as well with over 1,200 VR games discounted.

Tagged with: , , , ,

The post Oculus Summer Sale Kicks Off For Rift And Go But Not Quest appeared first on UploadVR.



from UploadVR https://ift.tt/2Xiy38e
via IFTTT
Related Posts Plugin for WordPress, Blogger...