Manus, the VR company that offers enterprise-level hand-tracking solutions, this week revealed a new full-body tracking solution to complement its existing offerings.
Called Manus Polygon, the system works using Vive Tracker pucks. The original Manus solutions already use two of these sensors attached to the backs of your hands to track their positions in virtual space. The sensors utilize the same SteamVR base-stations that track the HTC Vive and Valve Index headsets.
But Polygon adds another Tracker to your waist and two on your feet. We’ve seen full body tracking of this sort in plenty of other applications before (HTC itself was keen to highlight its use). But it’s in the mix of hand-tracking that makes this solution stand out.
In theory, this could take Manus a step beyond some competing VR body tracking systems. Other body tracking systems do sometimes offer finger-tracking, but we’ve tried Manus’ gloves, which are ready to slip on and calibrate. We haven’t tried Polygon itself, but that ease of use could be key. Crucially, the system comes with what Manus says is an easy calibration system that users themselves can operate. Polygon also comes with multiplayer support.
We took a look at the Manus VR gloves in a recent episode of our VR Culture Show. You can see it in action below.
Polygon will be arriving with enterprise customers this June. A price hasn’t been announced but, considering the Manus gloves themselves start at €2990, we wouldn’t hold our breath for a more consumer-friendly option.
You can find out more about Manus Polygon here.
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