Monday, 13 January 2020

Triton VR Brings Multiplayer Location-Based VR To Quest, Free Alpha Available

https://ift.tt/2R7bBxG

At-home location-based entertainment finally arrives with this standalone competitive experience. 

One of the most attractive aspects of the Oculus Quest is the ability to access VR anywhere at any time without the need of a bulky gaming PC or external sensors. With a large enough space, the Oculus Quest can map spaces up to 4,000 feet; larger if you turn off the Guardian completely using the developer setting.

As a result, the Quest has quickly become the device of choice among location-based VR developers looking to crack the at-home location-based entertainment market. One such developer is already offering an alpha build of his own location-based Oculus Quest, and while the experience is rough, it’s also some of the most fun I’ve had in a VR headset to date. 

Available for sideloading now on Oculus Quest, Triton VR is a local multiplayer VR experience that allows up to four players to occupy the same VR space in real-time and do battle with a variety of weapons, both ranged and melee. Unlike other multiplayer shooters, however, players in Triton VR navigate the in-game world by physically walking around their real-world environment. Taking fire from an enemy across the map? Instead of teleporting, physically crawl to the nearest cover and regroup before making a counterattack. 

Trying the experience out for ourselves, we were pleasantly surprised by how simple it was to get a local multiplayer game going. Following the on-screen instructions, each of us created a generous guardian boundary system and calibrated our real-world positions by standing in the center of the gamespace. Once calibrated, each player moved to their designated starting place within the play area and the game automatically generated a close-quarters arena. Using an assortment of weaponry, from assault rifles to shotguns, we then went about hunting one another throughout the maze-like battlefield. 

Me in the white shirt struggling to stay afloat / Image Credit: VRScout

While the visuals may be simpler, even unfinished, the free-roam multiplayer experience offered some of the most fun I’ve ever had in my Quest headset thus far. Simply being able to physically run and duck behind cover adds an unprecedented amount of immersion to the experience. While it is true I’ve been fortunate enough to try far more polished location-based VR experiences in the past, the fact that I was able to access free-roam VR using my own personal headset created a feeling I’m having trouble putting into words. There are even several different game modes and maps to choose from, offering the perfect free-roam experience for any moderately-large space. 

Of course, Triton VR is still in its alpha stage, so there’s plenty of hiccups to look out for. 

One such issue is the calibration process. Despite allotting a generous 10ft x 10ft of space for play and taking the time to carefully calibrate our real-world positions, we often found our starting player positions outside the guardian boundary, making it nearly impossible to start a game. And while the developer claims the alpha supports up to four players at once, we were only able to access 1v1 matches. 

Regardless, Triton VR serves as the perfect example of the Oculus Quests incredible potential as a location-based VR device. With several free-roam VR experiences currently in the works for the Quest, such as Space Pirate Arena and Thrust Vector’s untitled local multiplayer co-op experience, it appears as though at-home LBE is finally on the way. 

Triton VR is available to sideload free on Oculus Quest right now. Simply download the necessary files here and install them on your Quest headset via Sidequest.

Feature Image Credit: Tetra Studios

The post Triton VR Brings Multiplayer Location-Based VR To Quest, Free Alpha Available appeared first on VRScout.



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