Wednesday, 15 January 2020

Thrill Of The Fight Dev: Quest Hand Tracking Not ‘Capable Enough’ For Boxing

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Ian Fitz, the independent VR developer behind popular VR boxing simulator, Thrill of the Fight, stated in an email to a Reddit user that even though his game designed to theoretically work well without controllers, it would not be getting support for Quest hand-tracking due to the device’s current limitations.

Thrill of the Fight is a very active and very intense VR game that pits players against AI-controlled opponents in boxing rings. As opposed to games like Creed: Rise to Glory or Knockout League, which are a bit more arcade-style, Thrill of the Fight is more focused on simulation-style gameplay. To that end, it feels more like you’re actually boxing than most others.

Since accuracy is extremely important in a game like this, Quest’s hand tracking wasn’t quite good enough (at this stage) to work for his game, according to Fitz. The full email states:

“TotF [Thrill of the Fight] was intentionally designed to be usable without button presses and so would theoretically work great with hand tracking. I’ve played around with the hand tracking on Quest though, and it doesn’t seem capable enough to handle the gameplay of TotF. The hand tracking only works when it has a good view of your hands in a specific area in front of the headset. It loses track of the hands if they are too close to the headset, too far away, or too far to the sides, so it doesn’t handle blocking or punching well.”

Based on that logic, it makes sense why the most practical use cases for hand-tracking on Quest right now revolve around menu and UI navigation and very light interactions rather than actively punching and moving around a lot. Maybe in a future iteration of the Quest when cameras have a wider tracking volume and can keep up with fast hand speeds things will be different.

We’ve reached out to Fitz as well directly for additional comment on the topic and will update this post if we hear back.

Which games do you most want to play with hand-tracking on Quest? Let us know down in the comments below!

The post Thrill Of The Fight Dev: Quest Hand Tracking Not ‘Capable Enough’ For Boxing appeared first on UploadVR.



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