Friday, 1 November 2019

Every Room Tells A Story In The Walking Dead: Saints & Sinners

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A new behind-the-scenes look at Skydance’s Interactive’s upcoming VR game shows a meticulously-crafted post-apocalypse New Orleans.

Arriving on headsets January 2020, Skydance Interactive’s The Walking Dead: Saints & Sinners is shaping up to be one of the biggest VR games of the year, offering players a rich, complex RPG experience in which they’ll go head-to-head with not only walkers, but other humans as well. You can take on a variety of missions, team-up with or takedown warring factions, craft unique weapons and tools, and battle waves of flesh-hungry undead with a unique physics-based combat system.

Set across the flooded remains of New Orleans, The Walking Dead: Saints & Sinners promises to immerse users in a truly engrossing post-apocalyptic world unlike anything shown on VR headsets. In a new behind-the-scenes video released by Skydance, the development team gives us an even closer look at the detailed environments.

Saints & Sinners is an open-world experience, meaning you’re able to move throughout the environment any way you like and take on different missions and objectives in any order you see fit. In order to keep you properly engrossed at all times throughout the experience, Skydance and its level design team went to work on a meticulously-crafted playspace packed with incredibly minute details. 

Image Credit: Skydance Interactive

“Coolest things is the levels in general,” says Roy Orr, Game Designer on Saints & Sinners, in the behind-the-scenes video. “The environments are beautiful; kind of this disaster torn area, and you’re just navigating through trying to figure out, you know, how do I accomplish my objective?” 

“One of the things that we encourage the environment artist to do was to really think about the space that they’re working in. And if it’s a room, tell the story of that room,” adds Art Director Jake Geiger. “You know, don’t just make it a room that’s got some trash around. Do a little bit of environmental storytelling to say, ‘Oh, this room was broken into once. It got looted. Somebody may have died in the corner here.’ When you walk into a space like that and you can already put that together in your mind, suddenly the world becomes a lot bigger and feels a lot more real.” 

Image Credit: Skydance Interactive

When you need a quick breather from all the action, Skydance has included a “home base” you can use to repair and upgrade equipment, plan out your next objectives, and check your progress. The team decided that a cemetery would serve as the most logical location as it would be one of the few areas devoid of walkers; and since the cemetery was next to a Church, what better shelter than a rundown Church bus? 

Much like the rest of the environments featured in Saints & Sinners, your home base is also packed with interesting details and customizations, thanks in large part to the buses previous resident. 

Image Credit: Skydance Interactive

As for why the team settled on New Orleans as the setting, they credit the city’s strong southern heritage as well as its well-documented resilience to destruction.

“The resilience of that city, right? Like we all know it,” says Davidson Cole, Writer on Saints & Sinners. “I think that that’s something that we’re really trying to explore in terms of — again — the human side of things. The Walking Dead universe is all about resilience as it is, and then you magnify that with a city that has proven extremely resilient over the years.”

The Walking Dead: Saints & Sinners will be available January 23rd, 2020 on PC VR headsets via SteamVR and Oculus.

Feature Image Credit: Skydance Interactive

The post Every Room Tells A Story In The Walking Dead: Saints & Sinners appeared first on VRScout.



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