Wednesday, 31 January 2018

USC Backs A Record-setting March Immersive Hackathon

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USC Backs A Record-setting March Immersive Hackathon

The Creating Reality Hackathon, sponsored by USC, will inspire participants from USC and around the world to build original AR and VR applications. Over the course of four days (March 12-15), attendees will form interdisciplinary teams to design and create new experiences. The hackathon is sponsored by the USC School of Cinematic Arts, the Viterbi School of Engineering Game Pipe Lab and the Iovine and Young Academy.

The Creating Reality Hackathon is a one-time, purpose-built, diverse, international and large-scale community. 400 participants, selected from over 2,000 applications from students and working practitioners will compete for cash and other prizes. This community’s core purpose is to learn and to deepen our understanding of how immersive technologies can be applied.

In the new and cutting-edge fields of AR and VR, the only way to gain a deeper understanding is using the iterative prototyping fostered by hackathons. Scaling the hackathon to 60 – 100 submissions parallelizes the investigation of how we can use immersive technology and produces more insightful apps and experiences. In addition, forming teams comprised of individuals from different background and expertise increases the creativity and originality of the work.

The hackathon is non-profit and non-commercial. Judges are looking for submissions that demonstrate an impactful and important idea.

The Reality Virtually Hackathon sponsored by the MIT Media Lab served as a learning experience that inspired this year’s Creating Reality Hackathon at USC, and the format was adapted for the USC and LA communities. The areas of interest and project submission categories are expected to vary for the two hackathons, because of differences in the two universities’ curriculum and research, as well as the geographical representation of industries.

The hackathon begins with a day of enabling workshops for developers, designers, and artists followed by two days of building. Learning in workshops transcends into learning by designing and building for two full days. The last day is dedicated to judging the 80 project submissions.


This is a promotional post not produced by the UploadVR staff. No compensation was exchanged for the creation of this content.



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