We already knew Cyberpunk 2077, the next RPG epic from CD Projekt RED, creators of The Witcher series, would not have VR support. Official company channels confirmed that last year online. But now we’ve got more insight directly from company president, Adam Kiciński via the company’s FY19 earnings call last month.
During the call a MetLife representative asked if there were plans to include VR support “similarly to Skyrim” in Cyberpunk and Witcher games. According to this transcript from the official CDPR website, Kiciński’s response was as follows:
As for VR – technically speaking, it is not terribly difficult to add support for it. We render our graphics in 3D anyway – of course the screen itself is flat, but if someone owns a 3D adapter and a pair of VR glasses, they can enjoy rudimentary VR.
The issue becomes more challenging when we factor in game design. There are substantial changes which must be taken into account when working on a VR-specific product. Our current focus is on the PC and console editions of Cyberpunk, so we’re not moving in that direction right now.
The core of the quote seems to indicate that adding in things like 3D visuals on a display is very simple to do, but that isn’t real VR. As Kiciński explains, that’s just “rudimentary VR” so it wouldn’t include a revamped UI, head tracking, 6DOF interactions, controller tracking, and more to feel fully supportive of VR devices.
Notably, he does punctuate the answer with “right now,” so maybe that leaves the door open for VR support later on down the line like we saw with Hellblade or a separate port like Skyrim VR.
Cyberpunk 2077 is slated for release on April 16, 2020, for PS4, Xbox One, and PC. Let us know what you think down in the comments below!
h/t: HITC
Tagged with: CD Projekt RED, Cyberpunk 2077
The post Cyberpunk 2077 VR Support Isn’t Planned ‘Right Now’ Due To Game Design Challenges appeared first on UploadVR.
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