Monday, 3 February 2025

Apple Reportedly on Track to Bring PSVR 2 Controller Support to Vision Pro

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Apple is reportedly making good headway on its quest to bring controllers to Vision Pro, as Bloomberg’s Mark Gurman maintains a collaboration with Sony to bring support for PSVR 2’s controllers to Apple’s headset is still on track.

Gurman noted late last year that Apple had approached Sony in early 2024, which allegedly was a part of a “monthslong undertaking” to bring PSVR 2 controller support to Apple’s $3,500 XR headset. At the time, Apple was also reportedly in discussions with third-party developers to integrate controller support into their games.

“[A]ll signs point to this project still being in development,” Gurman writes in his recent ‘Power On’ newsletter, noting support could likely arrive in a software update later this year via visionOS 3.

Notably, Apple launched Vision Pro in February 2024 without the addition of controllers, relying instead on its integrated hand and eye-tracking capabilities—an extension of the headset’s ethos as a general computing platform over the sort of game console ambitions of devices like Meta Quest.

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Choosing Sony as a partner makes a good deal of sense here, as the company has already cut PSVR 2 loose from its PS5 console ecosystem by offering support for PC VR games via a purchasable PC adapter, which some have seen as a sign of wavering commitment to invest in its latest VR headset. Additionally, the deal would allow Apple to offer a familiar controller standard for developers to target whilst not directly competing with Sony in the process.

Provided the report is true, supporting motion controllers marks a decisive shift by Apple to appeal to mainstream VR gamers—or at least what you’d come to expect from a modern XR headset. Even before Vision Pro launched, industry rumors alleged Apple wasn’t keen on making controllers or supporting third-party controllers either.

Still, that hasn’t stopped third-parties from doing the legwork themselves, Apple be damned. Most notable is Surreal Touch controllers, which raised $127,000 via Kickstarter, which critically don’t rely on Vision Pro’s tracking capabilities at all, instead using on-board cameras to track their position, similar to Meta’s Touch Pro controllers. To learn more, check out XR industry veteran Nima Zeighami’s early impressions of Surreal Touch.

The post Apple Reportedly on Track to Bring PSVR 2 Controller Support to Vision Pro appeared first on Road to VR.



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Google’s XR Modeling Tool ‘Blocks’ Gets a Second Life with ‘Open Blocks’ on Quest

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Known for its work on the open source version of Google’s Tilt Brush, Open Brush, The Icosa Foundation has now released a version of Google’s low-poly 3D modeling app Blocks for Quest.

Like Blocks, the studio’s appropriately named Open Blocks has the same simple interface as the original, allowing creators to design low-poly 3D assets in VR.

Previously only available on PC VR headsets via Steam however, Open Blocks is now available for free on the Horizon Store for Quest 2 and above.

Key features include compatibility across PC VR and and standalone VR platforms with OpenXR support, a focus on low-poly assets for everything from gaming to prototyping, and streamlined tools for easy, immersive modeling.

The Icosa Foundation initially released Open Blocks on PC VR headsets shortly after Google open sourced Blocks in July 2024, bringing renewed support to the app’s code base, which saw less than a year of updates from Google after its initial release in 2017.

The studio is hoping to eventually include support for its replacement of Google Poly, the Icosa Gallery, which will allow users to share their creations online. Other features currently in the works include MR passthrough mode, support for glTF importing, more base shapes, and an improved color palette.

“This will be instrumental in unlocking Open Blocks’ full potential for asset creation and remixing,” the studio says. “Our long term roadmap will transform Open Blocks into a full modelling suite, giving you more control over materials, adding texturing support, and enabling more powerful tools from traditional CSG pipelines.”

Additionally, the studio says support for additional platforms is planned for future releases, including Pico XR headsets. You can learn more about how to best use Open Blocks by visiting the app’s website, which features a full rundown of the tools and controls, and how to import and export assets.

The post Google’s XR Modeling Tool ‘Blocks’ Gets a Second Life with ‘Open Blocks’ on Quest appeared first on Road to VR.



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