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Dream Vision Virtual Reality Smartphone Headset by tzumi
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June 1, 2018 at 02:11AM
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TechCrunch is hosting one of our single-topic Sessions events centered on AR/VR and mixed reality in Los Angeles on October 18th at UCLA’s Royce Hall. We’re going to be doing some very cool stuff that we’re not quite ready to talk about, but at the core we’re looking to have incredible discussions with the best and brightest in reality creation.
The goal is to get folks into one room to see some demos, hear some talks and take part in a salon of sorts about the state of AR/VR. We’ll talk shop, philosophy, hardware, software and inclusion.
As someone who has logged hundreds of hours in a headset, reported on the space and been an advocate of what augmented and virtual realities could do for us, I’m pretty excited. I’ll be programming the event personally, along with our crack reporter in the space, Lucas Matney. The show promises to be bang-up cool with attention paid to the hardware and software that will enable the next generation of experiences in the augmented reality and virtual reality worlds, as well as some more metaphysical chit chat about how we all go about building these worlds.
Check out the site for Sessions: AR/VR 2018; we’ll be fleshing it out with speakers and more details as we lock them down. You can grab early tickets here for $95, which includes access to all the day’s talks and demos and, if you’re a student, we’ve got special tickets just for you here for $45.
More to come soon. See you in October!
Today Blueprint Reality is announcing the release of MixCast 2.0, which is now available for download.
The biggest barrier to more people recording and streaming amazing mixed reality videos like this Beat Saber one is the equipment cost. Setting up lighting sources, multiple cameras, a green screen, potentially complex recording/streaming/other software, and getting it all to cooperate in harmony isn’t easy.
We’ve written extensively about the early days of mixed reality capture and the likes of LIV have certainly made it easier than before, but the issue remains that if you don’t have the room for a dedicated filming space with a green screen, you’re probably not doing mixed reality content right now. MixCast 2.0 wants to change that.
Using their special WildKey technology you no longer need a green screen to isolate subjects within a frame to remove backgrounds. The MixCast software also natively supports recording, streaming to most major stream platforms, and doing timelapse footage all from within the VR app.
“We’ve really worked on the ease-of-use aspects of MixCast for this release,” explained Blueprint Reality CEO and co-founder Tarrnie Williams in an email to UploadVR. “No experience is necessary, but those with an eye for cinematography will find it put to good use with MixCast 2.0.”
Williams goes on to explain that literally all you need to film mixed reality content like the shots in the above video using the program are a VR-ready PC, a PC VR headset like the Rift, Vive, or a Windows VR device, and a camera connected to your PC. Supposedly, that’s it. The MixCast 2.0 software is designed to do the rest with optional support for stuff like green screens, trackers, depth cameras, Intel RealSense, and capture cards.
Future plans for MixCast, according to Williams, include “deeper cinematography tools, distribution and output options, as well as adding support for more VR hardware and cameras. The most valuable features for us are the ones that our community is asking for.”
Quick side note: yes, this is the same company behind the charming little puzzle game, Awaken.
If you’re eager to give MixCast 2.0 a try for yourself, you can check it out at the official MixCast website and engage with developers and content creators over at the company’s Discord server.
Let us know what you think of this so far down in the comments below!
Tagged with: Mixcast, mixed reality
Insomniac Games, developers behind The Unspoken (2017), Edge of Nowhere (2016), and Ratchet & Clank, showed off a sneak peek of their next VR game. While still unnamed, the studio is aiming to break boundaries with what they say is ‘an open world adventure.’
The whole developer spotlight video (below) is pretty tight-lipped about what’s next, although the studio’s Principal Designer Duncan Moore says “[we wanted to] create really beautiful, immersive spaces and apply it to a new palette of open world adventure.”
“In this new project, you’ll be able to go wherever you want,” says Nina Fricker, Insomniac’s Lead Technical Animator. Fricker continues: “To be able to bring that into the VR space definitely the next evolution of what we’re going for.”
The video’s description has a cryptic line too, saying “Reclaim Your World – June 7, 2018.”
Although target platforms are still unknown, the video was published by Oculus, possibly pointing to a new Rift exclusive in the works. Both The Unspoken and Edge of Nowhere are exclusive to the Oculus platform.
No launch date is set yet, so we’ll just have to wait and see on June 7th for what Insomniac has planned next.
The post ‘The Unspoken’ Studio Insomniac Teases New VR Project, Promising an Open World Adventure appeared first on Road to VR.
Arca’s Path VR is an upcoming puzzle adventure from Dream Reality Interactive and Rebellion, the studio behind Battlezone VR (2016).
The upcoming game, which is developed by Dream Reality and published by Rebellion, is targeting PSVR, Steam VR, Oculus Rift, Oculus Go and Gear VR, with launch slated for later this year.
Rebellion says in a recent blogpost that no controller is needed to play, as the game relies solely on the VR headset for input.
The studios haven’t released much more information around Arca’s Path, only saying it has puzzle elements, and requires “a little bit of skill but not too much, and that it’s incredibly easy to pick up and play.”
Dream Reality Interactive’s core team previously worked at Sony’s London Studio, with titles such as PlayStation VR Worlds and AR games for Wonderbook.
The post ‘Battlezone VR’ Studio Announces VR Puzzle Game ‘Arca’s Path’, Teaser Trailer Here appeared first on Road to VR.
Writing articles about teaser trailers that are basically just announcements of upcoming announcements is always frustrating. I don’t know enough about the game to really dive in with details, but I’d also be doing you all (our audience) a disservice by not letting you know about what’s to come.
So, yes, as the headline suggests Insomniac is working on another VR title. This will be the company’s fourth VR title after the critically-acclaimed Edge of Nowhere and The Unspoken, as well as the poorly-received Feral Rites. Pay attention to how, in the below video, not even Insomniac wants to talk about Feral Rites at all.
Honestly, that’s about all we know so far. They’re working on a VR game. Here is the Developer Spotlight video that just went live that shows them ever-so-briefly mention it at the end:
About all we’ve got to go on is that it will feature some sort of free-form locomotion system that lets players go wherever they want, according to a developer in the video. After that statement we see an office space full of people in Oculus Rift headsets reaching upwards with Touch controllers. This makes me think either some form of zero-G flight like Lone Echo and Space Junkies, or a swinging-focused game a la Windlands.
Platforms have not been announced yet and no one will confirm or deny if this is a Rift exclusive, but given the tease is coming from an Oculus video I’d wager that this is in fact another Rift exclusive like Insomniac’s past three VR games.
I wish I knew more, but I honestly don’t. We should be getting more details next week. I can confirm that after speaking with PR we know that this unnamed and unannounced project will not be shown at E3 and will not be releasing this year — it’s a 2019 title. So buckle up for lots of slow reveals.
What do you think of this news? Let us know down in the comments below!
Tagged with: insomniac, Insomniac Games, oculus
Among many other possibilities, two of AR’s most promising use-cases are real-time collaboration and instructional experiences. San Francisco-based Scope AR has been working on both of these solutions for some time but, to take its work a step further, it’s now combining the two.
At today’s Augmented World Expo event, Scope AR announced that it was merging its Remote AR and WorkLink services. Remote AR is a collaboration app that allows users to video call colleagues and experts, broadcast a live feed of their surroundings and allow either user to virtually annotate and highlight points of interest using AR. Imagine fixing a car, for example, by phoning up the company that made it and having them point towards what you need to be looking at from across the world.
WorkLink, meanwhile, is somewhat similar, only it uses pre-made instructions. Using the platform, companies are able to build instructional AR videos that could, for example, guide you through setting up a new TV or installing a washing machine with 3D visualizations providing a clear guide of what you need to do.
By combining the two into one platform, Scope AR hopes to provide a more versatile experience for users. Experts will be able to ‘drop-in’ to the pre-built instructions to provide further assistance or assess a task completed using WorkLink instructions. Having a call with an expert just a few button presses away incase you have questions about setup could be incredibly useful.
The platform will be arriving on supported Scope AR platforms like ARKit and HoloLens in the coming weeks.
Tagged with: scope ar
Google was one of the first to explore the potential of VR education with its Expeditions app, which let teachers take students on virtual field trips using the inexpensive Google Cardboard VR viewer. This week, though, Expeditions expands beyond VR and into the world of AR.
Google ran a pilot program for Expeditions AR last year, which then utilized the company’s Tango platform on the Lenovo Phab 2 Pro. A lot has happened since then, though. Namely, Tango has been replaced by ARCore on Android and iOS has its own alternative in Apple’s ARKit. Both represent a much more accessible means of bringing AR to smartphones and, this week, Google launched the full version of Expeditions AR for everyone.
Rather than field trips, Expeditions AR instead allows students to explore 3D models projected into the real world via a smartphone. There’s already a total of 100 AR tours covering a wide range of subjects from Geography to Biology. Students can watch volcanoes bursting to life and explore the human body with the help of a teacher guiding them through each experience. Unlike the VR component, there’s no need for a headset of any kind; the phone handles positional tracking, allowing you to walk around and lean into models.
Expeditions is a free app, though you will need an ARCore or ARKit supported smartphone to use the AR features.
Tagged with: Google Expeditions
Square Enix’s next VR experience isn’t what you’d expect, at least from a videogame company.
The publisher this week released a new app that explores the world of Japenese manga in VR. Named Tales of Wedding Rings VR, the app recreates an existing comic strip in VR, giving viewers the chance to step inside the medium for the first time with a mix of moving panels and fully 3D scenes that you can explore for yourself. It features full voice acting.
The story sees viewers follow Satou, a high school boy that joins his childhood friend, Hime, on an adventure into another world. In this new land, Hime becomes a princess that Satou marries, though in doing so learns he must marry four more princesses in order to defeat the Abyss King. Look, it’s manga, we didn’t write it, okay?
Tales of Wedding Rings VR is now available on the Oculus Rift via Home for $19.99 and supports the English language. A HTC Vive launch should be coming next month.
This is far from Square’s first experiment with VR. The company’s already published VR ports like Hitman Go and implemented optional features in games like Rise of the Tomb Raider. Last year it also released two original VR games in Monster of the Deep: Final Fantasy XV and Million sen Arthur. We’re also hoping to see some new VR content from Square at E3 in the next few weeks, so stay tuned.
Tagged with: square enix, Tales of Wedding Rings VR
It’s hard to believe it’s VR’s first World Cup. Our little guy is all grown up! But will you be able to watch this year’s soccer action inside a headset? Yes, thanks to the BBC.
The organization this week announced that it will be showing 33 of the Russia 2018 matches inside a free VR 2018 World Cup app. The experience will give viewers their very own virtual hospitality box to watch matches as if they were there in person. If you tire of your comfy surroundings you’ll also be able to head down to the pitch and view the action from behind either of the two goals.
You can see a list of the games that BBC is set to show during the group stages here, though we don’t know which of the knockout games will be available in VR just yet. The tournament kicks off on June 14th and runs through to the final on Sunday, July 15th. That’s a lot of VR footie.
The app is set to launch ‘closer to the time’ on iOS and Android. It will also be coming to Gear VR, Oculus Go and PlayStation VR (PSVR). There’s bound to be other networks in other countries showing matches in VR, though we haven’t heard anything yet.
If you’d rather be playing in the world cup instead of watching it, you should also check out the upcoming update to VRFC that turns the game into Football Nation VR.
Tagged with: World Cup 2018
Attention racers: there’s more Sprint Vector goodness heading your way today.
Developer Survios just launched Update 1.3 for its VR racing game, labeled the Big Bang update. Headlining the free patch is a new map named Cosmic Odyssey. As the name suggests, this is a space-set map, located in a top-secret research center that has you dodging mines as you speed down circuits. You can check it out in the trailer below.
Arguably the bigger inclusion here, though, is new characters. Rockslide, who pleasingly looks like a thinner version of Korg from Thor: Ragnarok, is a sentient comet in search of a bipedal body. Necho, meanwhile, is a cat with half a machine for a body.
Next up is a new leaderboard mode that includes ‘Pure Leaderboards’. These task players with getting the fastest lap times in single-player time trials without the assistance of power-ups or weapons. Competition is based purely on skill, so you’ll have to practice your speedrunning if you want to keep up.
Best of all, all of this content is free thanks to sponsorship from Intel. What are you waiting for? Get racing.
Tagged with: sprint vector
Google announces the full release of Expeditions AR and new updates to it’s Just A Line app.
In a continued show of confidence that VR & AR technology will become influential tools in the classroom, Google has today made its limited Google Expeditions AR tours program available to the public free of charge. Previously only available to a lucky one million students over the course of the last school year during the Expeditions AR Pioneer program, the informative tool is now open to all via the Google Expeditions app on Android and iOS.
Since its initial launch just three years ago, the Google Expeditions program has used immersive technology to deliver over 800 VR tours to some of the most exotic and historic locations across the earth. Most recently, the company unveiled their Tour Creator, a web-based VR development tool that allows even those totally unfamiliar with VR development to build their own 360-degree tours using personal images or those provided by Google Street View.
Keeping in tune with their new label as Google AR & VR, the innovative tech giant has officially made its Expeditions AR tours program free to the public with 100 AR tours ready to explore right out of the gate.
Whereas Expeditions VR has been centered more around transporting users to distant locations, this AR counterpart focuses on delivering the art, animals and other culturally-significant objects you might find there.
“While we’ve seen first hand how powerful a tool VR is for going places, we think augmented reality (AR) is the best way to learn more about the things you find there,” Google states in a blog post. “Imagine walking around a life-sized African elephant in your classroom or putting a museum’s worth of ancient Greek statues on your table.”
“AR takes the abstract and makes it concrete to the students. We wouldn’t be able to see a heart right on the desk, what it looks like when beating, and the blood circulating.” spoke Darin Nakakihara, Irvine Unified School District.
Google has also made several changes to the Expeditions app to better help you find new tours to explore, keep track of your own, and start your own solo adventure. Know an educator who may think their classroom could benefit from the innovative program? Schools can now purchase the very first Expeditions AR/VR kits via Best Buy Education.
This isn’t the only bit of AR-related news from Google however. Along with these exciting announcements this morning the company revealed a new update to its experimental AR art app, Just A Line. Utilizing its recently-announced Cloud Anchor technology, Google has brought cross-platform cooperative play between iOS and Android “doodlers.” Simply launch the application and hold the two phones you wish to use next to each other, tap the “partner” icon, and boom! You’re creating shared works of augmented art in real-time!
Image Credit: Google AR and VR
The post Google Expeditions AR Tours Now Available To Public appeared first on VRScout.
Oculus wants VR to bring its users into magical worlds dreamed up by game developers, but the company also needs people to see the headset as a way to access the far corners of the real world alongside others.
The Oculus Venues app is launching today for the company’s standalone Go headset as well as the Gear VR. Venues marks a central hub for live events on the service, putting users in a shared social space to watch sporting events, concerts and shows. Facebook isn’t setting up cameras at these events, rather, they’re working with partners including NextVR, AEG, the MLB and Lionsgate to put on these events.
The app was announced earlier this month at Facebook’s F8 developer conference, but Venues wasn’t quite ready for primetime. Today, Oculus is sharing the first chunk of events all scheduled for the summer and it seems pretty robust.
Events include concerts with artists like Chromeo, movie screenings of films like Reservoir Dogs, MLB games and soccer matches as well as plenty of comedy shows. For the most part, events seem spaced out every couple days or so, but this is still a lot of VR content for headset owners coming from the service’s first few partners.
The first event is a Vance Joy concert tonight at 7:30 PST. Here’s a full list below, but it’s tiny so break out the spectacles.