Thursday, 31 August 2017

HypeVR Uses ARKit as a Portal Into Volumetric Video Content

HTC Vive VR (Virtual Reality) Headset - Excellent condition with all accessories



HTC Vive VR (Virtual Reality) Headset - Excellent condition with all accessories
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September 1, 2017 at 10:46AM
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OL VR Virtual Reality Glasses



OL VR Virtual Reality Glasses
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September 1, 2017 at 10:12AM
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Virtual Reality Goggles iPhone Samsung Headset Glasses Video HD VR 360 Degree



Virtual Reality Goggles iPhone Samsung Headset Glasses Video HD VR 360 Degree
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September 1, 2017 at 08:20AM
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Merge VR - Virtual Reality Headset for iPhone and Android Purple NEW



Merge VR - Virtual Reality Headset for iPhone and Android Purple NEW
ID: 132313843412

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September 1, 2017 at 07:50AM
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ETVR 3D Virtual Reality Immersive Cardboard VR Glasses With Bluetooth NEW BLACK



ETVR 3D Virtual Reality Immersive Cardboard VR Glasses With Bluetooth NEW BLACK
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September 1, 2017 at 07:46AM
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Adjustable Comfort 3D Virtual Reality Headset Smartphone Second Version 6 Inch



Adjustable Comfort 3D Virtual Reality Headset Smartphone Second Version 6 Inch
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September 1, 2017 at 07:38AM
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2nd Gen VR BOX Google Cardboard Virtual Reality 3D Glasses Bluetooth Controller



2nd Gen VR BOX Google Cardboard Virtual Reality 3D Glasses Bluetooth Controller
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August 31, 2017 at 10:52AM
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Google Cardboard VR Virtual Reality 3D Glasses For iPhone Android Samsung HTC US



Google Cardboard VR Virtual Reality 3D Glasses For iPhone Android Samsung HTC US
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August 31, 2017 at 09:36AM
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Cardboard 3D VR Virtual Reality Google Headset ANDROID iPHONE iOS Movie Games US



Cardboard 3D VR Virtual Reality Google Headset ANDROID iPHONE iOS Movie Games US
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August 31, 2017 at 09:33AM
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Disney and Lenovo Unleashing Star Wars AR This Holiday

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Jedi Challenges will have you battling Kylo Ren with an augmented reality light saber.Jedi Challenges will have you battling Kylo Ren with an augmented reality light saber.

Soon you’ll be trading blows with Darth Vader from the comfort of your living room, all thanks to the latest partnership between Disney and Lenovo.

The Star Wars Jedi Challenges AR experience comes with a lightsaber controller, a tracking beacon, and Lenovo Mirage AR headset, all for the price of $199.99. Available for pre-order now, Jedi Challenges will be hitting store shelves just in time for the holidays.

Lenovo’s Mirage AR headset is powered by a smartphone, so no high-powered PC necessary to get your Jedi training on. The headset itself weighs roughly a pound before slotting in your mobile device. Considering the price point, the 60-degree horizontal field of view and 30-degree vertical FOV is not a bad deal.

Equipped with two built-in fisheye sensors to provide inside-out positional tracking, the headset allows for free motion for you to move around. You’ll notice that the hilt of the lightsaber has a glowing blue light, that’s because the entire system uses visible light-tracking technology, allowing the headset’s sensors to lock onto the position of the Lightsaber controller. Haptic feedback is activated as you strike or block opponents, while an inertial measurement unit sends rotational information from the controller to the smartphone to assist the beam in remaining stable mid-swing.

When it comes to gameplay, you’ll be able to hone your Jedi talents across a variety of augmented reality-based experiences, where you’ll be guided through multiple levels. Jedi Challenges introduces an all-new Star Wars character, the Archivist, to help you along your journey. Instructing you in the ways of the Force, you’ll undergo training to perfect your lightsaber skills, command armies in combat missions to defeat the Empire, and outwit your opponents in Holochess, all in augmented reality.

You can watch a preview of actual in-headset footage in the trailer below:

Game Features:

  • Lightsaber Battles. With their very own lightsaber, fans can train against legendary dark side villains like Kylo Ren and Darth Vader.
  • Strategic Combat. Players marshal the forces of the Republic, Rebel Alliance, and Resistance against the might of the Separatists, Empire, and First Order in epic battles across their living room floors. Players can hone their skills in strategy and tactics as they engage in battles.
  • Holochess. Perhaps one of the most iconic board games brought to film, Holochess first leapt into moviegoer hearts when it was played on the Millennium Falcon in Star Wars: Episode IV – A New Hope. It has now been brought to life in Jedi Challenges. Fans can direct their holographic alien pieces across the board, wrestling for territory and control.

Considering this is a toy aimed for ages 10 and up — I am seriously jealous of what technology kids have access to growing up now. What am I even talking about—i’m still going to probably pick one of these up anyways—and this time I won’t have to share with siblings.

The post Disney and Lenovo Unleashing Star Wars AR This Holiday appeared first on VRScout.



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Virtual Reality VR Headset 3D Glasses Android IOS iPhone Samsung Remote 4.0-6.2"



Virtual Reality VR Headset 3D Glasses Android IOS iPhone Samsung Remote 4.0-6.2"
ID: 192294370181

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September 1, 2017 at 05:36AM
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2016 Virtual Reality 3D VR Glasses Fit for iOS, Android phones Series within of



2016 Virtual Reality 3D VR Glasses Fit for iOS, Android phones Series within of
ID: 272828510284

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September 1, 2017 at 05:22AM
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Oculus - Rift + Touch Virtual Reality Headset Bundle for Compatible Windows PCs



Oculus - Rift + Touch Virtual Reality Headset Bundle for Compatible Windows PCs
ID: 253127018516

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September 1, 2017 at 05:11AM
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‘Alien Isolation’ Is The Best VR Horror Game You’ve Probably Never Played

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‘Alien Isolation’ Is The Best VR Horror Game You’ve Probably Never Played

[Editor’s Note] – This article was previously published on November 23, 2016, but has been republished today to coincide with our latest article here about the Alien: Isolation VR mod. It now has support for both Oculus Rift CV1 and the HTC Vive directly through SteamVR. Now this is one of the best VR horror games that you totally can play again!


VR and horror are a match made in Heaven (or Hell, depending on who you ask).  I’m a horror fanatic, and always have been ever since I played the first Resident Evil on the original PlayStation. It was always that sense of atmosphere, immersion and fear of the unknown that kept bringing me back for more. So naturally the first thing I did when I started experimenting in VR was look for some great horror experiences.

Dreadhalls, and Lost in the Rift were the first VR horror games that made me realize the potential there was for scaring the crap out of people in VR. As simple as those games are, they still scared me more than any other horror game I’d ever played at that point.

The full potential of the genre was realized when Sega released Alien Isolation on October 7th, 2014 and a few weeks later I had eagerly modded a couple of lines of code in the config file unlocking an “experimental” VR build of the game. Sega used the VR version of the game to help promote the 2D version during E3, and it worked as many a reporters came away scared silly by their first horror experience in VR. Luckily for us Oculus Rift DK2 owners at the time, Sega left the VR build intact in the final retail release.

Alien Isolation is still, to this day, the premiere showcase for what can be achieved when a AAA horror game is given the VR treatment. Since it’s still early for many big game developers to commit big budgets to VR projects, most recent horror games have so far been created by small indie teams and they generally feature simplistic game mechanics, low production values, and often rely on cheap jump scares to get a reaction out of people. Alien Isolation is able to leverage these AAA production values and create a game that can instead focus on world building, suspense, story, atmosphere, and gameplay.

VR surrounds you with visuals and sound in full 360 environments, providing the ultimate sense of immersion, and when the developer meticulously replaces your world with one of their design, the results in the case of Alien Isolation are remarkable. Developer Creative Assembly has taken the essence of the first Alien movie, and has captured the atmosphere, the 80’s stylistic future tech-noir, pumping music, high-quality  visuals, and used it all to faithfully recreate that feeling in the game.  The authenticity of the world is a big reason why this game works so well in VR.  It’s a fully fleshed out, darkly beautiful world that can be fully explored and interacted with.

I played a good portion of Alien Isolation on my tri-monitor surround setup in 2D and the transition to VR was far beyond what I’d thought the experience would add. Playing Alien Isolation in VR felt more like a dream now that I think about it. I can still clearly remember exact level layouts. I can remember walking the halls, and corridors of the Sevastopol – like I was there in person, more like a memory of being somewhere than just playing through a video game.

The sense of scale can only be realized through the power of VR, and it really is essential to achieving the sense of presence that the game can elicit. Presence is the holy grail of the VR experience, and Alien Isolation was one of the few games ever to make me feel like I was “really” someplace else.  You feel like you’ve walked the entire space station, multiple times, and can truly appreciate all the detail that went into the game’s great level design, and overall aesthetic. The atmosphere is genuinely terrifying and leaves your senses completely consumed. After experiencing Alien Isolation VR, I felt like a survivor, like I’d been a part of one of the best horror games ever made.

All that being said, he highlights of the experience  are undoubtedly the Alien encounters. Each moment is a suspenseful game of cat and mouse. Instead of just holding a button to peak out around a corner, or from behind a desk, or from under a bed, trying to spot the Alien from the other side of a TV screen,you are actually using your head and your body movements to try and keep your foe in visible range.  Being finally discovered by the Alien in VR, really is something that made my heart skip a beat (or two) and the fact that as I ran I could actually turn my head and look behind me as the Alien was bearing down on me is something that could never be experienced in standard flat 2D gaming.  The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you.

Horror is a genre that people either love, hate, or love to hate. I sometimes ask myself why I want to put myself in such traumatic situations and I believe it’s the feeling of being alive, that fight or flight response, that really makes me come back for more. VR takes that fear to a new level, and with games like Alien Isolation it’s possible to get completely immersed and scared like never before. You live the horror around you, and there is no looking away (closing your eyes is cheating!)

The future looks very promising for horror VR with games like Resident Evil 7, Alison Road, Stifled, and Narcosis all coming soon.  Anyone who has played the Resident Evil 7 Kitchen demo will be sure to tell you that Capcom is not concerned with easing the potential millions of PS VR players into the awesome world of AAA VR horror.

With Sega recently confirming that they are in fact working on VR titles, the prospect of a fully-featured and more complete version of Alien Isolation running inside virtual reality headsets could be more likely than you think.

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VOX GEAR VR Headset-Virtual Reality Headset 3D Viewing Glasses



VOX GEAR VR Headset-Virtual Reality Headset 3D Viewing Glasses
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September 1, 2017 at 05:01AM
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Virtual Reality Glasses/Headset



Virtual Reality Glasses/Headset
ID: 232471801061

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September 1, 2017 at 04:27AM
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Lenovo Explorer Windows VR Headset Releases In ‘Coming Weeks’ For $349

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Lenovo Explorer Windows VR Headset Releases In ‘Coming Weeks’ For $349

It feels like every few days for the past month or so we’ve been covering a new Windows ‘Mixed Reality’ VR headset from a different manufacturer that gets new details, new apps, or a price/release date. As a result, today is no different. Lenovo announced that its newly dubbed “Lenovo Explorer” headset will cost $349 and is expected to be available across the globe “in coming weeks” according to a company blog post.

The Lenovo Explorer joins the Acer, HP, Asus, and Dell in a growing portfolio of VR headsets running on the Windows VR platform that we’ve known about but haven’t seen many details on. The Lenovo device comes in at the exact same $349 price tag as the Dell, while the HP is $20 cheaper at $329 and the Acer is poised to be the cheapest with the lowest price of $299. The lack of headstrap padding and less precise tightening mechanisms both contribute to the lower cost. We’re still waiting to find out the US price of the Asus, but it’s set at 449 euro for now.

In terms of specs the Lenovo Explorer is expected to be identical to all of the other Windows VR devices with inside-out tracking cameras and no need for external sensors. You can read more about the system requirements here. Optionally, just like the other headsets, you can also purchase a pair of Windows VR motion controllers for $99 or in a bundle with the Lenovo Explorer for $449. The controllers connect via bluetooth and grant you hand presence inside the virtual space.

Once the Windows VR platform is fully launched there should be plenty of stuff for users to do. In addition to big VR titles like Superhot, Arizona Sunshine, and Rec Room all making their way over to the Windows Store, these headsets will also support Steam and are expected to receive their very own Halo VR game as well sometime soon. In fact, Lenovo is stating that “more than 100 VR-ready titles” are in the line-up. Although we expect that at least some of these “more than 100 VR-ready titles” could just be non-VR games upscaled to VR using Lenovo’s Entertainment Hub.

On a mostly unrelated note, Lenovo also detailed today its upcoming collaborative project with Disney: the Star Wars: Jedi Challenges AR platform. It’s releasing this November for $199 and includes the new Lenovo Mirage AR headset, lightsaber controller, a stationary tracking beacon, and a suite of apps that let you duel Sith lords and command forces on the battlefield.

What do you think of the Lenovo Explorer and Windows VR as a whole? Let us know down in the comments below!

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Sparc: Everything you need to know!

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Playing video games has never been such a workout!

Sparc is a brand new, competitive sports game that seems to have jumped out of Tron and into your PlayStation 4 system. The aim of the game is to chuck a ball at your opponent and hit them, but with angles coming into play, the ability to block, shields, and even curveballs, there is a lot here to parse. We've got the details on all of it for you right here!

What is Sparc?

Sparc is both a sport and a game, and they've taken the phrase Vsport to heart. You take the form of an avatar, facing off against another player. Your goal is to throw balls and either hit the player themselves or score a strike against that player. This is a game that will have you hurling balls so hard that your shoulder may hurt afterwards. You're able to dodge incoming balls, deflect balls using knuckle shields, and create a one-hit shield to protect yourself.

This game will quickly have you working up a sweat, and it's easy to see why this is a Vsport. It's a sport that could only really exist in VR, although the physical mechanics may feel similar to playing Tennis or Raquetball.

How do I get Sparc?

Sparc released on August 30, 2017 for PlayStation VR. For now that's the only system that it is available on, and it's only available as a digital download from the PlayStation Store. Thankfully it's a fairly small file, which means after you fork over $29.99 for the game you'll be able to get installed quite quickly.

See at PlayStation Store

Are PlayStation Move controllers necessary?

In a word, yes. All of the controls within the game are based on movement, and a significant amount of that is hand movement. You'll be dodging, blocking, deflecting, and throwing balls of energy at your opponent and everything is controlled with the PlayStation Move controllers. You can't even get setup without them, since the first thing you'll do upon launching the game is calibrating your Move controllers for gameplay.

Does Sparc have a campaign mode?

Sparc doesn't have anything quite like a campaign mode because this game is built to played against other people. It's a sport, and you can't play sports all by your lonesome. While the main draw of Sparc is definitely the online Multiplayer modes, there is the collection of Challenges that you can pursue in single-player. These challenges will push you to the limits of how fast you can hit targets, and how many strikes you can throw in a certain amount of time.

Those challenges are also a handy way to hone your skills before jumping into multiplayer matches, especially if you run into initial issues with how to throw.

What are the levels like?

Sparc's multiplayer gameplay has three different types of gameplay, all of which will get your heart thumping as you play. Basic Brawl, Advanced Brawl, and Experimental mode all deliver slightly different gameplay that is a ton of fun to dive into.

Basic Brawls are where you'll want to start out at. You play in a tunnel sort of room facing your opponent, and you're able to punch opposing energy balls in order to deflect them. This mode lasts for three minutes, and you'll find that with knuckle guards that allow you to punch, you don't end up dodging particularly often.

Advanced Brawls are the second type of multiplayer gameplay, and it's definitely where movement becomes mandatory. You lose the ability to deflect enemy projectiles with your knuckles, and instead you'll have to lean on the shield that appears each time you pick up a ball. Additionally, these matches aren't timed, instead whichever player manages to score 4 points first is the winner.

Last but not least is the experimental mode. This room surrounds you with crazy angles, making it easy to throw some crazy shots which can ricochet and gain you a strike, or a hit against your opponent. Additionally, the Knuckle shields from Basic Brawls also appear in this mode.

Questions

Do you still have questions about Sparc? Are you ready to jump into the competition? Let us know about it in the comments below!



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Lenovo Explorer headset joins Microsoft’s Windows Mixed Reality party

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Lenovo joined the party by announcing at IFA 2017 its own Windows Mixed Reality headset, the Lenovo Explorer, which will be available in October for $349 stand-alone version and $449 with Motion Controllers.

The post Lenovo Explorer headset joins Microsoft’s Windows Mixed Reality party appeared first on Digital Trends.



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CEEK Virtual Reality Headset Comfortable Fun Bluetooth for Universal/Smartphones



CEEK Virtual Reality Headset Comfortable Fun Bluetooth for Universal/Smartphones
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September 1, 2017 at 03:50AM
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HTC Vive Virtual Reality Game System - Complete- Works Excellent



HTC Vive Virtual Reality Game System - Complete- Works Excellent
ID: 282632822503

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September 1, 2017 at 03:38AM
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Star Wars: Jedi Challenges AR Platform Launching This Holiday For $199

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Star Wars: Jedi Challenges AR Platform Launching This Holiday For $199

At the D23 Expo in Anaheim, CA earlier this year Lenovo and Disney revealed a partnership, with Lucasfilm, to work on a Star Wars-themed AR experience platform. Titled Star Wars: Jedi Challenges, users would don a specially created Lenovo headset, hold a replica lightsaber handle, and embark on a series of adventures and challenges to become one with The Force.

Today, Lenovo is announcing that the entire platform (Lenovo Mirage headset, lightsaber handle, tracking beacon, and AR apps) will launch this holiday season in November, 2017 for $199.99 and will feature “hours of gameplay.” You can pre-order it now at Best Buy and Lenovo.

The Jedi Challenges platform will feature three core experiences: lightsaber battles, strategic combat, and holochess. You’ll be able to fight in a lightsaber duel against the likes of Kylo Ren and even Darth Vader whereas the “strategic combat” is reportedly like a mini-RTS shrunk down onto the floor.

By looking down with the headset on you’ll see rebel and empire forces duking it out as you take control and command the armies. Finally, there’s holochess, because of course there is. In the video below you can get a first-look at what there is on display from a video featuring the Carlin Brothers.

Once the headset is released all you need to do is download the Jedi Challenges app and slide the phone into Lenovo Mirage headset. You place the tracking beacon (shown below a couple of paragraphs) on the floor so it can see the lightsaber controller, and then you’re good to go. The headset looks like it works very similarly to the Mira Prism AR headset.

There are two sensors on the front of the headset to provide inside-out positional tracking so you can easily move around the environment. Since the visor just rests in front of your eyes you can also easily see through the images and still get a feel for your physical surroundings, which is how it creates the illusion of augmented reality in a 3D space.

Once you pair the lightsaber you’ll use it for everything from fighting off Sith lords to selecting options in the menu. Lenovo describes it as a “collectible quality” replica Skywalker lightsaber handle. “Through visible light-tracking technology, the headset’s sensors work together to lock onto the position of the Lightsaber controller, allowing players to see a beam form above the “hilt”, which they can use to block and interact with the universe in-game,” Lenovo states in its press release. “Haptic feedback is activated as players strike or block their opponents, while an inertial measurement unit sends rotational information from the controller to the smartphone to assist the beam in remaining stable mid-swing.

How all of this adds up to “hours of gameplay” remains to be seen, but it’s certainly an exciting thing to think about unwrapping beneath a Christmas tree this holiday season.

What do you think of the Star Wars: Jedi Challenges AR platform? Let us know down in the comments below!

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VR Is Changing Sports: More Than 30 Teams Use STRIVR Training While SyncThink Diagnoses Concussions

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VR Is Changing Sports: More Than 30 Teams Use STRIVR Training While SyncThink Diagnoses Concussions

Sync Think’s concussion diagnosis VR kit aims to accurately and quickly identify players who are injured.

A pair of companies are leading the charge to change professional and college sports using VR.

We’ve previously covered STRIVR, a startup which emerged from Stanford, as the company works to evolve training for football and other sports. The startup even extended out to the corporate world to train Walmart workers. We’ve now confirmed with the company more than 30 teams are using STRIVR with notable additions entering the winter and spring seasons including the US Ski Team, German National Soccer Team, Chicago Bears, Baylor Bears (college football) and the Chicago Blackhawks. STRIVR captures 360-degree footage allowing players to put on a VR headset to extend their training beyond the hours they spend on the field, slope, pitch, or rink. The startup has been rolling out its technology to more and more teams over the last few years.

Another company called SyncThink is working to diagnose concussions more quickly and accurately using VR. With an injured player donning a VR headset with eye tracking technology inside, and proprietary software powering the system, SyncThink aims to track eye movement patterns that are a signature of concussions. The company recently announced roll-outs at Iowa State and the University of Texas, which join Stanford University. The company expects to announce more partners in the coming months.

The classic way of testing for a concussion would be for a physician to move their finger in front of the player’s eyes and see how well it is followed. Using cameras and infrared lights inside a VR headset, though, SyncThink aims to objectively track the precise eye movements of a player. The below chart from SyncThink shows the eye movements of a healthy person and one suffering from a concussion. The jerky movements traced in the red indicate a concussion. As time passes you can see the movements more closely resembling the baseline.

SyncThink’s technology enables teams to “get an assessment of how the brain is functioning in real-time,” according to Scott Anderson, the former Director of Athletic Training at Stanford University, and SyncThink’s Chief Customer officer.

These companies are far from the only ones attempting to use VR to change sports, but they are doing real-world roll-outs aimed at making individual teams both better at the game and healthier in the long run. We hope to hear detailed results in the coming months and years that indicate how successful these efforts are at changing the game.

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Where to Find VR at PAX West 2017

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The Penny Arcade Expo (PAX) will be back in its hometown of Seattle this September 1st through 4th and Road to VR has again done the heavy lifting of sorting out all the VR things to see at this year’s convention:

Exhibitor Exhibit Platforms Location
Alienware (TBD) Oculus #1115
Anshar Studios Detached Oculus, Vive #6003
Archiact VR (TBD) (TBD) Westin Hotel, 4th Floor
Bethesda Softworks Doom, Skyrim, Fallout 4 Oculus, PSVR, Vive #1102
BigBox VR Smashbox Arena Oculus, PSVR, Vive Westin Hotel, 4th Floor
Cyan Inc Obduction Oculus, PSVR, Vive #857
Dell (TBD) Windows Mixed Reality #1125
Drifter Entertainment Gunheart Oculus, Vive Grand Hyatt
Emerald Beast Sellsword VR Oculus, Vive Westin Hotel, 4th Floor
Fantom Fathom Perch Oculus, Vive Westin Hotel, 4th Floor
Gattai Games Stifled Oculus, OSVR, PSVR, Vive #862
Gene Games (TBD) (TBD) Westin Hotel, 4th Floor
Kite and Lightning Bebylon Battle Royale Oculus, Vive Westin Hotel, 4th Floor
NullSpace VR Hardlight VR Suit PC Westin Hotel, 4th Floor
Oasis Games Light Tracer PSVR #6808
Oculus (Multiple games) Oculus Westin Hotel, 4th Floor
PlayStation (TBD) PSVR #100, #103, #109, #203, #209
Secret Location Blasters of the Universe Oculus, Vive #844
Smidgen Softworks How May I Haunt You Oculus 3rd Floor Annex
Spontaneous Quirk Aden’s Musical Playground Oculus Westin Hotel, 4th Floor
Square Enix Monster of the Deep: Final Fantasy XV PSVR Sheraton Hotel, Aspen Room
Surprise Attack Games Blind Oculus, OSVR, PSVR, Vive #6312
Think On Labs Ship It Oculus, Vive #7317
TN Games PhantomSense PC Westin Hotel, 4th Floor

In addition to the expo halls, PAX West will again have a VR freeplay area along with multiple tournaments throughout the 4-day event. There will also be many VR-themed panels and developer discussions (including one moderated by Road to VR).

Cell reception can be spotty in the packed Washington State Convention Center, so attendees may want to download the official PAX West 2017 guidebook (and a copy of this article) ahead of time.

The post Where to Find VR at PAX West 2017 appeared first on Road to VR.



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Vivitar Virtual Reality Headset 3D Fits any Smartphone Games Movies *NEW in BOX



Vivitar Virtual Reality Headset 3D Fits any Smartphone Games Movies *NEW in BOX
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September 1, 2017 at 02:44AM
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Enter the virtual realm and save up to $100 with our top 4 VR headset deals

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Virtual reality is here to stay, and of you're curious about stepping into the wide world of VR then now is the perfect time: We rounded up a selection of VR headset deals on top-rated models – including DT's all-time favorite.

The post Enter the virtual realm and save up to $100 with our top 4 VR headset deals appeared first on Digital Trends.



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Disney’s ‘AR Museum’ Brings Interactive Play to Classic Art and Beyond

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AR Museum lets you create your own masterpiece with augmented reality.

Back in 2015, Disney developed AR technology that could bring coloring books to life through live texturing, the process of capturing a 2D drawing to create a 3D augmented-reality image in real-time. Since then, Disney has evolved their live texturing technology into a new AR application called AR Museum, which allows for a non-intrusive interactive and personalized museum experience.

How? By giving you the ability to scan any piece of 2D art from a museum or book using a mobile device, and then alter the colors and tones of the artwork in real-time.

For example, you could change the Mona Lisa by giving the iconic subject purple skin. Or perhaps you’d relate more with Van Gogh’s Starry Night, if it had less blues and more greens—all with the tap of a finger.

AR Museum, which was built with the Unity 5.5 game engine and using Vuforia 6.2.6 for image-marking tracking, basically turns any image into a coloring book.

Though Disney hasn’t outright claimed it, with AR Museum’s interactive capabilities, the app could breathe new life into old media such as the millions of Disney books sitting on shelves all around the world. Disney fans could visually reimagine each piece of artwork from their favorite books in the same way you’d interact and personalize museum artwork.

The ability to manipulate artwork seems like a coo ildea, but it does prompt an important question: what does the artist think about giving anyone the ability to reimagine their own hard work? I spoke with Philip Pascuzzo, an artist who has designed multiple book covers—his most famous work is the Twitter logo—about the idea of giving up control of an image he created.

“I really want the viewer to have an emotional response to art and concept, and I believe this emotional response could be amplified,” Pascuzzo said. “Adding the interactive element to that experience would be amazing.”

Imagine how companies could leverage something like AR Museum to enhance the way you experience marketing and branding.

“The first time I saw my logo animated in a commercial, it blew me away,” said Pascuzzo. “I work in a very flat, two-dimensional world, so seeing my mark (logo) becoming an interactive graphic would feel like magic.”

Disney’s AR Museum isn’t currently available for any public platform, but this reviewer is hoping Disney has plans for this technology to go beyond museum visits and bringing old books to life.  Visual artwork is a huge part of Disney’s marketing strategy, and the company is not hiding their embrace of mixed reality. Their recent announcement to bring Star Wars VR experiences to Downtown Disney and Disney Springs is just one of many pieces of evidence, revealing a company is committed to give you something much more immersive with your Disney experience on every level.

After all, a Disney park is everything from an amusement park to an interactive museum. Think about how AR Museum could create excitement for any visitor by using the entire park as a virtual canvas to discover hidden interactive AR easter eggs.

“It’s that discovery that heightens the interaction,” said Pascuzzo. “I imagine an even bigger feeling if viewers could interact with the artwork in a catered and personal way.”

AR Museum looks like a very cool tool to bring a new interactive experience to museums, and hopefully Disney will push the utility of this app toward more of their properties. After all, I myself am curious about what Van Gogh’s Starry Night would look like if all the blues were green—even if I can’t top the old master, I’d at least enjoy the opportunity to play with it.

The post Disney’s ‘AR Museum’ Brings Interactive Play to Classic Art and Beyond appeared first on VRScout.



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Former Facebook brand marketing head is new Oculus CMO

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 A long-time Facebook brand marketing exec has been tapped to lead marketing efforts at Oculus. Rebecca Van Dyck will be joining the virtual reality team as CMO. The hire, first noted on Twitter by reporter Alex Heath, was confirmed by an Oculus spokesperson to TechCrunch. The spokesperson also noted than Van Dyck will report to Facebook VP of VR Hugo Barra. The company’s last CMO, Liz… Read More


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Avoid motion sickness in VR with comfort ratings!

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Here's how to avoid motion sickness in VR before buying!

Although many developers are trying their hardest to avoid motion sickness, it's still a huge problem for virtual reality. Even with accurate head-tracking, fully body experiences and specially designed games, some experiences just don't work out for those prone to motion sickness.

If you're one of the many who suffers from motion sickness, finding games that work for you is half of the problem. Here's how to find suitable games on your virtual reality platform!

Oculus Rift

Oculus Rift owners are treated to a rather straightforward system, ranking Oculus Store games by their ability to provoke motion sickness. Sorting games into three tiers of 'Comfort Level' ratings, this takes into account each game's individual experience and attaches category based on the accessibility.

With this system, games are ranked as Comfortable, Moderate, and Intense, with the with the latter being attached to games that have a high chance of motion sickness. However, it should be noted that the Comfort ratings have no link to a game's content or themes, and solely represents the accessibility of the VR component.

To view the comfort rating for Oculus Store games on your PC, an indicator will be displayed on the store page under the price.

HTC Vive

SteamVR is the prime place for HTC Vive content, serving as the main location for all HTC Vive titles. No comfort rating system is currently offered on the marketplace, making it much harder to get an idea of a game's comfort.

For now, looking over Steam's user reviews are a good way to go; by looking out for anyone mentioning notable motion sickness. Many HTC Vive games also have free demos available nowadays, making it easier than ever to try a game before you buy.

Controller-based, seated experiences are also often more likely to provoke motion sickness over room-scale titles, which is something to consider when browsing the Steam store.

Gear VR

With Gear VR having Oculus Store integration, experiences on Samsung's VR platform are also given comfort ratings. The same three-tier scale for Oculus Rift games is present here, breaking titles into Comfortable, Moderate and Intense categories.

To find Gear VR comfort levels, a rating will be displayed beneath the price on the Android application. However, if viewing the storefront via a Gear VR headset, the indicator can be found in the bottom right of the listing.

Google Daydream

Built off the existing Google Play storefront, Google Daydream software distribution is still in the early stages of its existence. Since the first Daydream-compatible device launched only a few months ago, the platform still has a long way to go before catching up to some of the more established competition.

As of right now, Google Daydream lacks any form of comfort ratings but may be a feature to come as the platform develops. However, without any form of positional tracking, motion sickness is something be aware of as a Daydream user. In the meantime, reviews are your best bet.

PlayStation VR

PlayStation VR titles are also absent of a comfort rating, leaving players to form an opinion based on the varying reviews you can expect to find online. Sony has previously stated that it's considered such a system but held back due to the subjective nature of the process. For now, Sony is leaving any form of game rating to official rating boards such as PEGI and the ESRB.

Do you suffer from motion sickness? How do you combat it while in VR? Make sure to let us know in the comments!



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Rebecca Van Dyck Is Oculus’ New Head Of Marketing

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Rebecca Van Dyck Is Oculus’ New Head Of Marketing

Earlier this year Microsoft hired the head of marketing from Oculus, Liz Hamren, to run the company’s efforts as it started building up toward launching a series of VR headsets. We’re starting to see the culmination of those efforts, with a Halo project coming for VR, a $900 all-in entry point for Windows-based VR systems, Steam support and some quality content on the way to the Windows store.

Turns out Oculus found a replacement for Hamren in Rebecca Van Dyck, a veteran of the company who just spent “6 months away,” according to a Facebook update:

In 2014 Facebook acquired Oculus (the leader in virtual reality technology) and as a FB employee, we all got these t-shirts to commemorate the new addition to the family. My daughters immediately co-opted the shirt, telling me I wasn’t cool enough to wear it.

Today that all changes!

I’m super excited to announce that I will be rejoining my Facebook family after 6 months away! Starting next week (September 5th), I’ll be the new Chief Marketing Officer for the Oculus team. Oculus’ virtual reality technology aims to serve Facebook’s mission of “bringing the world closer together” and I’m thrilled to be a part of advancing this mission and advancing virtual reality with all of its zillions of possible incarnations. I can’t wait to dive in and help bring some of world’s most innovative tech products to people across the globe.

I’ve come back from our “semester abroad” energized, with perspective and curiosity. And I’m so excited to start this new chapter, and to earn the right to wear the shirt.

According to a Linkein profile in Rebecca Van Dyck’s name, she worked at Facebook for five years and left in February this year as VP of Consumer and Brand Marketing. She serves on a number of boards including the New York Times. She returns to Facebook’s Oculus as its chief marketing officer.

It will likely fall on Van Dyck to lead marketing efforts as Facebook prepares standalone headsets and ultimately aims to reach billions of people with VR, going way beyond the hardcore gamers that were initially targeted for the Oculus Rift.

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Hands-on: ‘VTOL VR’ is a Killer Combo of Cockpit-gameplay and Motion Controllers

Xtreme Cables VR VUE 2 Virtual Reality Viewer



Xtreme Cables VR VUE 2 Virtual Reality Viewer
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September 1, 2017 at 02:15AM
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VIULUX V1 720° VR Game Movie Headset 3D Virtual Reality Glasses 5.5" OLED for PC



VIULUX V1 720° VR Game Movie Headset 3D Virtual Reality Glasses 5.5" OLED for PC
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September 1, 2017 at 01:37AM
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2D VR Virtual Reality Glasses Viedo Helmet With AV Interface Earphone For Drone



2D VR Virtual Reality Glasses Viedo Helmet With AV Interface Earphone For Drone
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September 1, 2017 at 01:23AM
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VR training startup Strivr Labs brings on new CTO, CFO

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 Strivr Labs, a virtual reality training startup with some big partners, including Walmart and the NFL, has added some new talent to the team. The company has hired a new CFO and CTO to help the company expand as it adds more customers excited about the prospect of training employees and specialists using immersive virtual reality video. Nathaniel Jewell will be joining as the company’s… Read More


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