I don't necessarily hate VR. But I am wary of its broken promise as the supposed future of games and entertainment, a promise it's still failed to deliver on years after commercial release — until I played Ascend, a fight and flight PvP arena game made by USC undergraduate college students.
Its humble little setup at the IndieCade booth sat directly across from the glitzy AAA Oculus booth on the E3 show floor. But ironically, it was the DIY student game set up that felt like by far the best defense for how VR might still redefine the future of play. And that's because its thirty or so young creators managed to fix one of the most fundamental issues plaguing VR games. Read more...
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