Monday 27 August 2018

Community Download: Is Firewall Zero Hour The Most Important VR Game Launch To Date?

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Community Download: Is Firewall Zero Hour The Most Important VR Game Launch To Date?

Community Download is a weekly discussion-focused articles series published every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. 

For all you three million PSVR owners out there, Firewall Zero Hour releases in just a few hours later tonight. Specifically, servers are set to go live at 9PM PT (midnight ET) for release and if you pre-order the game, in addition to nabbing a few unlockables, you can pre-download the 21.6GB game file it so that it’s ready to go on the dot.

As far as we can tell, this is arguably one of, if not the, biggest launches the VR gaming market has seen thus far. Many of the biggest games across all headsets before now have been ports or adaptations in existing franchises, such as Skyrim VR, Fallout 4 VR, Hellblade, and DOOM VFR, but Firewall Zero Hour is a brand new IP from a VR-focused studio in First Contact Entertainment with heavy backing from Sony as a publishers and in terms of pre-launch support and marketing.

Then on top of all that, it’s an online-only multiplayer-focused first-person shooter that’s been marketed primarily as using the PS Aim controller. While the overall genre itself (popularized by Call of Duty, Battlefield, Counter-Strike, Rainbow Six, and others outside of VR) is a mostly untapped market for VR platforms, especially PSVR. Onward, Pavlov, and others are finding success on PC VR headsets when made by small indie teams, but First Contact is a studio of over 30 game industry veterans.

Since Firewall requires eight people to be online for its only real, non-Training game mode (4v4 multiplayer known as Contracts mode) there is a lot riding on its launch going smoothly.

So, the question is this: Is Firewall Zero Hour the most important VR game launch to date? Why or why not? What will its success or failure mean for the VR industry going forward?

Let us know down in the comments below!

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